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Module Changes

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  • E
    Echo Team Lead
    last edited by Echo 26 Dec 2024, 03:09

    8636

    fixed issues with new poison appearances

    8637

    • https://nodebb.cityofarabel.com/topic/55705/helmsland-elementals-needs-more-loot added loot
    • added a few loot items in the knightswood quest
    • https://nodebb.cityofarabel.com/topic/66771/haunted-halls-kobold-quest
    • https://nodebb.cityofarabel.com/topic/66363/slumdog-remove-sneak-attack
    • https://nodebb.cityofarabel.com/topic/66804/frigid-cavern added correct ondeath script. also added some loot items
    • https://nodebb.cityofarabel.com/topic/65985/ancient-watchtower/8
    • Sick Black Bear - adjusted stats to represent it being "sick"
    • https://nodebb.cityofarabel.com/topic/66763/broken-bottle-shack
    • https://nodebb.cityofarabel.com/topic/64717/downtown-quest-does-not-scale/5
    • https://nodebb.cityofarabel.com/topic/66783/slumlord
    • https://nodebb.cityofarabel.com/topic/66283/precept-quest added new willowisp varieties. also most of the encounters were set to "easy". I set them to "normal". this should pull more variety.
    • https://nodebb.cityofarabel.com/topic/66471/owl-bear-lair/2
    • https://nodebb.cityofarabel.com/topic/56167/redwood-undead-
    • https://nodebb.cityofarabel.com/topic/65157/the-angry-bone-r-tribe/12 increased end gp payout from 400 to 600

    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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    • E
      Echo Team Lead
      last edited by 5 Jan 2025, 05:08

      8638

      • updated the treasure maps in the chest that it pulls from when you get a 'furled up map' to the new map descriptions - might be easier for you to find stuff. thanks to @TheMinionOfArabel for help with descriptions
      • https://nodebb.cityofarabel.com/topic/66963/bogstone-amulet
      • https://nodebb.cityofarabel.com/topic/66958/swim-suit-properties-missing/3
      • https://nodebb.cityofarabel.com/topic/66957/summoned-alligator
      • https://nodebb.cityofarabel.com/topic/66953/wyverns-on-hullack-passage-quest-not-in-harvest-system
      • https://nodebb.cityofarabel.com/topic/66946/quest-warm-waterfall/2

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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      • E
        Echo Team Lead
        last edited by 12 Jan 2025, 16:36

        8639

        • https://nodebb.cityofarabel.com/topic/66986/copper-scale-mail-bug
        • fixed an issue with one of the librarian's reference books found in shamrock garden
        • edited lowbie quest loot tables to identify items (only on 4-6 quests)
        • https://nodebb.cityofarabel.com/topic/66983/copper-crafting lowered copper rivets cost from 15 to 7
        • https://nodebb.cityofarabel.com/topic/66997/oak-shields-cost
        • added some debug code to sort out this bug https://nodebb.cityofarabel.com/topic/66951/bospir-special-prestige-shop-requires-collinswood-prestige-points
        • https://nodebb.cityofarabel.com/topic/66971/underground-lower-passage-xp-placeable-trapped

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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        • S
          Strife and Discord
          last edited by 23 Jan 2025, 15:50

          Version 8644 Changelog:

          Fixes:

          • https://nodebb.cityofarabel.com/topic/67044/traps-on-tessaril-s-tower
            • This fix is not just for the Tessaril Tower quest but should encompass the entire server. This means you will start seeing proper thematic traps and not Spike traps everywhere
          • Various exploits fixed
          • https://nodebb.cityofarabel.com/topic/67036/kings-queens-abyss
          1 Reply Last reply Reply Quote
          • E
            Echo Team Lead
            last edited by 23 Jan 2025, 16:14

            Sorry, havent posted my stuff in a while:

            8640

            • Attempted fix of wraith rage https://nodebb.cityofarabel.com/topic/61098/wraith-rage. Now that I know the fix worked, I can adjust what it spawns

            8642

            • removed some mysteriously appearing triggers in the HoA
            • adjustements to the Frigid Cave quest after feedback from players and watching them run it a couple times
              • fixed polar bears - had wrong set of scripts so they werent being skinned properly
              • boosted the stats of the Frigid Cave yeti boss
              • made variants of yetis since they werent spawning in the Frigid Cave quest due to high CR
              • maybe fixed the frigid cavern not doing cold damage over time
            • https://nodebb.cityofarabel.com/topic/67016/bronze-vs-copper-boots-same-stats
            • some adjustments to radiance/motes. this will affect both Tessaril's Tower and the Goldfeather Haunted Ruins quests. Hopefully, they will both be better now. Feedback please.

