Module Changes
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V82871-3
- Tilverton updated to reflect recent IG events
- Fungal house quest revamped and moved as of recent events
- Caravans are back in Tilverton
- Griffon Hill updated to reflect recent events
- Shrine of the Red Knight moved to Slingdyke, WIP
- CARES updated in the King's Forest to reflect recent events
- Underground areas given some tweaks
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V8274
- Tilverton updated with thematic spawns, note dangerous!
- Tilverton caravan bug should be resolved
- Halfhap has moved back to Tilverton
- Gnolls Peak decorated
- New shrine of Siamorphe in Immersea, Southern Border
- Eveningstar has improved and many orange trees have been planted after celebrating Greengrass!
- Griffon Hill updated with new CARES
- Red Knight and Tempus have their own respective stores
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8275 - strife magic
8276 - puffy bug fixes
8277-8281 more strife magic
8282 - puffy bug fixes and palette cleanup
8283 - deth magic
8284-8289 more strife magic
8290 - echo bug fixes & stuffAdded missing bone recipe: Beast Helm
Added scribing inks to the shops
unmarked some craftable items as stolen since they arent
adjusted crafting xp gained via enchanting to match with other forms of crafting
https://nodebb.cityofarabel.com/topic/64469/enchanting-shield-broken/8 (needed to replace old enchanting oil in recipes with new stuff)
https://nodebb.cityofarabel.com/topic/64521/no-wolf-boots-upon-crafting (typo in recipe)
https://nodebb.cityofarabel.com/topic/64388/outdated-crafting-ingredients-in-store
removed prestige points from player-crafted bone charms
removed prestige points from bird feathers (it's not very prestigious to have killed a bird), small bones, and animal meat
edited the weights of animal pelts
https://nodebb.cityofarabel.com/topic/64536/the-high-hunt-quest/6 -
8296
New plot faction set ups
Fishing cleaning tables removed -
Version 8297:
As we continue to give this old game a much needed facelift, we have updated our portrait package today to introduce new portraits, which include:
- 80 Creature
- 11 NPC
- 16 Placeables
- 10 Dwarven Males
- 6 Elven Females
- 9 Elven Males
- 1 Gnomish Female
- 4 Half Elven Females
- 1 Half Orc Male
- 4 Halfling Females
- 4 Halfling Males
- 20 Human Females
- 34 Human Males
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Version 8299:
We continue to give this old game the much needed facelift and this time we tackle other game resources. We have updated our hakpak with the following(Which can be used by our builders):
- 21 new Bag icons
- 72 new Gem/Runestone icons
- 322 new Miscellaneous Small/Large/Medium Icons
- 250 new Music tracks
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Version 8306:
In the spirit of our continued effort to give this old game a proper facelift, we are rolling out a new personal favorite QoL feature for players called the "Players Toolbar":
Alot of credit goes to the amazing @TheMinionOfArabel for providing us with these customized and very specific icons.
What is It?
The player toolbar will sit comfortably at the top of your screen in the middle and will replace some of your currently used dot commands completely:
It currently has the following options(From left to right):
(1) Opening your character description modification window(Replacing
.bio
command):(2) Rolling a dice(Replacing the old
.roll
command):(3) Recall Henchmen(Replacing the old
.recall
command):This button will be disabled until you actually have summons/companions/familiars with you and will
(4) Sneak through doors(Replacing the old
.sneak
command):This button will be disabled until you actually go into stealth mode, as its a prerequisite of attempting this sneak
(5) Toggling Walk State:
This is a completely new command that will allow you to set your avatar to always walk without having to click shift or activating detect mode. Keep in mind that this will persist through resets!
(6) Toggle NPC Subdual Mode(Replacing the old
.toggle npcsubdue
command):This allows you to toggle the NPC subdual. Keep in mind that it does not persists through resets.
Whats Next?
