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    Module Changes

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    • ZoolZ
      Zool
      last edited by

      v8952

      Made changes to how magical mushroom hallucinations/visions work.

      You can now drink alcohol to temporarily become immune to the hallucinations.

      Drinking one drink gives you 2 minutes of immunity to the hallucinations.

      This is mostly so people can

      A: talk to NPCS
      B: Rest

      > !!!MOLES for the MOLE GOD!!!

      1 Reply Last reply Reply Quote
      • ZoolZ
        Zool
        last edited by Zool

        v8958

        Allows for quickslots to be cycled using a new UI element

        f4914595-9b1d-4b68-8532-991d54f931da-image.png

        Left and right arrow cycle through quick slot sets.

        Having the L button active (yellow underline) will load as soon as you change set.
        Having it unselected, just changes the number.

        Hitting S, will save your current quick slot layout, to the currently selected numbered set for later loading.

        This can be closed using the X, or minimised using the arrow on the title bar.

        You can re-open it using your Quick slot Token (everyone gets one now - upon being granted it, it saves your current quick slots to set 1)
        79b58156-4561-450c-8788-be2a17f1b11a-image.png

        > !!!MOLES for the MOLE GOD!!!

        1 Reply Last reply Reply Quote
        • ZoolZ
          Zool
          last edited by Zool

          v8961

          You can buy spell books from the merchant in the noble district, when you own one, examining it will bring up an interface to save and load spell load outs. Each book can have 12 load outs saved in it, you can name the load outs by editting the text next to the load and save buttons, then saving.

          Books are unique, so you can have several.
          You can rename spell books in the same way you can rename bags
          Use the PC Mode Switch to target them, and type

          .rename NEWNAMEHERE

          The books are real items that can be traded or stolen, not OOC items.

          They are only useful to:

          Cleric
          Druid
          Paladin
          Ranger
          Wizard

          49fb1d4b-e013-41df-b1e1-0f52424d840a-image.png

          > !!!MOLES for the MOLE GOD!!!

          Mr.MolochM 1 Reply Last reply Reply Quote
          • Mr.MolochM
            Mr.Moloch @Zool
            last edited by

            v8969

            Minor bug fixes.

            Some testing of CNR system to add in new metals, plants, and harvestables for crafting update. Players probably won't notice anything since a lot of this is in inaccessible areas or so rare right now that the spawn odds won't show up.

            Adjusting the power of the warehouse quest encounters for the Red Wizard side; this quest was probably harder than intended based on feedback. Please update me with ideas/thoughts for this or any quest.

            In the future, there are two simple rules to remember:

            NO SPITTING.

            DO NOT CROSS MISTER MOLOCH.

            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

            Mr.MolochM 1 Reply Last reply Reply Quote
            • Mr.MolochM
              Mr.Moloch @Mr.Moloch
              last edited by

              v8969 will also see changes to polymorphs.

              These changes are almost entirely minor buffs; details are here in the green text on the last column telling you what changed with Wizard Polymorphs and Druid Polymorphs.

              Druids
              https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=1290161559#gid=1290161559

              Wizard
              https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=1900092520#gid=1900092520

              In the future, there are two simple rules to remember:

              NO SPITTING.

              DO NOT CROSS MISTER MOLOCH.

              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

              Mr.MolochM 1 Reply Last reply Reply Quote
              • Mr.MolochM
                Mr.Moloch @Mr.Moloch
                last edited by

                v8971 will fix an exploit with the Strength Domain's Greater Bull's Strength stacking with Bull's Strength. It will also cap GBS at 7 if you're level 10 or less. This allows it to function as a free Empowered Bull's Strength, but stops the exploit allowing +12 strength by stacking these two spells in the right order.

                Again, please always tell us about things that are clearly too good to be true. It keeps the game more fun and fair.

                In the future, there are two simple rules to remember:

                NO SPITTING.

                DO NOT CROSS MISTER MOLOCH.

                https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                Mr.MolochM 1 Reply Last reply Reply Quote
                • Mr.MolochM
                  Mr.Moloch @Mr.Moloch
                  last edited by

                  8971v

                  Update to Planar Binding and Lesser Planar Binding to use our custom summons instead of defaults. This should make Lesser Planar Binding better and make Planar Binding a little less extremely over-powered. These summons may still need to be adjusted, just so you're forewarned (albeit, maybe up or down, need to watch them first and see).

                  In the future, there are two simple rules to remember:

                  NO SPITTING.

                  DO NOT CROSS MISTER MOLOCH.

                  https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                  Mr.MolochM 1 Reply Last reply Reply Quote
                  • Mr.MolochM
                    Mr.Moloch @Mr.Moloch
                    last edited by

                    v8975 we're starting to update to the new blacksmithing, metal desposits for mining will start changing as you will find the new metals that will be available, we're also going to adjust where metal spawns a little so that certain areas aren't the 'best' to go mining for everything but rather you get more reward for exploring everywhere. Some metals will appear in more specific kinds of areas, ie: some metals may appear in more volcanic areas more likely.

