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  • E
    Echo Team Lead
    last edited by 6 Dec 2024, 23:50

    v8629

    • https://nodebb.cityofarabel.com/topic/62306/help-sytem-journal-entry attempt at fixing the .help journal entries
    • https://nodebb.cityofarabel.com/topic/66814/high-road-quest-giver-grumbling-dwarven-goblin-hunter set him to immortal, gave him a dwarf voiceset (he had aribeth's voice lol)
    • adusted CARES triggers for Firefall Vale map. put the castle back on the map too
    • https://nodebb.cityofarabel.com/topic/66798/headless-gnome
    • https://nodebb.cityofarabel.com/topic/66790/hullack-forest-mysterious-glade
    • https://nodebb.cityofarabel.com/topic/66779/dulbir-s-shop-bug
    • https://nodebb.cityofarabel.com/topic/66778/amulet-of-collinwood-no-charges
    • https://nodebb.cityofarabel.com/topic/66772/ironwood-seeds-wildwalker-pp
    • https://nodebb.cityofarabel.com/topic/66743/bug-in-tessaril-s-tower
    • https://nodebb.cityofarabel.com/topic/66765/torchbearer-lantern-no-charges
    • https://nodebb.cityofarabel.com/topic/66766/ranger-shop-stalker-s-leather-charge-issue
    • adjustments to the scripts for the thaumaturgic shards in the Hullack
    • https://nodebb.cityofarabel.com/topic/51826/quest-silence-of-the-lambs-no-interior-spawns/5
    • edits to all the undead animals
    • https://nodebb.cityofarabel.com/topic/66819/murdered-manticore-basement
    • https://nodebb.cityofarabel.com/topic/66723/high-crimmond-area-has-unreachable-places added a climb check
    • https://nodebb.cityofarabel.com/topic/66820/bronze-insect

    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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    • E
      Echo Team Lead
      last edited by 9 Dec 2024, 03:07

      8631

      • New loot available on Hillmarch Ogres and Goblin Valley quests
      • New Lore available in game connected to current plots
      • removed wyvernwater map pieces from loot chests in wyvernwater areas now that the puzzle has been solved
      • https://nodebb.cityofarabel.com/topic/66827/crafting-issue-mahogany-quarterstaff fixed

      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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      • E
        Echo Team Lead
        last edited by 22 Dec 2024, 03:31

        8634-8635

        • removed access to Grey Oaks in King's Forest, Mouth o'Gargoyles area (leftover area from sigils hunt)
        • https://nodebb.cityofarabel.com/topic/66894/sirine-s-sister-undisarmable-mob
        • added Santa & some holiday/seasonal decorations
        • added a second merchant stall in the alleys
        • updated poisons available in shops and via crafting to new appearances
        • edited (lowered) the cost of some poisons via alchemy to reflect the new shop prices
        • https://nodebb.cityofarabel.com/topic/66911/transition-missing - edited the dhedluk map to accommodate this link because it should exist
        • new loot added to: halfhap quest, troll bog quest, hullack bandits quest
        • https://nodebb.cityofarabel.com/topic/66896/remove-reagent-cost-for-polishing-oil/3

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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        • E
          Echo Team Lead
          last edited by Echo 26 Dec 2024, 03:09

          8636

          fixed issues with new poison appearances

          8637

          • https://nodebb.cityofarabel.com/topic/55705/helmsland-elementals-needs-more-loot added loot
          • added a few loot items in the knightswood quest
          • https://nodebb.cityofarabel.com/topic/66771/haunted-halls-kobold-quest
          • https://nodebb.cityofarabel.com/topic/66363/slumdog-remove-sneak-attack
          • https://nodebb.cityofarabel.com/topic/66804/frigid-cavern added correct ondeath script. also added some loot items
          • https://nodebb.cityofarabel.com/topic/65985/ancient-watchtower/8
          • Sick Black Bear - adjusted stats to represent it being "sick"
          • https://nodebb.cityofarabel.com/topic/66763/broken-bottle-shack
          • https://nodebb.cityofarabel.com/topic/64717/downtown-quest-does-not-scale/5
          • https://nodebb.cityofarabel.com/topic/66783/slumlord
          • https://nodebb.cityofarabel.com/topic/66283/precept-quest added new willowisp varieties. also most of the encounters were set to "easy". I set them to "normal". this should pull more variety.
          • https://nodebb.cityofarabel.com/topic/66471/owl-bear-lair/2
          • https://nodebb.cityofarabel.com/topic/56167/redwood-undead-
          • https://nodebb.cityofarabel.com/topic/65157/the-angry-bone-r-tribe/12 increased end gp payout from 400 to 600

