Module Changes
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6715:
https://nodebb.cityofarabel.com/topic/49912/wrong-dialogue-name-courier-quest
https://nodebb.cityofarabel.com/topic/49879/cougar-belt-not-on-menu
Spawn at temples fixed
Respawn at corpse after it got moved fixed (Thanks, Deth)
https://nodebb.cityofarabel.com/topic/49915/keen-edge-duration-different-from-listed
fixed the nwnx includes that got overwritten
fixed the v5_i_utils that got overwritten
fix attempt on Touch of Ages spell6716:
https://nodebb.cityofarabel.com/topic/49797/bronze-aventurine-scarab-seems-to-missing
Edited Gem Crusher script to allow crushing of cut and fine gems
Added bell to mortuary
Troubleshooting for Hillmarch area -- what is causing the lag there?!
Added storage to druid groves
Another attempt to fix the hullack druid spawn point
Imported PC Mode Switch script
https://nodebb.cityofarabel.com/topic/49922/pc-mode-switch-dismiss-summons-not-working6717:
Edits to crafting menu dialogue
Fixed Bospir inn NPC dialogue
Resized the rest triggers at Bospir inn so that you can make it into the room before resting
https://nodebb.cityofarabel.com/topic/48914/empowered-blistering-radiance-only-does-2-damage/56718:
https://nodebb.cityofarabel.com/topic/48844/call-lightning-works-without-rain
https://nodebb.cityofarabel.com/topic/49988/missing-jump-check
Fixed TAGs on Silver Ruby Amulet, Platinum Fire Opal Amulet, Platinum Alexandrite Amulet, Gold Feldspar Amulet, Gold Fire Opal Necklace
Added a shortcut out of the Bospir Farm quest
https://nodebb.cityofarabel.com/topic/49440/quest-reset-for-silence-of-lambs-missing/10 (thanks to @Puffy )6719:
https://nodebb.cityofarabel.com/topic/49812/remove-some-of-the-bloat-from-irondrake-giants-quest
https://nodebb.cityofarabel.com/topic/49172/lizardman-quest-not-worth-it-improvements/6
https://nodebb.cityofarabel.com/topic/48830/dismissal-and-banishment-do-not-dismiss-or-banish-summons
https://nodebb.cityofarabel.com/topic/48790/lifebolt-damage-to-self-incorrect
https://nodebb.cityofarabel.com/topic/48657/blistering-radiance-dc6720:
Maybe druids can get wood from trees without bashing them down? (Nope!)
https://nodebb.cityofarabel.com/topic/46458/kenku-walk-run-slower-than-non-kenku/19 (Thanks, @Sljppers )
https://nodebb.cityofarabel.com/topic/46996/evil-clerics-and-turn-undead (thanks @farglenargle )6721:
https://nodebb.cityofarabel.com/topic/49805/stormhorns-and-hullack-grove-no-spawn/16
https://nodebb.cityofarabel.com/topic/49756/ranger-spells-are-vanilla/8 (Thanks, @Haquin ) -
6738
- Monsters now drop loot, currently limited to prestige point items and gold only. The % chance of loot drop goes up based of the creature level and the party size, rewarding larger parties and those whom dare take a challenge.
Please note some monster types may not drop loot.
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6768:
Once this version will be live, players will have two new dot commands to play with. They were tested, but if any bug is discovered feel free to report it.
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.setemote# :
- What is It? This new dot command helps you bypass the pesky character limit of macros in Quickbars and let you set much MUCHHH longer emotes for yourself. Additionally you do not need to set them in your quickbar at all. Currently you will be able to set for yourself up to 10 emotes.
- How Does it work? Simply type %(#0099ff)[.setemote# X TEXT] (X is a number between 1-10 and TEXT is the emote you want). You will receive a confirmation message upon success and the emote will be saved on your BIC file persistently. %(#ff0000)[Be advised that it will run over any pre-existing emote you may have saved so be careful!]