            8643

            • fixed an issue/exploit with the arabel farms (insects) quest
            • set some of the flora waypoints on the Wyvernwater isles to TREE so players can get twigs for campfires
            • started working on a new quest for Shadowmire Isle

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • E
              Echo Team Lead
              last edited by 24 Jan 2025, 02:18

              8645

              • https://nodebb.cityofarabel.com/topic/67035/some-wood-recipe-errors/ not sure about the club but fixed the staff
              • https://nodebb.cityofarabel.com/topic/67038/dwarven-knot-cloak-missing-charges
              • finalized the Wraith Rage creatures. it should scale now for barb level
              • https://nodebb.cityofarabel.com/topic/66843/ more places to get loot and new/different loot added
              • https://nodebb.cityofarabel.com/topic/67031/banded-ice-dwarf-mail

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

              1 Reply Last reply Reply Quote
              • S
                Strife and Discord
                last edited by 29 Jan 2025, 16:47

                V8649 Change Log:

                Trinity System Related Work:

                Continued work on a new feature called Unbound Nodes. These will mimic the logic we have for Wild Flora(Not plantable ones) which can then be added to various quests or DM events(If needed).

                Death System Related Changes:

                We have tweaked the XP penalties, lowering them from their current level. The changes are as follows:

                • Respawn XP Penalty reduced from 25% to 20%
                • Raise Dead XP Penalty(Via PC/NPC Priest or Scroll) reduced from 15% to 10%
                • Resurrection XP Penalty(Via NPC or Scroll) reduced from 10% to 5%
                1 Reply Last reply Reply Quote
                • E
                  Echo Team Lead
                  last edited by Echo 22 days from now 6 Feb 2025, 04:24

                  8650

                  apparently i forgot to actually upload v8648 so ... made all those changes again

                  • adjusted traps in > Redwoods: Cursed Outpost
                  • https://nodebb.cityofarabel.com/topic/67058/fungal-ruins-quest
                  • https://nodebb.cityofarabel.com/topic/67054/white-lion-on-old-cnr-instead-of-trinity
                  • https://nodebb.cityofarabel.com/topic/67021/herb-collector-quest
                  • edits to gilded boots recipe & added gilded helm recipe
                  • https://nodebb.cityofarabel.com/topic/66251/some-issues-crafting-gilded-armors
                  • put Santa back into storage (finally)
                  • https://nodebb.cityofarabel.com/topic/67065/hag-s-heart-on-sirine-quest
                  • https://nodebb.cityofarabel.com/topic/67075/dana-s-house
                  • https://nodebb.cityofarabel.com/topic/67070/quests-that-need-traps-to-be-reviewed/6

                  8651-8655

                  Strife magic

                  8656

                  • https://nodebb.cityofarabel.com/topic/67076/spirit-warded-amulet-at-hoa-store/4
                  • Worked on a new set of quests

                  8657

                  • House of Ash shop adjustments https://nodebb.cityofarabel.com/topic/67064/shops-help-needed/13
                  • https://nodebb.cityofarabel.com/topic/67070/quests-that-need-traps-to-be-reviewed/7
                  • Bandit Camp quest in Hullack forest
                    • imported Moloch's updated bandit areas
                    • changed out bioware default wolves & spider for coa creatures
                  • Barrenstone quest
                    • several traps in the barrenstone quest did not have a type variable set so they were all defaulting to spike. changed them to other stuff for variety