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • E
            Echo Team Lead
            last edited by 5 Jan 2025, 05:08

            8638

            • updated the treasure maps in the chest that it pulls from when you get a 'furled up map' to the new map descriptions - might be easier for you to find stuff. thanks to @TheMinionOfArabel for help with descriptions
            • https://nodebb.cityofarabel.com/topic/66963/bogstone-amulet
            • https://nodebb.cityofarabel.com/topic/66958/swim-suit-properties-missing/3
            • https://nodebb.cityofarabel.com/topic/66957/summoned-alligator
            • https://nodebb.cityofarabel.com/topic/66953/wyverns-on-hullack-passage-quest-not-in-harvest-system
            • https://nodebb.cityofarabel.com/topic/66946/quest-warm-waterfall/2

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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            • E
              Echo Team Lead
              last edited by 12 Jan 2025, 16:36

              8639

              • https://nodebb.cityofarabel.com/topic/66986/copper-scale-mail-bug
              • fixed an issue with one of the librarian's reference books found in shamrock garden
              • edited lowbie quest loot tables to identify items (only on 4-6 quests)
              • https://nodebb.cityofarabel.com/topic/66983/copper-crafting lowered copper rivets cost from 15 to 7
              • https://nodebb.cityofarabel.com/topic/66997/oak-shields-cost
              • added some debug code to sort out this bug https://nodebb.cityofarabel.com/topic/66951/bospir-special-prestige-shop-requires-collinswood-prestige-points
              • https://nodebb.cityofarabel.com/topic/66971/underground-lower-passage-xp-placeable-trapped

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • S
                Strife and Discord
                last edited by 23 Jan 2025, 15:50

                Version 8644 Changelog:

                Fixes:

                • https://nodebb.cityofarabel.com/topic/67044/traps-on-tessaril-s-tower
                  • This fix is not just for the Tessaril Tower quest but should encompass the entire server. This means you will start seeing proper thematic traps and not Spike traps everywhere
                • Various exploits fixed
                • https://nodebb.cityofarabel.com/topic/67036/kings-queens-abyss
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                • E
                  Echo Team Lead
                  last edited by 23 Jan 2025, 16:14

                  Sorry, havent posted my stuff in a while:

                  8640

                  • Attempted fix of wraith rage https://nodebb.cityofarabel.com/topic/61098/wraith-rage. Now that I know the fix worked, I can adjust what it spawns

                  8642

                  • removed some mysteriously appearing triggers in the HoA
                  • adjustements to the Frigid Cave quest after feedback from players and watching them run it a couple times
                    • fixed polar bears - had wrong set of scripts so they werent being skinned properly
                    • boosted the stats of the Frigid Cave yeti boss
                    • made variants of yetis since they werent spawning in the Frigid Cave quest due to high CR
                    • maybe fixed the frigid cavern not doing cold damage over time
                  • https://nodebb.cityofarabel.com/topic/67016/bronze-vs-copper-boots-same-stats
                  • some adjustments to radiance/motes. this will affect both Tessaril's Tower and the Goldfeather Haunted Ruins quests. Hopefully, they will both be better now. Feedback please.