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.em# :
- What is It? This new dot command helps you reach out and speak the saved emote of choice. Currently you are able to use up to 10 saved emotes.
- How Does it work? Simply type %(#0099ff)[.em# X] (X is a number between 1-10). The Emote will be spoken right away from the saved variable on your BIC file.
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6771:
Includes few major fixes - Especially around conversation and selection of choices(Fugue for example, Player Tools, etc).
Please report any bug you find and make sure it is elaborate as possible(What Dialogue options you used, who you talked with and where, etc). -
6804:
Characters can now acquire new languages in-game.Certain lore / language placeables will now provide insight into what language they're composed in.
Points invested in Lore will provide additional value towards learning any given language.The more you explore and study, the greater the opportunity for insight.
Bear in mind that some languages are more difficult to grasp than others.Any respective character requires a minimum of Intelligence 12 and an additional free language slot in order to learn a new tongue in this manner.
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Special Change(Not linked to any version):
We have made a change to two key major files:
- File that deals with language translations
- File that deals with options carried over in conversations
We did not merge this with any version, so we can monitor any impact closely.
Please keep your eyes open and report any issues you may encounter in Languages/Conversation areas. -
v6807
- Immersea updated to reflect recent events
- Prestige chests added to Faceless Inn and Immersea
- New hints added to the Stonelands and Tilverton, CARES reviewed
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v6815
- Various lore nuggets scattered across the server
- Monster Loot Drop % Raised CONSIDERABLY!
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v6820
- Two new areas in the King's Forest
- Various new lore added IG
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v6823
- Minor bug with Ants Optional, will be resolved soon. For now the quest is unavailable.
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v6824
The following quests are now available IG AND should be fully functional, bug reports are to be posted at the usual forums.
Troll Bog (6-9)
Party Size: 1-10
Quest Giver: Jessikah Tinga, located in King's Forest, CollinwoodRaging Elementals (6-9)
Party Size: 1-10
Quest Giver: Jacqueline Farsight, located in Helmlands, Blasted LandsHullack Bandits (6-9)
Party Size: 1-10
Quest Giver: Hullack Bandits, located in Hullack Forest, High CrimmondOPTIONAL High Road Ants (1-10) Only Accessible inside the 6-9 quest
Party Size: 1-10
Quest Giver: Dorian the Myrmecologist, located in Outskirts: High Road
Additional notes:
All 4-6 and 6-9 quests can now be soloed at your own risk.
All delivery quests have had their exp reward lowered, gold remains the same. -
v6862
- Immersea has been split into 3 areas to lower the area size
- The King's Forest has 2 new areas added to it.
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v6867
- Monsters will no longer drop healing wands, instead they will mainly drop prestige items.
- Healing wands will now offer prestige points when collected from quests.
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V6875
- East Way, Masonrer's Bridge updated with CARES and decoration
- King's Forest has 2 new underground areas
- 7 new treasure maps available
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v6881
- CARES updated with new improved FROST ORCS and BUGBEARS! Much love to Echo and Prof
- Various tweaks to faction storages to reflect last months prestige status
- Bug fixes to some hidden triggers
- New curious lore!
- New exciting prestige items, plus updates to some stores
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v6882
- Kenkus are no longer available as a PC race
- The Mortuary is no longer available as a lesser faction
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v6891
- CARES updated
- Various areas updated IG to reflect recent IG events
- Abbey updated to reflect recent IG events
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v6913
- The People's Palace now has a fetch quest
- Updated done IG to reflect recent IG events
- Courier updated
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v6927
- Module updated to reflect recent IC events
- High Crimmond and Murdered Manticore now has prestige stores, items to be added
- Wages can be collected by dodgy concepts outside the Palace, Palace goers should avoid using these NPCs for wages and Dodgy Concepts should avoid the Palace
- Two new Courier quests have been added IG that can be done outside the city
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v6931:
- Imbuing System released