                  8658

                  • https://nodebb.cityofarabel.com/topic/67130/pfe-doesn-t-work-against-mountain-orcs/4
                  • https://nodebb.cityofarabel.com/topic/67148/crafting-bug-wooden-stakes
                  • https://nodebb.cityofarabel.com/topic/67149/crafting-bug-oak-quarterstaff
                  • https://nodebb.cityofarabel.com/topic/67069/poison-gas-traps-on-hillmarch-ogres-quest adjusted some of the gas traps
                  • more work on a new set of quests

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                  • E
                    Echo Team Lead
                    last edited by Echo 19 Feb 2025, 04:23

                    8559-8661

                    Strife magic

                    8662-8663

                    Deth magic

                    8664

                    • https://nodebb.cityofarabel.com/topic/67215/mystical-artifact-unreachable
                    • https://nodebb.cityofarabel.com/topic/67216/snaking-tunnel-blocked-passage
                    • https://nodebb.cityofarabel.com/topic/67214/secret-door-canyon-of-the-scourge
                    • https://nodebb.cityofarabel.com/topic/67231/knightswood-quest
                    • https://nodebb.cityofarabel.com/topic/67148/crafting-bug-wooden-stakes
                    • https://nodebb.cityofarabel.com/topic/67182/inaccessible-poi-in-firefall-vale

                    8665-8666

                    Strife magic

                    8667

                    • updates to tilverton
                    • updates to king's plaza
                    • https://nodebb.cityofarabel.com/topic/67287/hillmarch-ogre-warlord/7
                    • https://nodebb.cityofarabel.com/topic/67288/non-existent-lvl-5-plant-summon
                    • new monsters added ... go find them :)

                    8668

                    • another attempt at fixing plant summon v - tested in game, fix worked
                    • Edited all the trap waypoints on Clean Up Crew/Necro Gobbos
                    • edited all the trap waypoints in Pride of Arabel quest
                    • https://nodebb.cityofarabel.com/topic/67312/alicia-glimmerstroke-isn-t-evil
                    • https://nodebb.cityofarabel.com/topic/67181/discrepancy-on-forum-for-air-genasi
                    • Fixes to some gem/ore nodes in the stonelands
                    • more updates to king's plaza

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                    • S
                      Strife and Discord
                      last edited by 21 Feb 2025, 13:16

                      V8670 Changelog:

                      General Changes:

                      • Infra changes support in code
                      • New NUI Assets added for future work
                      • New Placeables introduced for Builders' courtesy of @Zool

                      Trinity Related Changes:

                      Infra work to support Unbound Nodes is now completed and moving into QA stage.

                      What are Unbound Nodes?

                      Currently all our Resource Nodes(Ore, Stone, Crystals and Soil) are persistent in the DB and are spread across several regions. The Unbound nodes are not persistent and going to be utilized in quest areas.

                      What does it mean?

                      It means that we will now be able to set said resource nodes(Like Wild flora) to spawn in relevant quest areas based on quest difficulty mapping. This means some of the more rare materials will have a chance to spawn in hard quests, etc.

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                      • E
                        Echo Team Lead
                        last edited by 10 Mar 2025, 01:39

                        8683

                        Some NPC updates in King's Plaza
                        https://forums.cityofarabel.com/topic/67376/ritual-dagger-blood-vials/3
                        Edits to traps on these quests

                        Old Tomb
                        Bospir Forgotten Graveyard
                        Deadwell Blistering Ruins
                        Precept Quest
                        Abyssal Woods

                        Visual edits to

                        Calantar's Way: Blisterfoot
                        Tilverton
                        High Road Stonefliffs
                        Arabel Library
                        Outskirts: Moonsea Ride

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                        M 1 Reply Last reply 3 Apr 2025, 00:46 Reply Quote
                        • M
                          Mr.Moloch @Echo
                          last edited by 3 Apr 2025, 00:46

                          8693

                          Per suggestion made on Discord, Lliira store now carries some musical items (mundane), duplicates of items from the Scribe store, and a few select themed items connected to Lliira and Denier (some of these are marked only use if you have the deity; UMD is fine also though).

                          The Back Alleys quest now has a fourth theme available for players to introduce new characters to another one of our heretical cults.

                          In the future, there are two simple rules to remember:

                          NO SPITTING.

                          DO NOT CROSS MISTER MOLOCH.