                  8643

                  • fixed an issue/exploit with the arabel farms (insects) quest
                  • set some of the flora waypoints on the Wyvernwater isles to TREE so players can get twigs for campfires
                  • started working on a new quest for Shadowmire Isle

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                  • E
                    Echo Team Lead
                    last edited by 24 Jan 2025, 02:18

                    8645

                    • https://nodebb.cityofarabel.com/topic/67035/some-wood-recipe-errors/ not sure about the club but fixed the staff
                    • https://nodebb.cityofarabel.com/topic/67038/dwarven-knot-cloak-missing-charges
                    • finalized the Wraith Rage creatures. it should scale now for barb level
                    • https://nodebb.cityofarabel.com/topic/66843/ more places to get loot and new/different loot added
                    • https://nodebb.cityofarabel.com/topic/67031/banded-ice-dwarf-mail

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                    • S
                      Strife and Discord
                      last edited by 29 Jan 2025, 16:47

                      V8649 Change Log:

                      Trinity System Related Work:

                      Continued work on a new feature called Unbound Nodes. These will mimic the logic we have for Wild Flora(Not plantable ones) which can then be added to various quests or DM events(If needed).

                      Death System Related Changes:

                      We have tweaked the XP penalties, lowering them from their current level. The changes are as follows:

                      • Respawn XP Penalty reduced from 25% to 20%
                      • Raise Dead XP Penalty(Via PC/NPC Priest or Scroll) reduced from 15% to 10%
                      • Resurrection XP Penalty(Via NPC or Scroll) reduced from 10% to 5%
                      1 Reply Last reply Reply Quote
                      • E
                        Echo Team Lead
                        last edited by Echo 24 days from now 6 Feb 2025, 04:24

                        8650

                        apparently i forgot to actually upload v8648 so ... made all those changes again

                        • adjusted traps in > Redwoods: Cursed Outpost
                        • https://nodebb.cityofarabel.com/topic/67058/fungal-ruins-quest
                        • https://nodebb.cityofarabel.com/topic/67054/white-lion-on-old-cnr-instead-of-trinity
                        • https://nodebb.cityofarabel.com/topic/67021/herb-collector-quest
                        • edits to gilded boots recipe & added gilded helm recipe
                        • https://nodebb.cityofarabel.com/topic/66251/some-issues-crafting-gilded-armors
                        • put Santa back into storage (finally)
                        • https://nodebb.cityofarabel.com/topic/67065/hag-s-heart-on-sirine-quest
                        • https://nodebb.cityofarabel.com/topic/67075/dana-s-house
                        • https://nodebb.cityofarabel.com/topic/67070/quests-that-need-traps-to-be-reviewed/6

                        8651-8655

                        Strife magic

                        8656

                        • https://nodebb.cityofarabel.com/topic/67076/spirit-warded-amulet-at-hoa-store/4
                        • Worked on a new set of quests

                        8657

                        • House of Ash shop adjustments https://nodebb.cityofarabel.com/topic/67064/shops-help-needed/13
                        • https://nodebb.cityofarabel.com/topic/67070/quests-that-need-traps-to-be-reviewed/7
                        • Bandit Camp quest in Hullack forest
                          • imported Moloch's updated bandit areas
                          • changed out bioware default wolves & spider for coa creatures
                        • Barrenstone quest
                          • several traps in the barrenstone quest did not have a type variable set so they were all defaulting to spike. changed them to other stuff for variety

                        8658

                        • https://nodebb.cityofarabel.com/topic/67130/pfe-doesn-t-work-against-mountain-orcs/4
                        • https://nodebb.cityofarabel.com/topic/67148/crafting-bug-wooden-stakes
                        • https://nodebb.cityofarabel.com/topic/67149/crafting-bug-oak-quarterstaff
                        • https://nodebb.cityofarabel.com/topic/67069/poison-gas-traps-on-hillmarch-ogres-quest adjusted some of the gas traps
                        • more work on a new set of quests

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                        • E
                          Echo Team Lead
                          last edited by Echo 19 Feb 2025, 04:23

                          8559-8661

                          Strife magic

                          8662-8663

                          Deth magic

                          8664

                          • https://nodebb.cityofarabel.com/topic/67215/mystical-artifact-unreachable
                          • https://nodebb.cityofarabel.com/topic/67216/snaking-tunnel-blocked-passage
                          • https://nodebb.cityofarabel.com/topic/67214/secret-door-canyon-of-the-scourge
                          • https://nodebb.cityofarabel.com/topic/67231/knightswood-quest
                          • https://nodebb.cityofarabel.com/topic/67148/crafting-bug-wooden-stakes
                          • https://nodebb.cityofarabel.com/topic/67182/inaccessible-poi-in-firefall-vale