                    These changes are intended to make it more useful and fun to explore when you're looking for resources; the goal is not to make it extremely hard to find anything (outside the fact that copper is more likely and easy to find than platinum). So if something feels way off (too easy to find, or too hard to find) please give feedback so we can adjust and tweak things.

                    In the future, there are two simple rules to remember:

                    NO SPITTING.

                    DO NOT CROSS MISTER MOLOCH.

                    https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                    Mr.MolochM 1 Reply Last reply Reply Quote
                    • Mr.MolochM
                      Mr.Moloch @Mr.Moloch
                      last edited by

                      v8976

                      Small bug fixes.
                      https://forums.cityofarabel.com/topic/69963/sea-elf-village-inn
                      https://forums.cityofarabel.com/topic/69964/keen-edge-sorcerer
                      https://forums.cityofarabel.com/topic/69961/warm-waterfall-missing-variable

                      Fixes to some of our existing insect monsters to align their stats to 3.0 rules better.

                      Greater Sleep didn't really stack compared to Sleep since GSF and SF made it better, so applied the same benefits to Greater Sleep as follows Sleeps 4d4 HD of creatures in AoE (lowest HD first to 12 HD max per creature; Will save negates) for 1 round/level, SF increases 4d4 HD roll by 25%, GSF removes max HD of creature that can be effected and increases 4d4 HD roll by 50%

                      All drakes should now drop Drake Scale a 5 PP items, Hook Horrors should now all drop claws -- you have to skin all these though.

                      In the future, there are two simple rules to remember:

                      NO SPITTING.

                      DO NOT CROSS MISTER MOLOCH.

                      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                      Mr.MolochM 1 Reply Last reply Reply Quote
                      • Mr.MolochM
                        Mr.Moloch @Mr.Moloch
                        last edited by

                        @Mr-Moloch 8789v

                        Updated taverns to now have a Tavern Patron, these patrons will share rumors, plot hooks, story information when you talk to them. The system is set up to tell you a random rumor, and then time must pass before the NPC will tell you something else. Sometimes, they don't have rumors to share; so its worthwhile to check back.

                        Updated the bazaar with a few more items, again, the idea with bazaar is sometimes you get ripped off, sometimes you get a really good deal. Its a risk that should feel like it pays off more than it doesn't.

                        The necromancer and rogue only stores were accidently removed, they're both back now in the module - but you will need to find them. There's more than one NPC who sells necromancy gear now too so there's less chance we accidently delete him in the future.

                        Adjusted the loot payout on Ants quest; turned out it was never actually set up the way it appears to have been originally intended - leading to its payout having way too many scrolls. You'll find a much better variety here now.

                        In the future, there are two simple rules to remember:

                        NO SPITTING.

                        DO NOT CROSS MISTER MOLOCH.

                        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                        Mr.MolochM 1 Reply Last reply Reply Quote
                        • Mr.MolochM
                          Mr.Moloch @Mr.Moloch
                          last edited by

                          The Storm is losing energy, Moonsea Ride, King's Forest, Hillmarch, and Redwood areas should no longer have storm energy.

                          Please help me out and report other areas where it should obviously be fading; the Stormlands are still present in the module because of spoilers and some areas the storm still blows fiercely (Stonelands). In most other spots, it should slow or disappear.

                          In the future, there are two simple rules to remember:

                          NO SPITTING.

                          DO NOT CROSS MISTER MOLOCH.

                          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                          Mr.MolochM 1 Reply Last reply Reply Quote
                          • Mr.MolochM
                            Mr.Moloch @Mr.Moloch
                            last edited by Mr.Moloch

                            Improvement made to Cartography system. You now earn 50 XP for completing a map of any area, and 10 XP for each Point of Interest that you map out. This should make cartography more rewarding for players who want to explore around the whole module mapping places.

                            Please report any unusual behavior this causes that seems too good to be true. The estimation is you'll earn about 150 xp at most for mapping any single area.

                            Updates to the Flags Held High Quest, should have more interactivity to it and the inn looks like its actually the expensive inn that the Pride of Arabel is suppose to be instead of a seedy tavern. More updates likely to come here though. Loot tables expanded greatly so a lot more variety of things to find here.

                            In the future, there are two simple rules to remember:

                            NO SPITTING.

                            DO NOT CROSS MISTER MOLOCH.

                            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                            Mr.MolochM 1 Reply Last reply Reply Quote
                            • Mr.MolochM
                              Mr.Moloch @Mr.Moloch
                              last edited by

                              With more new players coming and more players probably exploring out new concepts, did some updates to a few of the introduction quests that we've not gotten to yet.

                              Saphrophyte Infestation and Experimental Chambers, two introductory quests that were in Moonsea Ride: Slyndyke were moved to just be a little closer, and are now in Arabel, Outskirts: Moonsea Ride. Saphrophyte Infestation is the first part of a two part quest, but we're still fleshing out some of the connections and more work will come down the road.

                              Experimental Chambers was always designed to help set up conjurors with some books to get access to the unique summons, but tended to spawn too many books and didn't give access to some of the themes we've made available to sorcerers. So now there is a better variety but less odds of them spawning multiple copies.

