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    Module Changes

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    • Mr.MolochM
      Mr.Moloch @Mr.Moloch
      last edited by

      v8976

      Small bug fixes.
      https://forums.cityofarabel.com/topic/69963/sea-elf-village-inn
      https://forums.cityofarabel.com/topic/69964/keen-edge-sorcerer
      https://forums.cityofarabel.com/topic/69961/warm-waterfall-missing-variable

      Fixes to some of our existing insect monsters to align their stats to 3.0 rules better.

      Greater Sleep didn't really stack compared to Sleep since GSF and SF made it better, so applied the same benefits to Greater Sleep as follows Sleeps 4d4 HD of creatures in AoE (lowest HD first to 12 HD max per creature; Will save negates) for 1 round/level, SF increases 4d4 HD roll by 25%, GSF removes max HD of creature that can be effected and increases 4d4 HD roll by 50%

      All drakes should now drop Drake Scale a 5 PP items, Hook Horrors should now all drop claws -- you have to skin all these though.

      In the future, there are two simple rules to remember:

      NO SPITTING.

      DO NOT CROSS MISTER MOLOCH.

      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

      Mr.MolochM 1 Reply Last reply Reply Quote
      • Mr.MolochM
        Mr.Moloch @Mr.Moloch
        last edited by

        @Mr-Moloch 8789v

        Updated taverns to now have a Tavern Patron, these patrons will share rumors, plot hooks, story information when you talk to them. The system is set up to tell you a random rumor, and then time must pass before the NPC will tell you something else. Sometimes, they don't have rumors to share; so its worthwhile to check back.

        Updated the bazaar with a few more items, again, the idea with bazaar is sometimes you get ripped off, sometimes you get a really good deal. Its a risk that should feel like it pays off more than it doesn't.

        The necromancer and rogue only stores were accidently removed, they're both back now in the module - but you will need to find them. There's more than one NPC who sells necromancy gear now too so there's less chance we accidently delete him in the future.

        Adjusted the loot payout on Ants quest; turned out it was never actually set up the way it appears to have been originally intended - leading to its payout having way too many scrolls. You'll find a much better variety here now.

        In the future, there are two simple rules to remember:

        NO SPITTING.

        DO NOT CROSS MISTER MOLOCH.

        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

        Mr.MolochM 1 Reply Last reply Reply Quote
        • Mr.MolochM
          Mr.Moloch @Mr.Moloch
          last edited by

          The Storm is losing energy, Moonsea Ride, King's Forest, Hillmarch, and Redwood areas should no longer have storm energy.

          Please help me out and report other areas where it should obviously be fading; the Stormlands are still present in the module because of spoilers and some areas the storm still blows fiercely (Stonelands). In most other spots, it should slow or disappear.

          In the future, there are two simple rules to remember:

          NO SPITTING.

          DO NOT CROSS MISTER MOLOCH.

          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

          Mr.MolochM 1 Reply Last reply Reply Quote
          • Mr.MolochM
            Mr.Moloch @Mr.Moloch
            last edited by Mr.Moloch

            Improvement made to Cartography system. You now earn 50 XP for completing a map of any area, and 10 XP for each Point of Interest that you map out. This should make cartography more rewarding for players who want to explore around the whole module mapping places.

            Please report any unusual behavior this causes that seems too good to be true. The estimation is you'll earn about 150 xp at most for mapping any single area.

            Updates to the Flags Held High Quest, should have more interactivity to it and the inn looks like its actually the expensive inn that the Pride of Arabel is suppose to be instead of a seedy tavern. More updates likely to come here though. Loot tables expanded greatly so a lot more variety of things to find here.

            In the future, there are two simple rules to remember:

            NO SPITTING.

            DO NOT CROSS MISTER MOLOCH.

            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

            Mr.MolochM 1 Reply Last reply Reply Quote
            • Mr.MolochM
              Mr.Moloch @Mr.Moloch
              last edited by

              With more new players coming and more players probably exploring out new concepts, did some updates to a few of the introduction quests that we've not gotten to yet.