                          8665-8666

                          Strife magic

                          8667

                          • updates to tilverton
                          • updates to king's plaza
                          • https://nodebb.cityofarabel.com/topic/67287/hillmarch-ogre-warlord/7
                          • https://nodebb.cityofarabel.com/topic/67288/non-existent-lvl-5-plant-summon
                          • new monsters added ... go find them :)

                          8668

                          • another attempt at fixing plant summon v - tested in game, fix worked
                          • Edited all the trap waypoints on Clean Up Crew/Necro Gobbos
                          • edited all the trap waypoints in Pride of Arabel quest
                          • https://nodebb.cityofarabel.com/topic/67312/alicia-glimmerstroke-isn-t-evil
                          • https://nodebb.cityofarabel.com/topic/67181/discrepancy-on-forum-for-air-genasi
                          • Fixes to some gem/ore nodes in the stonelands
                          • more updates to king's plaza

                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                          • S
                            Strife and Discord
                            last edited by 21 Feb 2025, 13:16

                            V8670 Changelog:

                            General Changes:

                            • Infra changes support in code
                            • New NUI Assets added for future work
                            • New Placeables introduced for Builders' courtesy of @Zool

                            Trinity Related Changes:

                            Infra work to support Unbound Nodes is now completed and moving into QA stage.

                            What are Unbound Nodes?

                            Currently all our Resource Nodes(Ore, Stone, Crystals and Soil) are persistent in the DB and are spread across several regions. The Unbound nodes are not persistent and going to be utilized in quest areas.

                            What does it mean?

                            It means that we will now be able to set said resource nodes(Like Wild flora) to spawn in relevant quest areas based on quest difficulty mapping. This means some of the more rare materials will have a chance to spawn in hard quests, etc.

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                            • E
                              Echo Team Lead
                              last edited by 10 Mar 2025, 01:39

                              8683

                              Some NPC updates in King's Plaza
                              https://forums.cityofarabel.com/topic/67376/ritual-dagger-blood-vials/3
                              Edits to traps on these quests

                              Old Tomb
                              Bospir Forgotten Graveyard
                              Deadwell Blistering Ruins
                              Precept Quest
                              Abyssal Woods

                              Visual edits to

                              Calantar's Way: Blisterfoot
                              Tilverton
                              High Road Stonefliffs
                              Arabel Library
                              Outskirts: Moonsea Ride

                              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                              Mr.MolochM 1 Reply Last reply 3 Apr 2025, 00:46 Reply Quote
                              • Mr.MolochM
                                Mr.Moloch @Echo
                                last edited by 3 Apr 2025, 00:46

                                8693

                                Per suggestion made on Discord, Lliira store now carries some musical items (mundane), duplicates of items from the Scribe store, and a few select themed items connected to Lliira and Denier (some of these are marked only use if you have the deity; UMD is fine also though).

                                The Back Alleys quest now has a fourth theme available for players to introduce new characters to another one of our heretical cults.

                                In the future, there are two simple rules to remember:

                                NO SPITTING.

                                DO NOT CROSS MISTER MOLOCH.

                                https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                Mr.MolochM 1 Reply Last reply 3 Apr 2025, 00:48 Reply Quote
                                • Mr.MolochM
                                  Mr.Moloch @Mr.Moloch
                                  last edited by 3 Apr 2025, 00:48

                                  Hit enter too soon : Also updated Exotica's Store with some new gear; let me know if anything seems off with this store; we're trying to give players some expensive cool thematic gear to buy, but if something is off - talk it over with me please.

                                  In the future, there are two simple rules to remember:

                                  NO SPITTING.

                                  DO NOT CROSS MISTER MOLOCH.