                          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                          M 1 Reply Last reply 3 Apr 2025, 00:48 Reply Quote
                          • M
                            Mr.Moloch @Mr.Moloch
                            last edited by 3 Apr 2025, 00:48

                            Hit enter too soon : Also updated Exotica's Store with some new gear; let me know if anything seems off with this store; we're trying to give players some expensive cool thematic gear to buy, but if something is off - talk it over with me please.

                            In the future, there are two simple rules to remember:

                            NO SPITTING.

                            DO NOT CROSS MISTER MOLOCH.

                            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                            M 1 Reply Last reply 5 Apr 2025, 00:04 Reply Quote
                            • M
                              Mr.Moloch @Mr.Moloch
                              last edited by 5 Apr 2025, 00:04

                              Completed some player suggestions:

                              1). QOL changes to Gavel Hall.
                              2). Conjured fire elementals will now glow.
                              3). Scare works as requested here: https://forums.cityofarabel.com/topic/66807/improvement-for-scare?_=1743808033966
                              4). NPCs on the Barrenstone quest, and part of the fairy trilogy of quests are adjusted now, some balance issues fixed where these were not set up appropriately for quests of these levels (mostly in the form of being too dangerous).
                              5). Raging Goblins were much to wise...not anymore.
                              6). Updated Deadwell region in response to player actions.

                              In the future, there are two simple rules to remember:

                              NO SPITTING.

                              DO NOT CROSS MISTER MOLOCH.

                              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                              M 1 Reply Last reply 5 Apr 2025, 23:56 Reply Quote
                              • M
                                Mr.Moloch @Mr.Moloch
                                last edited by 5 Apr 2025, 23:56

                                Updated Sorcerers:

                                Spell Regeneration timers were increased:
                                https://forums.cityofarabel.com/topic/48592/sorcerer

                                To offset this, we decided to increase spells known for sorcerers a little per this chart:
                                https://forums.cityofarabel.com/topic/48592/sorcerer/4

                                Did a revision to Troll Bog quest designed to increase variety of spawns you'll face, and to remove the problem of Swampomancer being the only troll to spawn when you take a high level party into the area. Please give feedback as with any of the quest updates we're doing. More coming!

                                In the future, there are two simple rules to remember:

                                NO SPITTING.

                                DO NOT CROSS MISTER MOLOCH.

                                https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                1 Reply Last reply Reply Quote
                                • E
                                  Echo Team Lead
                                  last edited by Echo 4 Jul 2025, 02:03 7 Apr 2025, 02:02

                                  8686

                                  Added NPCs for upcoming stuff
                                  Minor quest updates
                                  Cosmetic changes to various areas
                                  based on player suggestion, I added Fishmongers to 4 locations: high crimmond, irondrake, dhedluk, collinwood
                                  https://forums.cityofarabel.com/topic/67518/ice-spider-cave-too-fast-ticking-damage-and-cold-immunity-does-not-work/6
                                  Updated traps with TrapLevel variable on :

                                  • Kobold Quest (in the sewer)
                                  • Maela's Sewers
                                  • Ants Quest (also added variety - they were all set to Tangle)

                                  Removed old CNR spawners from

                                  • ZQA: Immertrail Yeoman Bridge
                                  • ZQA: Immertrail Woods
                                  • ZQA: Immertrail Western Cliffs

                                  https://forums.cityofarabel.com/topic/67591/pc-corpses-dont-spawn/2


                                  8687

                                  imported updates for the quest system
                                  imported changes to guards in various city & outskirts areas
                                  https://forums.cityofarabel.com/topic/67465/immersea-island-ferry-system/2


                                  8688

                                  https://forums.cityofarabel.com/topic/67698/helmlands-hyphae/2
                                  imported moloch's quest changes for fey, goblins, and cleanup crew
                                  imported folklores changes to various areas
                                  https://forums.cityofarabel.com/topic/67470/golem-summoning-books/7