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Once we make sure all is well, we are going to completely deprecate the old dot commands covered in this toolbar
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We intend to add more capabilities to this feature such as:
- XP gain toggle
- Quickslot switching
- Advanced Emotes Manager
- Hood/Backpack/Scabbard toggles
- Subdual Settings
- Looting
- Language Selection
- Settings section to let you choose what options your toolbar will display
Please check out the new feature and give us your feedback! If you have more you want to see covered in the next version!
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V8307
- Warm Waterfall has been changed into a 4-10 quest, with new lore and features
- Tempest Valley have had some additional lore nodes added to them
- Braerwinter now takes recruits via the NPC
- Eveningstar has been updated, with a functional inn and now new donation chest
- Some bug fixes implemented
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Version 8308:
-
Tweaks around the Players' Toolbar
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94 More Portraits added:
- 5 Dwarven Males
- 1 Elven Female
- 13 Half Orc Males
- 25 Human Females
- 8 Human Males
- 42 NPC Only Portraits
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Added more small Misc item appearances for builders
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Version 8311:
- Additional 103 music tracks added to improve the ambiance across the game world
- Cleaned up most of the silly selectable heads(You know which ones I mean) so the experience will be less silly
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8312
- Fixed some exploits that were recently reported in weapon/armor crafting
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Made recycling recipe levels = the level to make the item being recycled
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Recycling "mangled" metals now requires 3 mangled metals to make 1 ingot (instead of a 1-to-1 return which essentially gave players an endless supply of metals/xp)
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removed xp gain from recycling ingots/items (you're already getting free ingots from it and from what you crafted to recycle so it was double-dipping)
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Recycling weapons & armor now has different returns on ingots. It used to be 1/2 of the ingots required to make the item, now it is as follows
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recipe 1-2 ingots, return = 1 ingot
recipe 3 ingots, return = 1d2 ingots
recipe 4 ingots, return = 2 ingots
recipe 5 ingots, return = 1d3 ingots
recipe 6 ingots, return = 3 ingots
recipe 7 ingots, return = 1d4 ingots
recipe 8 ingots, return = 4 ingots
recipe 10 ingots, return = 1d6 ingots
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-
added falchions to recycling recipes
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added copper armors to recycling recipes
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added gold purchased items (padding, rivots) to bracers recipes
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made it so you lose your mold on a failed attempt at weapon crafting
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made it so you lose 1/2 of the rivots on weapons that require them for a failed roll
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increased costs of rivots
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copper 10 to 15
bronze 15 to 20
iron 20 to 40
platinum 25 to 60
mithril 30 to 70
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Just a reminder that if something seems "too good to be true" it probably needs to be reported to a DM and not exploited for gain.
- Fixed some exploits that were recently reported in weapon/armor crafting
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Version 8313:
Additional Hak Work:
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Completed removal of all silly heads
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Added completely 78 new heads:
- +1 Dwarf Male Head
- +6 Dwarf Female Heads
- +2 Elf Female Heads
- +4 Half Orc Male Heads
- +3 Half Orc Female Heads
- +1 Halfling Male Head
- +2 Halfling Female Heads
- +28 Human Male Heads
- +31 Human Female Heads
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Attempted fix of the Glowing Rat issues(Potion Quest Rat)
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Version 8314:
New Content:
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Added more new heads:
- +24 Human Male Heads
- +11 Elven Female Heads
- +1 Dwarf Male Head
- +1 Gnome Male Head
Bug Fixes:
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v8315
More crafting edits
- Edited molds for weapons to match their weapon type (except tiny, they use small molds)
- Added recipes for short spears (copper, bronze, iron, silver, titatium)
- Added short spears to recycling script
- Fixed stats on some crafted weapons that got skipped last time we did updates/edits
- Updated halberd recipes to require longstaves
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v8326
- Updated Eveningstar with new NPCs, stores and lore features
- Some Storm Horns areas updates with better CARES layout, more lore and plot features and added decoration
- New hak added with courtesy to Strife
- NPC rumours are now different depending on where the NPCs are found, a few NPCs will now speak to subraces/ugly people
- NPC rumours can no longer be spammed via one NPC
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v8328
- Music updated for all Storm Horns areas
- Lore added across all Storm Horns areas
- CARES reworked in the Storm Horns areas
- Decoration and features added to all Storm Horns areas
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Version 8330:
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Complete reskin of animals from the following families, in an effort to give this ol' game a facelift(+Adding some new appearances):
- Swine
- Bears
- Canine
- Feline
For example:
- Work on project trinity(Over the last few versions) towards POC. More details soon
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V8333
- CARES in the Storm Horns has been updated with new creatures, rearranged groups and some rebalancing
- Orc sub-species can now be disarmed
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Version 8334:
Toolbar Changes(NUI):
- Made some major overhaul to the code in order for it to be more generalized and fit other use cases(DM toolbar for example). This is done to ensure our code remains clean, readable and multi-functional
- The change should be seamless but please keep a close eye once this version go live and report any oddities (Things that dont work, exploits or things you are not meant to see)
Project Trinity:
- Final touchups and BI coverage in preparation for release of POC over this weekend. Stay tuned!