                                  https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                  Mr.MolochM 1 Reply Last reply 5 Apr 2025, 00:04 Reply Quote
                                  • Mr.MolochM
                                    Mr.Moloch @Mr.Moloch
                                    last edited by 5 Apr 2025, 00:04

                                    Completed some player suggestions:

                                    1). QOL changes to Gavel Hall.
                                    2). Conjured fire elementals will now glow.
                                    3). Scare works as requested here: https://forums.cityofarabel.com/topic/66807/improvement-for-scare?_=1743808033966
                                    4). NPCs on the Barrenstone quest, and part of the fairy trilogy of quests are adjusted now, some balance issues fixed where these were not set up appropriately for quests of these levels (mostly in the form of being too dangerous).
                                    5). Raging Goblins were much to wise...not anymore.
                                    6). Updated Deadwell region in response to player actions.

                                    In the future, there are two simple rules to remember:

                                    NO SPITTING.

                                    DO NOT CROSS MISTER MOLOCH.

                                    https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                    Mr.MolochM 1 Reply Last reply 5 Apr 2025, 23:56 Reply Quote
                                    • Mr.MolochM
                                      Mr.Moloch @Mr.Moloch
                                      last edited by 5 Apr 2025, 23:56

                                      Updated Sorcerers:

                                      Spell Regeneration timers were increased:
                                      https://forums.cityofarabel.com/topic/48592/sorcerer

                                      To offset this, we decided to increase spells known for sorcerers a little per this chart:
                                      https://forums.cityofarabel.com/topic/48592/sorcerer/4

                                      Did a revision to Troll Bog quest designed to increase variety of spawns you'll face, and to remove the problem of Swampomancer being the only troll to spawn when you take a high level party into the area. Please give feedback as with any of the quest updates we're doing. More coming!

                                      In the future, there are two simple rules to remember:

                                      NO SPITTING.

                                      DO NOT CROSS MISTER MOLOCH.

                                      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                      1 Reply Last reply Reply Quote
                                      • E
                                        Echo Team Lead
                                        last edited by Echo 4 Jul 2025, 02:03 7 Apr 2025, 02:02

                                        8686

                                        Added NPCs for upcoming stuff
                                        Minor quest updates
                                        Cosmetic changes to various areas
                                        based on player suggestion, I added Fishmongers to 4 locations: high crimmond, irondrake, dhedluk, collinwood
                                        https://forums.cityofarabel.com/topic/67518/ice-spider-cave-too-fast-ticking-damage-and-cold-immunity-does-not-work/6
                                        Updated traps with TrapLevel variable on :

                                        • Kobold Quest (in the sewer)
                                        • Maela's Sewers
                                        • Ants Quest (also added variety - they were all set to Tangle)

                                        Removed old CNR spawners from

                                        • ZQA: Immertrail Yeoman Bridge
                                        • ZQA: Immertrail Woods
                                        • ZQA: Immertrail Western Cliffs

                                        https://forums.cityofarabel.com/topic/67591/pc-corpses-dont-spawn/2


                                        8687

                                        imported updates for the quest system
                                        imported changes to guards in various city & outskirts areas
                                        https://forums.cityofarabel.com/topic/67465/immersea-island-ferry-system/2


                                        8688

                                        https://forums.cityofarabel.com/topic/67698/helmlands-hyphae/2
                                        imported moloch's quest changes for fey, goblins, and cleanup crew
                                        imported folklores changes to various areas
                                        https://forums.cityofarabel.com/topic/67470/golem-summoning-books/7


                                        8689

                                        removed some of the PointOfInterest Tag from placeables in Eveningstar
                                        imported some areas for moloch
                                        resolved gilded helm issue https://forums.cityofarabel.com/topic/67676/crafting-gilded-helm-returns-no-item-on-success/5
                                        resolved long stave of oak issue https://forums.cityofarabel.com/topic/67662/long-stave-of-oak-requires-hickory-instead-of-oak/3
                                        resolved flame touched bracer not having charges https://forums.cityofarabel.com/topic/67651/flame-touched-bracer-no-charges/2
                                        Resolved Grig's harp not having any charges https://forums.cityofarabel.com/topic/67650/grig-s-harp-no-charges
                                        resolved locust wing boots not having charges https://forums.cityofarabel.com/topic/67649/locust-wing-boots-no-charges/2
                                        fixed traps on all the wyvernwater quest areas and redwoods quest areas


                                        8691

                                        removed a lot of old/unused items/ scripts/ conversation files
                                        imported moloch's HP changes
                                        resolved Gilded Chain Mail issu https://forums.cityofarabel.com/topic/67735/gilded-scale-mail-recipe-success-doesn-t-yield-any-item/2
                                        Started the groundwork to add a bounty hunter for fish.