                                  8689

                                  removed some of the PointOfInterest Tag from placeables in Eveningstar
                                  imported some areas for moloch
                                  resolved gilded helm issue https://forums.cityofarabel.com/topic/67676/crafting-gilded-helm-returns-no-item-on-success/5
                                  resolved long stave of oak issue https://forums.cityofarabel.com/topic/67662/long-stave-of-oak-requires-hickory-instead-of-oak/3
                                  resolved flame touched bracer not having charges https://forums.cityofarabel.com/topic/67651/flame-touched-bracer-no-charges/2
                                  Resolved Grig's harp not having any charges https://forums.cityofarabel.com/topic/67650/grig-s-harp-no-charges
                                  resolved locust wing boots not having charges https://forums.cityofarabel.com/topic/67649/locust-wing-boots-no-charges/2
                                  fixed traps on all the wyvernwater quest areas and redwoods quest areas


                                  8691

                                  removed a lot of old/unused items/ scripts/ conversation files
                                  imported moloch's HP changes
                                  resolved Gilded Chain Mail issu https://forums.cityofarabel.com/topic/67735/gilded-scale-mail-recipe-success-doesn-t-yield-any-item/2
                                  Started the groundwork to add a bounty hunter for fish.


                                  8692

                                  cleaned up old/unused NPCs and areas
                                  water tub changes - you can now fill empty bucket and make holy water at the same station via conversation - this combined 5 scripts into 2, and 3 conversations into 2.
                                  ZQA: Hillmarch, Ogre Cave: Added waypoints to test unbound ore nodes
                                  visual changes to haunted halls & eveningstar


                                  8696

                                  Water Tubs: I had put the wrong convo script in the OnUsed. Replaced with correct scripts.. Water tubs should work again. Added updated water tubs to collinwood interiors and high crimmond. Removed old "holy pools" since their function is now covered by the water tubs

                                  High Crimmond https://forums.cityofarabel.com/topic/67871/high-crimmond
                                  Wild Cooshee https://forums.cityofarabel.com/topic/67872/gooshe-spawns-in-the-hullack/3
                                  Gavel Hall Spawn Point https://forums.cityofarabel.com/topic/67860/gavel-hall-spawn-point-not-working/2
                                  Historic Farmland traps https://forums.cityofarabel.com/topic/67855/zqa-arabel-historic-farmland-minor-electric-trap/2

                                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                  M 1 Reply Last reply 14 days ago Reply Quote
                                  • M
                                    Mr.Moloch @Echo
                                    last edited by 14 days ago

                                    v8706

                                    Arabel Updated Significantly - This represents one of the largest module updates I've ever been part of, outside a full module rebuild. This represents over 100+ hours of work by the entire team to put together; but we do still apologize that we know its size means there will be bugs to hammer out this week.

                                    Historic District and Noble District entirely redesigned.
                                    Over 15 areas updated to reflect recent events connected to the coming of the Storm.

                                    Incomplete List -
                                    Arabel Outskirts: Calantar's Road
                                    Arabel Outskirts: Moonsea Ride
                                    Arabel Outskirts: High Road
                                    Arabel Outskirts Eastway
                                    Arabel House Goldfeather
                                    Arabel House Mossmere
                                    Arabel Interiors
                                    Arabel Sewers
                                    Eveningstar
                                    Calantar's Way
                                    Aunkspear
                                    East Way Road: Bospir
                                    Haunted Halls

                                    Almost every area of the module the touches the storm was also edited. Some areas are now within the storm and inaccessible (it'll be obvious when this is the case.)

                                    Added two new areas of the module to explore (these are VERY DANGEROUS but you'll also get a clear visual representation of just how dangerous so you'll know you want to leave before that representation of the danger reaches the obvious bad point.)

                                    Quest Redesigns
                                    Shamrock Garden was entirely redesigned, now in the Arabel Library; will have more enemy variety, a selection of thematic loot that is updated, and connects directly into the new setting.

                                    Haunted Mansion was given a major facelift, now connects directly into the danger of the Storm and the last few weeks of plot and storyline. New opportunities to roleplay with some of the deranged workers.

                                    Warehouse Quest new quest giving some indications about how desperate some people are to escape the storm, partially built on the memories of the original from v2 of the module. This is entirely updated version.

                                    Calantar's Road Orc Quest - added substantive new story elements, reduced the length (but not the challenge of the quest). This isn't finished, more polish will come here.

                                    Haunted Ruins -- Major redesign of enemies, new loot.

