Module Changes
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7661
King's and Queen's Abyss updated with more lore
-
7662
CARES issue in the King's and Queen's Abyss resolved
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7670
Crafting/Resources
Terinav bushes didnt have stackable inventory; fixed; updated all instances
Blue whinnis bushes didnt have stackable inventory; fixed; updated all instances
Gem Crusher in Immersea had wrong tag; fixed
Dire Rat leather should now work
jaguar cloak stats now match forums
finalized metal bracers with Professor's help and Shark's input
added weight reduction to silver-coated throwing axes to make them inline with other crafted throwing axes
Added new item "Medicine Bag" to alchemy & palette
Added healing kits to alchemy (might later remove them from tailoring, idk)
Added Wolf Items to tailoring
Added some scummy recipes
Added more amethyst nodesQuests
Flagon Held High (Tilverton) - fixed missing hidden trap door.
Darendaal Crypt (High Road) - Frosty Halberd had typo in prestige variable making it not count upon turn-in. Fixed.
Knightswood tomb quest: put the elven statue armor back in its inventory
Quest levels on forums/in game set to same
Irondrake updated all spawns from bioware to coa customs
Adjusted quest xp/gp based on Admin discussionMisc.
Missing heads on NPCs
Added bounty hunter to High Crimmond
High Crimmond Merchants no longer discriminate
Winking Moon had wrong iAreaInfo variable so that might've been the issue? idk. we'll see
Added doorway transitions for the forest of eyes war camp
Maybe fixed Grove of Kings for Wildwalker access -
7401
Quests
- Wool you look at that - final npc moved to collinwood and renamed Josefin Tallbridge
- Tightly timed delivery - final npc moved to collinwood and renamed Erika Tumbleweed
- Courtier - Ivar replaced with Ritter, moved to Collinwood from Eveningscar
- Courtier - Dewdrop moved to Arabel alleyways, as Ritter is a lot further away than Ivar was, finishes the quest more locally too
- Tessaril's Tower - Tessaril moved to Underground: Starwater Flow, along with the quest entrance
- Ancient Watchtower - Replaced Alice with a non-person quest giver
- Starwater Tomb - NPC moved to Collinwood, minor tweaks to the first area to reflect location change
- Report Collector (Former Harvest report) - moved to Tilverton, all NPCs renamed Daymond > Thomas > Tia > Crystal > Weronica > Harry > Maxine
Eveningscar
- Some lore placeables moved around to other areas, redundant NPCs removed/moved
- Area light tweaked
-
7704
All Helmlands areas should be completed, note that quests are still pending.
- New lore added
- Transitions tweaked to fit the set up better
- CARES tweaked for more variation
- Lamella has been completely revamped
-
7706
- 15ish quests have had some new loot added, lots of new boots, rings, bows, etc.
-
7707
- Most quests have had new loot items added to them
- Less popular quests will have more new stuff than popular ones
-
7709
- Ant Nest tweaked after player feedback
- Monsters can now have dynamic names in various areas
- New dinosaurs added, as well as new stonelands lore
- Minor exploit fix in the Stonelands
- Ankhegs tweaked to make fighting more reasonable
-
7710
- Several quests updated based of player feedback
- Changes done IG to reflect recent player achievements
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7712
- Storm Horns and Helmlands have had a treasure and spawn update
- Hullack Hall tweaked based of player feedback
-
7713
- Oldflower Estate newly repaired by generosity of Lord Mossmere.
- A new mystery added (somewhere?)
-
7715
- All living creatures depart or disappear from the Eveningscar.
- The House of the Black Sun closes its doors to outsiders.
- Jon Brackenbrook now sells flowers.
-
Shark 7720:
- Barb rage fixed
- Irondrake quest fixed
- Pure rogue gear improvement
- edits to loot tables on quests
- bard song adjustments
Echo 7725:
- removed some LoTR music from where it didnt fit
- https://nodebb.cityofarabel.com/topic/60294/mycelium-isn-t-wilderness
- Added PointOfInterest tags to placeables in: Eastern Marches, Ruins; Stonelands, Nemsergaar; Stonelands: Cave of the Sun; Dragon Trail, Mining Tunnels; Arabel, Sewers;
- Added ores/gems to Stonelands: Cavern of the Sun
- https://nodebb.cityofarabel.com/topic/60463/collinwood-invalid-point-of-interest
- https://nodebb.cityofarabel.com/topic/60462/npc-missing-clothes/2
- https://nodebb.cityofarabel.com/topic/60418/vestments-of-charity-no-charges/4
- https://nodebb.cityofarabel.com/topic/60461/npc-missing-head
- https://nodebb.cityofarabel.com/topic/60467/ironguts-potions-don-t-work
- https://nodebb.cityofarabel.com/topic/60335/unable-to-turn-in-prestige-items
- https://nodebb.cityofarabel.com/topic/60341/icy-lyre-song-still-spawning
- Also removed herbs/mushrooms/plants from loot tables as I discovered them
- Edits to Halfhap quest to move spawn groups apart some to avoid double set of spawns on top of the boss
- Added script Merchant_OnSpawn to set the color of merchants to a unique color (currently bright teal)
- https://nodebb.cityofarabel.com/topic/60621/eerie-fountain-in-smuggling-tunnels-gets-you-stuck
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7736
- New inn in Collinwood
- Stonelands and Storm Horns updated to reflect recent changes, DANGEROUS
- Helmlands updated with better CARES variation and difficulty range
- Obsidian Skulls completed and now available IG (faction yet to launch)
- Delivery quests tweaked to reflect difficulty level
-
7737
- Fellowship has settled in a humble cottage in Collinwood
- Collinwood has had some features added to act as a hub
- Caravan to Collinwood WIP
-
7738
- Rat infestation now represented IG
- New quest added, see list for details
- Fellowship of the Round Table complete (faction yet to launch)
- Some IG tweaks based of recent events
-
7740 (A little late)
- Both new factions launched IG
-
7745 - 7745
- updates to Misrim Estate
- bug fixes
- Halfhap Quest: fixed issues with trigger/variations on the theme; Adjusted the shortcut trigger to be easier to see
- sent Santa & Co. back to storage until next year
- religious shops now have conversion books for clerics to use with their converts. DO NOT ABUSE THESE BOOKS!
- updated scripts for familiars (all 110 creatures!). Please do a bug report if your familiar no longer works or starts doing weird stuff!
- Crafting
- Edited several scripts related to crafting to send messages only to the mining PCs rather than everyone nearby. This should make it less annoying for the people who arent doing the mining.
- Also edited the gem mining script so that it will only tell you that your noise dispelled your invisibility IF you were invisible to start with and not on every single mining attempt
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v7448
Edits to prestige values on items found on quests.
Last time I did updates, I used the "sell for" formula and a lot of items had way too many points on them.Also, fetch/delivery quests are either 4-6 or 4-7. See Quest List post.
-
7752
Fixed scaling issue with resized shapeshifted forms (maybe)
Worked on pirate themed quest/exploration areas
Added 2 new druid groves
Bugs fixedhttps://nodebb.cityofarabel.com/topic/61156/deity-chooser-store-did-not-open-dialogue-or-store
https://nodebb.cityofarabel.com/topic/61150/silver-coated-dwarven-axe
https://nodebb.cityofarabel.com/topic/61145/forest-guardian/4
https://nodebb.cityofarabel.com/topic/61137/daradel-mission-too-hard/8