                                        8692

                                        cleaned up old/unused NPCs and areas
                                        water tub changes - you can now fill empty bucket and make holy water at the same station via conversation - this combined 5 scripts into 2, and 3 conversations into 2.
                                        ZQA: Hillmarch, Ogre Cave: Added waypoints to test unbound ore nodes
                                        visual changes to haunted halls & eveningstar


                                        8696

                                        Water Tubs: I had put the wrong convo script in the OnUsed. Replaced with correct scripts.. Water tubs should work again. Added updated water tubs to collinwood interiors and high crimmond. Removed old "holy pools" since their function is now covered by the water tubs

                                        High Crimmond https://forums.cityofarabel.com/topic/67871/high-crimmond
                                        Wild Cooshee https://forums.cityofarabel.com/topic/67872/gooshe-spawns-in-the-hullack/3
                                        Gavel Hall Spawn Point https://forums.cityofarabel.com/topic/67860/gavel-hall-spawn-point-not-working/2
                                        Historic Farmland traps https://forums.cityofarabel.com/topic/67855/zqa-arabel-historic-farmland-minor-electric-trap/2

                                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                        Mr.MolochM 1 Reply Last reply 12 days ago Reply Quote
                                        • Mr.MolochM
                                          Mr.Moloch @Echo
                                          last edited by 12 days ago

                                          v8706

                                          Arabel Updated Significantly - This represents one of the largest module updates I've ever been part of, outside a full module rebuild. This represents over 100+ hours of work by the entire team to put together; but we do still apologize that we know its size means there will be bugs to hammer out this week.

                                          Historic District and Noble District entirely redesigned.
                                          Over 15 areas updated to reflect recent events connected to the coming of the Storm.

                                          Incomplete List -
                                          Arabel Outskirts: Calantar's Road
                                          Arabel Outskirts: Moonsea Ride
                                          Arabel Outskirts: High Road
                                          Arabel Outskirts Eastway
                                          Arabel House Goldfeather
                                          Arabel House Mossmere
                                          Arabel Interiors
                                          Arabel Sewers
                                          Eveningstar
                                          Calantar's Way
                                          Aunkspear
                                          East Way Road: Bospir
                                          Haunted Halls

                                          Almost every area of the module the touches the storm was also edited. Some areas are now within the storm and inaccessible (it'll be obvious when this is the case.)

                                          Added two new areas of the module to explore (these are VERY DANGEROUS but you'll also get a clear visual representation of just how dangerous so you'll know you want to leave before that representation of the danger reaches the obvious bad point.)

                                          Quest Redesigns
                                          Shamrock Garden was entirely redesigned, now in the Arabel Library; will have more enemy variety, a selection of thematic loot that is updated, and connects directly into the new setting.

                                          Haunted Mansion was given a major facelift, now connects directly into the danger of the Storm and the last few weeks of plot and storyline. New opportunities to roleplay with some of the deranged workers.

                                          Warehouse Quest new quest giving some indications about how desperate some people are to escape the storm, partially built on the memories of the original from v2 of the module. This is entirely updated version.

                                          Calantar's Road Orc Quest - added substantive new story elements, reduced the length (but not the challenge of the quest). This isn't finished, more polish will come here.

                                          Haunted Ruins -- Major redesign of enemies, new loot.

                                          Tessarils Tower -- Added a new theme of enemies, redesign of existing enemies, fixed setting that locked out variety of things that should have spawned there, more thematic loot added to the tables.

                                          Edits to almost every conversation that gave directions to an introductory quest; in theory, you can now follow from NPC to NPC to do about 60% of the introduction quests. Some you will still have to go looking for. Same adjustment to the Letter Delivery Quest.

                                          In the future, there are two simple rules to remember:

                                          NO SPITTING.

                                          DO NOT CROSS MISTER MOLOCH.

                                          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                                          Mr.MolochM 1 Reply Last reply 11 days ago Reply Quote
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