                                    Tessarils Tower -- Added a new theme of enemies, redesign of existing enemies, fixed setting that locked out variety of things that should have spawned there, more thematic loot added to the tables.

                                    Edits to almost every conversation that gave directions to an introductory quest; in theory, you can now follow from NPC to NPC to do about 60% of the introduction quests. Some you will still have to go looking for. Same adjustment to the Letter Delivery Quest.

                                    In the future, there are two simple rules to remember:

                                    NO SPITTING.

                                    DO NOT CROSS MISTER MOLOCH.

                                    https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                    M 1 Reply Last reply 13 days ago Reply Quote
                                    • M
                                      Mr.Moloch @Mr.Moloch
                                      last edited by 13 days ago

                                      v8709

                                      Just a ton of bug fixes - PLEASE check bugs people have reported and let us know if the fixes worked so we can clear these. :) Big thank you to folks reporting anything that looks even remotely wrong, I want to clean house quick.

                                      Also, put 5th level wizard scrolls into the wizard shop. Player suggested this was a useful tweak to help wizards, originally, they were taken out because sorcerers may use them - but - and I think this matters - that's why quests give players rewards, so they can buy things. :) If it becomes a problem, we'll just look at the gold price.

                                      In the future, there are two simple rules to remember:

                                      NO SPITTING.

                                      DO NOT CROSS MISTER MOLOCH.

                                      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                      M 1 Reply Last reply 11 days ago Reply Quote
                                      • M
                                        Mr.Moloch @Mr.Moloch
                                        last edited by 11 days ago

                                        Many more bug fixes.

                                        ECL has been removed for most application subraces; it now remains at +1 ECL only for lycanthropes.

                                        Oh, and have you found the new casino?

                                        In the future, there are two simple rules to remember:

                                        NO SPITTING.

                                        DO NOT CROSS MISTER MOLOCH.

                                        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                        M 1 Reply Last reply 11 days ago Reply Quote
                                        • M
                                          Mr.Moloch @Mr.Moloch
                                          last edited by Mr.Moloch 11 days ago

                                          v8713

                                          Improvements made to the rat summoning theme to bring it closer into alignment with the other themes in terms of power and utility. Rats tend to be sneaky and work well with stealth builds. Think low damage, stealthy abilities, but good AC and AB to allow them to distract foes.

                                          Deer, rabbits, and squirrels should start acting like herbivores, if you attack one, it will not cause all other docile animals to become hostile to you - so if you kill a deer for a hide, cows won't attack you in town. These animals should also run from players even if you don't attack them.

                                          Adjusted the Flagons Held High (Traitor) quest in the Pride of Arabel. Our data indicated the boss on this quest was the most dangerous NPC in the module in terms of players killed this week (that included Avalanche). This NPC has been redesigned to better match the power-level you expect on an introductory quest, its damage shifted from dual wielded 2d4 weapons to 1d4 weapons, its HP went from 70 to what should be found on a low-level rogue. The final encounter went from a minimum of 5 creatures to a minimum of 3 creatures spawning.

                                          This quest is still due a redesign, but our data indicated it needed an immediate fix.

                                          503cb5dc-cca5-45e2-8b8a-b00014406336-image.png

                                          If you look at the data, Red Wizards and Thayan Warriors also killed a lot of players, the Warehouse quest was meant for 6-10th level PCs in a party. It was accidently set at a testing status (1-10th level characters of 1-10th level). This is now better aligned to our other 6-10 quests.

                                          Mithril Boots were adjusted in terms of power. SR 16 was too powerful, and data backed this up too. Instead of SR, the boots give a Haste (5) for 5 charges with 50 charges total. There were some excellent ideas for revising the boots, but some of those proposed by players would require adding haks to create powers the game doesn't have (such as saves vs spells). Data showed that these were the single most purchased item in the module's stores; beating out potions in the amount of gold players put down for them. That was a strong indicator they were overpowered.

                                          In the future, there are two simple rules to remember:

                                          NO SPITTING.

                                          DO NOT CROSS MISTER MOLOCH.

                                          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                          M 1 Reply Last reply 9 days ago Reply Quote
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