              Saphrophyte Infestation and Experimental Chambers, two introductory quests that were in Moonsea Ride: Slyndyke were moved to just be a little closer, and are now in Arabel, Outskirts: Moonsea Ride. Saphrophyte Infestation is the first part of a two part quest, but we're still fleshing out some of the connections and more work will come down the road.

              Experimental Chambers was always designed to help set up conjurors with some books to get access to the unique summons, but tended to spawn too many books and didn't give access to some of the themes we've made available to sorcerers. So now there is a better variety but less odds of them spawning multiple copies.

              Graveyard Ops in Bospir was also readjusted, it ties more into the module's lore now. The quest is also designed to give necromancers a chance to find a little necromantic gear early on.

              v8994

              In the future, there are two simple rules to remember:

              NO SPITTING.

              DO NOT CROSS MISTER MOLOCH.

              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

              1 Reply Last reply Reply Quote
              • ZoolZ
                Zool
                last edited by Zool

                v8997

                Player run stores can now only hold 175 items total (Thsi is item OBJECTS) stacks don't count here, you can have 175 stacks of 200 shurikens, it's still 175 items)

                This is to curb huge server wide lag spikes with stores that have too many items in them.

                IF your store has more than this, you can still take the items out that are over hte limit.

                Anything over the limit wont show up when the store is being browsed by customers (and the order is... unknown)

                There is only one store that hits the limit currently though.

                So just take items out if it's over the limit, until it isn't.

                > !!!MOLES for the MOLE GOD!!!

                1 Reply Last reply Reply Quote
                • INOWANNAI
                  INOWANNA
                  last edited by INOWANNA

                  v9000

                  Arbitrarily named Crafting System [AnCS] is live!
                  Blacksmithing benches and merchants have been replaced with the new crafting system.
                  How to craft

                  It's VERY simple to use.
                  Happy Crafting!


                  v9001
                  Virgo the Monster Chef added into the Gilded Venture in v9000 but the prices were wrong
                  So now I fixed it in v9001 (hopefully)
                  Virgo's store won't have the fancy food until then.

                  But more importantly I get to say

                  It's OVER NINE THOUSAAAAAAAAND!

                  Mr.MolochM 1 Reply Last reply Reply Quote
                  • Mr.MolochM
                    Mr.Moloch @INOWANNA
                    last edited by

                    Updated two more of our Introduction Quests: Sticky Situation and East Arabel Farmlands with new loot, updated monster spawns.
                    https://coa.fandom.com/wiki/Quests (Would love some help getting quest giver names into this chart.)

                    Balanced our Spider and Slime ooze summons out a little.
                    https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=251118543#gid=251118543

                    In the future, there are two simple rules to remember:

                    NO SPITTING.

                    DO NOT CROSS MISTER MOLOCH.

                    https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                    Mr.MolochM 1 Reply Last reply Reply Quote
                    • Mr.MolochM
                      Mr.Moloch @Mr.Moloch
                      last edited by Mr.Moloch

                      Foreboding Ruins Quest Revised
                      https://coa.fandom.com/wiki/Quests

                      Did a revision to the Foreboding Ruins quest in Deadwell. Please let me know if anything odd happens, there are a few resized monsters that may be the wrong size still. I don't have time to test that before I go out for the night.
                      There's also a new skeleton called Skeleton, Drudge. It has some cool features, but let me know if it doesn't seem to work. You'll realize what the feature is probably quickly.

                      Leave feedback here on this, or any quest.
                      https://forums.cityofarabel.com/category/593/quest-feedback

                      In the future, there are two simple rules to remember:

                      NO SPITTING.

                      DO NOT CROSS MISTER MOLOCH.

                      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                      Mr.MolochM 1 Reply Last reply Reply Quote
                      • Mr.MolochM
                        Mr.Moloch @Mr.Moloch
                        last edited by

                        New Quest has gone in.

                        Drow Assassination (House Melurden)
                        https://coa.fandom.com/wiki/Quests

                        In the future, there are two simple rules to remember:

                        NO SPITTING.

                        DO NOT CROSS MISTER MOLOCH.

                        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                        1 Reply Last reply Reply Quote
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