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Versions 8335-8337 (Echo and Strife):
Bug Fixes(Or attempted fixes):
- https://nodebb.cityofarabel.com/topic/64908/messenger-in-lonesome-tankard
- https://nodebb.cityofarabel.com/topic/64915/goblin-song-pure-bard-bugged
- Myriad of floating placeables corrected
- CNR ingot recycler tweaks to correct issues with over-smelting
- Minor edits to crafting materials
Hak Changes:
- New creature appearances added, along with 27 new portraits to support them
- Some old creatures were overidden with new skin/appearance to give them a facelift
- Blink Dog, Cat and Chicken familiars updated(In and out of the game - Creation screen)
Rolled out New Systems:
New Fishing System:
- City of Arabel now has its own homebrewed fishing system, designed to give builders as much control as possible with minimal coding work
- The system is dynamic and support also reeling in aggro mobs from fishing spot(And in the very near future also a chance to reel in loot)
- The old skinning knife has been updated so get a new one from the market! The new version now has a unique power that allows you to fillet the you catch on the spot without need for the ol' scaling table
- New fishing rods were also introduced, replacing the old one. They are coupled with additional parts for the off chance your rod breaks such as fishing line or even hooks.
- The new system is also completely covered by our BI system, so we can monitor all numbers related to it
- In the near future we will introduce new crafting recipies that will require extracted items from fish, as well as introduce special bounties!
- As with any new system - Please report any issues/exploits you find
Trinity - POC Test:
- Trinity is a homebrewed natural resources system that allows for a more randomized yet organize spread of resources through the game-world
- The system is split into three sub-systems: Resource Nodes(Ore, Soil, Gems, etc), Flora and Fauna.
- Our POC(Proof of concept) test would deal with the first sub-system of the three: Resource Nodes.
- As part of our POC test we have designated the Hillmarch and mines as our POC region so for the duration of the test the resources there will behave and look differently than the rest of the server.
- Each resource node there will have its own unique look, name and even portrait! So you can easily distinguish between a Vein of Copper and a Vein of Platinum.
- Do not be concerned: You could still use the items you mine the same way. The light pickaxe however will not be usable only in this region - For those of you who want to carry light mining gear for mining, you can use the Gem Chisel but bear in mind it will be increasingly slower!
- The greatest part about this system is the following: Once a resource node is depleted, it has a very high chance not to spawn in the same place in the same region. This means you can no longer just camp the same spot and keep mining the same vein of Mithril. Additionally some resource nodes will have much longer respawn time than others.
- The location and quantity of resources inside the node is persistent to server resets, which means that unless depleted it will respawn back in the same place after a reset took place.
- The new sub-system is also completely covered by our BI system, so we can monitor all numbers related to it
- As with any new system - Please report any issues/exploits you find