Module Changes
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The Storm is losing energy, Moonsea Ride, King's Forest, Hillmarch, and Redwood areas should no longer have storm energy.
Please help me out and report other areas where it should obviously be fading; the Stormlands are still present in the module because of spoilers and some areas the storm still blows fiercely (Stonelands). In most other spots, it should slow or disappear.
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Improvement made to Cartography system. You now earn 50 XP for completing a map of any area, and 10 XP for each Point of Interest that you map out. This should make cartography more rewarding for players who want to explore around the whole module mapping places.
Please report any unusual behavior this causes that seems too good to be true. The estimation is you'll earn about 150 xp at most for mapping any single area.
Updates to the Flags Held High Quest, should have more interactivity to it and the inn looks like its actually the expensive inn that the Pride of Arabel is suppose to be instead of a seedy tavern. More updates likely to come here though. Loot tables expanded greatly so a lot more variety of things to find here.
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With more new players coming and more players probably exploring out new concepts, did some updates to a few of the introduction quests that we've not gotten to yet.
Saphrophyte Infestation and Experimental Chambers, two introductory quests that were in Moonsea Ride: Slyndyke were moved to just be a little closer, and are now in Arabel, Outskirts: Moonsea Ride. Saphrophyte Infestation is the first part of a two part quest, but we're still fleshing out some of the connections and more work will come down the road.
Experimental Chambers was always designed to help set up conjurors with some books to get access to the unique summons, but tended to spawn too many books and didn't give access to some of the themes we've made available to sorcerers. So now there is a better variety but less odds of them spawning multiple copies.
Graveyard Ops in Bospir was also readjusted, it ties more into the module's lore now. The quest is also designed to give necromancers a chance to find a little necromantic gear early on.
v8994
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v8997
Player run stores can now only hold 175 items total (Thsi is item OBJECTS) stacks don't count here, you can have 175 stacks of 200 shurikens, it's still 175 items)
This is to curb huge server wide lag spikes with stores that have too many items in them.
IF your store has more than this, you can still take the items out that are over hte limit.
Anything over the limit wont show up when the store is being browsed by customers (and the order is... unknown)
There is only one store that hits the limit currently though.
So just take items out if it's over the limit, until it isn't.
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v9000
Arbitrarily named Crafting System [AnCS] is live!
Blacksmithing benches and merchants have been replaced with the new crafting system.
How to craftIt's VERY simple to use.
Happy Crafting!
v9001
Virgo the Monster Chef added into the Gilded Venture in v9000 but the prices were wrong
So now I fixed it in v9001 (hopefully)
Virgo's store won't have the fancy food until then.But more importantly I get to say
It's OVER NINE THOUSAAAAAAAAND!
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Updated two more of our Introduction Quests: Sticky Situation and East Arabel Farmlands with new loot, updated monster spawns.
https://coa.fandom.com/wiki/Quests (Would love some help getting quest giver names into this chart.)Balanced our Spider and Slime ooze summons out a little.
https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=251118543#gid=251118543 -
Foreboding Ruins Quest Revised
https://coa.fandom.com/wiki/QuestsDid a revision to the Foreboding Ruins quest in Deadwell. Please let me know if anything odd happens, there are a few resized monsters that may be the wrong size still. I don't have time to test that before I go out for the night.
There's also a new skeleton called Skeleton, Drudge. It has some cool features, but let me know if it doesn't seem to work. You'll realize what the feature is probably quickly.Leave feedback here on this, or any quest.
https://forums.cityofarabel.com/category/593/quest-feedback -
New Quest has gone in.
Drow Assassination (House Melurden)
https://coa.fandom.com/wiki/Quests -
v9026
Adjusted the cost of brewing potions, this means almost all potions are now aligned to be cheaper than store- bought (hopefully, please let us know about inconsistencies or things that look too good to be true).
However, potions should cost and be brewed for the amounts shown in this chart basically:

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@Mr-Moloch 9039v will bring a revision to the Mountain Climb quest located on the Dragon Trail; this quest was changed to provide more lore and background to the game world, but also was a reward for one of the players who saved the Primordial in the last metaplot for the server. Each player whose characters sacrificed themselves to save the the Primordial were given a chance to 'reshape' part of the game world, this is the first such of the four projects I've gotten to.
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v9040
Cure Serious Wound Wands found in the module (not those that are crafted by players) will now have 10 charges.
Healing Kits will also all now have ten charges.
This is part of on-going balance changes we began last year that started with players getting maximum HP, monsters getting adjusted to be more in balance with 3.0 D&D rules, changes to crafted gear (that are on-going), and class changes and improvements (also on-going).
This part of the process was to make these wands more something players carry for combat, rather than just common tools to heal between each combat. We want to get to a place where players portraying healing clerics feel useful, wands are a resources to manage during combats, and healing kits exist to patch you up between combats.
There's some discussion of making these wands only used by divine casters in the future as well, no decisions have been reached.
The DM Team is, as always, open to feedback on all these changes.