Module Changes
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V8951
Tent kits now work
Campfires and tents now do more to slow the freeezing effect of the storm.
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v8952
Made changes to how magical mushroom hallucinations/visions work.
You can now drink alcohol to temporarily become immune to the hallucinations.
Drinking one drink gives you 2 minutes of immunity to the hallucinations.
This is mostly so people can
A: talk to NPCS
B: Rest -
v8958
Allows for quickslots to be cycled using a new UI element

Left and right arrow cycle through quick slot sets.
Having the L button active (yellow underline) will load as soon as you change set.
Having it unselected, just changes the number.Hitting S, will save your current quick slot layout, to the currently selected numbered set for later loading.
This can be closed using the X, or minimised using the arrow on the title bar.
You can re-open it using your Quick slot Token (everyone gets one now - upon being granted it, it saves your current quick slots to set 1)

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v8961
You can buy spell books from the merchant in the noble district, when you own one, examining it will bring up an interface to save and load spell load outs. Each book can have 12 load outs saved in it, you can name the load outs by editting the text next to the load and save buttons, then saving.
Books are unique, so you can have several.
You can rename spell books in the same way you can rename bags
Use the PC Mode Switch to target them, and type.rename NEWNAMEHERE
The books are real items that can be traded or stolen, not OOC items.
They are only useful to:
Cleric
Druid
Paladin
Ranger
Wizard
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v8969
Minor bug fixes.
Some testing of CNR system to add in new metals, plants, and harvestables for crafting update. Players probably won't notice anything since a lot of this is in inaccessible areas or so rare right now that the spawn odds won't show up.
Adjusting the power of the warehouse quest encounters for the Red Wizard side; this quest was probably harder than intended based on feedback. Please update me with ideas/thoughts for this or any quest.
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v8969 will also see changes to polymorphs.
These changes are almost entirely minor buffs; details are here in the green text on the last column telling you what changed with Wizard Polymorphs and Druid Polymorphs.
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v8971 will fix an exploit with the Strength Domain's Greater Bull's Strength stacking with Bull's Strength. It will also cap GBS at 7 if you're level 10 or less. This allows it to function as a free Empowered Bull's Strength, but stops the exploit allowing +12 strength by stacking these two spells in the right order.
Again, please always tell us about things that are clearly too good to be true. It keeps the game more fun and fair.
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8971v
Update to Planar Binding and Lesser Planar Binding to use our custom summons instead of defaults. This should make Lesser Planar Binding better and make Planar Binding a little less extremely over-powered. These summons may still need to be adjusted, just so you're forewarned (albeit, maybe up or down, need to watch them first and see).
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v8975 we're starting to update to the new blacksmithing, metal desposits for mining will start changing as you will find the new metals that will be available, we're also going to adjust where metal spawns a little so that certain areas aren't the 'best' to go mining for everything but rather you get more reward for exploring everywhere. Some metals will appear in more specific kinds of areas, ie: some metals may appear in more volcanic areas more likely.
These changes are intended to make it more useful and fun to explore when you're looking for resources; the goal is not to make it extremely hard to find anything (outside the fact that copper is more likely and easy to find than platinum). So if something feels way off (too easy to find, or too hard to find) please give feedback so we can adjust and tweak things.
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v8976
Small bug fixes.
https://forums.cityofarabel.com/topic/69963/sea-elf-village-inn
https://forums.cityofarabel.com/topic/69964/keen-edge-sorcerer
https://forums.cityofarabel.com/topic/69961/warm-waterfall-missing-variableFixes to some of our existing insect monsters to align their stats to 3.0 rules better.
Greater Sleep didn't really stack compared to Sleep since GSF and SF made it better, so applied the same benefits to Greater Sleep as follows Sleeps 4d4 HD of creatures in AoE (lowest HD first to 12 HD max per creature; Will save negates) for 1 round/level, SF increases 4d4 HD roll by 25%, GSF removes max HD of creature that can be effected and increases 4d4 HD roll by 50%
All drakes should now drop Drake Scale a 5 PP items, Hook Horrors should now all drop claws -- you have to skin all these though.