                              Graveyard Ops in Bospir was also readjusted, it ties more into the module's lore now. The quest is also designed to give necromancers a chance to find a little necromantic gear early on.

                              v8994

                              In the future, there are two simple rules to remember:

                              NO SPITTING.

                              DO NOT CROSS MISTER MOLOCH.

                              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                              1 Reply Last reply Reply Quote
                              • ZoolZ
                                Zool
                                last edited by Zool

                                v8997

                                Player run stores can now only hold 175 items total (Thsi is item OBJECTS) stacks don't count here, you can have 175 stacks of 200 shurikens, it's still 175 items)

                                This is to curb huge server wide lag spikes with stores that have too many items in them.

                                IF your store has more than this, you can still take the items out that are over hte limit.

                                Anything over the limit wont show up when the store is being browsed by customers (and the order is... unknown)

                                There is only one store that hits the limit currently though.

                                So just take items out if it's over the limit, until it isn't.

                                > !!!MOLES for the MOLE GOD!!!

                                1 Reply Last reply Reply Quote
                                • INOWANNAI
                                  INOWANNA
                                  last edited by INOWANNA

                                  v9000

                                  Arbitrarily named Crafting System [AnCS] is live!
                                  Blacksmithing benches and merchants have been replaced with the new crafting system.
                                  How to craft

                                  It's VERY simple to use.
                                  Happy Crafting!


                                  v9001
                                  Virgo the Monster Chef added into the Gilded Venture in v9000 but the prices were wrong
                                  So now I fixed it in v9001 (hopefully)
                                  Virgo's store won't have the fancy food until then.

                                  But more importantly I get to say

                                  It's OVER NINE THOUSAAAAAAAAND!

                                  Mr.MolochM 1 Reply Last reply Reply Quote
                                  • Mr.MolochM
                                    Mr.Moloch @INOWANNA
                                    last edited by

                                    Updated two more of our Introduction Quests: Sticky Situation and East Arabel Farmlands with new loot, updated monster spawns.
                                    https://coa.fandom.com/wiki/Quests (Would love some help getting quest giver names into this chart.)

                                    Balanced our Spider and Slime ooze summons out a little.
                                    https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=251118543#gid=251118543

                                    In the future, there are two simple rules to remember:

                                    NO SPITTING.

                                    DO NOT CROSS MISTER MOLOCH.

                                    https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                    Mr.MolochM 1 Reply Last reply Reply Quote
                                    • Mr.MolochM
                                      Mr.Moloch @Mr.Moloch
                                      last edited by Mr.Moloch

                                      Foreboding Ruins Quest Revised
                                      https://coa.fandom.com/wiki/Quests

                                      Did a revision to the Foreboding Ruins quest in Deadwell. Please let me know if anything odd happens, there are a few resized monsters that may be the wrong size still. I don't have time to test that before I go out for the night.
                                      There's also a new skeleton called Skeleton, Drudge. It has some cool features, but let me know if it doesn't seem to work. You'll realize what the feature is probably quickly.

                                      Leave feedback here on this, or any quest.
                                      https://forums.cityofarabel.com/category/593/quest-feedback

                                      In the future, there are two simple rules to remember:

                                      NO SPITTING.

                                      DO NOT CROSS MISTER MOLOCH.

                                      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                      Mr.MolochM 1 Reply Last reply Reply Quote
                                      • Mr.MolochM
                                        Mr.Moloch @Mr.Moloch
                                        last edited by

                                        New Quest has gone in.

                                        Drow Assassination (House Melurden)
                                        https://coa.fandom.com/wiki/Quests

                                        In the future, there are two simple rules to remember:

                                        NO SPITTING.

                                        DO NOT CROSS MISTER MOLOCH.

                                        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                        Mr.MolochM 1 Reply Last reply Reply Quote
                                        • Mr.MolochM
                                          Mr.Moloch @Mr.Moloch
                                          last edited by

                                          v9026

                                          Adjusted the cost of brewing potions, this means almost all potions are now aligned to be cheaper than store- bought (hopefully, please let us know about inconsistencies or things that look too good to be true).

                                          However, potions should cost and be brewed for the amounts shown in this chart basically:

                                          7489bc1c-50bd-43d1-b564-ddab35fb3f12-image.png

                                          In the future, there are two simple rules to remember:

                                          NO SPITTING.

                                          DO NOT CROSS MISTER MOLOCH.

                                          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                          Mr.MolochM 1 Reply Last reply Reply Quote
                                          • Mr.MolochM
                                            Mr.Moloch @Mr.Moloch
                                            last edited by

                                            @Mr-Moloch 9039v will bring a revision to the Mountain Climb quest located on the Dragon Trail; this quest was changed to provide more lore and background to the game world, but also was a reward for one of the players who saved the Primordial in the last metaplot for the server. Each player whose characters sacrificed themselves to save the the Primordial were given a chance to 'reshape' part of the game world, this is the first such of the four projects I've gotten to.

                                            In the future, there are two simple rules to remember:

                                            NO SPITTING.

                                            DO NOT CROSS MISTER MOLOCH.

                                            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                            Mr.MolochM 1 Reply Last reply Reply Quote
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