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    Module Changes

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    • PuffyP
      Puffy @Zool
      last edited by

      v7582

      The Historic District, Faceless Inn, Alleyways, Smuggler Route, and a few minor areas have been updated to reflect recent changes IG.

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

      PuffyP 1 Reply Last reply Reply Quote
      • PuffyP
        Puffy @Puffy
        last edited by

        v7586 City walk quest unavailable due to closure of the Greywatch

        @SpiffyMeister
        the real bench mark for success is if you seduce a puffy pc or npc
        @Prof-Misclick
        Puffy said "Don't you trust me? Then vote yes NERD!"
        #scaredofstrongwomen

        1 Reply Last reply Reply Quote
        • EchoE
          Echo Team Lead
          last edited by Echo

          7587

          Bugs fixed

          • Maybe found the issue with crafting leather pouches
          • Non-druid members of the Wildwalkers should now be able to access 'common' groves
          • Pinwell at the palace should have orange name associated with quest NPCs
          • Damage from Corrupted Large Earth Elemental should work properly now
          • Attempted fix for wolf farm invasion
          • Unblocked pathway in underground hidden grottos
          • Fixed the Cape of the morning lord cost
          • Fixed Winter Wolf studded and hide armor recipes/items
          • Adjusted chests in Goldfeather tomb quest
          • Edits to Awana Dawn's dialogue so players know where to go get paid
          • Added prestige variable to sharktooth amulet
          • Adjusted crafting noed on stonebolt trail and added some climbs so you can access them

          Changes made

          • Added juice bottles to brewing/baking shop since juices are needed to make pies
          • Adjusted spawn location of some monsters in Smuggling Tunnels
          • buffed/increased the difficulty of the sewer goblin quest making it on par for a 4-9
          • Added a submenu to the Enchanting Altar so people can disenchant gems - might work?
          • Fixed a trap in the Haunted Halls that kept firing
          • Added a few resting places in the Haunted Halls to encourage further exploration
          • Adjusted the auto-lock doors in the Haunted Halls

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

          PuffyP 1 Reply Last reply Reply Quote
          • PuffyP
            Puffy @Echo
            last edited by

            7596

            • All exploration areas now have hidden treasure spawns, the more dangerous the more spawns. Some have themed loot, others use generic treasures, more themed loot will be added over time.
            • New dungeon area themed around the planar infestation in the Eastern Marches, there are two ways to access it
            • Hillmarch Mines updated to reflect recent changes IG, more lore added after feedback

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            PuffyP 1 Reply Last reply Reply Quote
            • PuffyP
              Puffy @Puffy
              last edited by

              7597

              • Crown Guards area and NPCs now live
              • Beaker is available once more

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              PuffyP 1 Reply Last reply Reply Quote
              • PuffyP
                Puffy @Puffy
                last edited by Puffy

                v7611

                • Collinwood updated to reflect recent events!
                • King's Forest and its quests updated to reflect recent events!
                • New features to the King's Forest, aligning well with outcasts that aren't insane or (very)evil
                • New feature warning potential exiles of the area ahead ICly, with ooc message in the description. Look for any "hangman" placeable IG, exiles have to keep track themselves where they are exiled to judge if its relevant for them

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

                1 Reply Last reply Reply Quote
                • ZoolZ
                  Zool
                  last edited by Zool

                  V7613

                  Update to the Underpassages: Starwater Flow

                  These can now be used by Exiles to get around (well, under, technically) Eveningstar in order to access the South Horn, and the Haunted halls.

                  There are no Blue NPC's, So you don't need a DM to enter there but bear in mind, the South-horn is under Eveningstars laws as the land belongs to them.

                  It was a bit weird that the exile passages, opened out into the area you were trying to avoid, even if it was on the very edge, it was still technically the area. That is now solved.

                  > !!!MOLES for the MOLE GOD!!!

                  PuffyP 1 Reply Last reply Reply Quote
                  • PuffyP
                    Puffy @Zool
                    last edited by

                    v7614

                    • All underpassages have been edited with more spawns, plot stuff, features, lore, and rewards

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    1 Reply Last reply Reply Quote
                    • ZoolZ
                      Zool
                      last edited by

                      V7617

                      (been like this for a little while now actually)

                      Items will no longer get

                      "This was given to your by DM [X]" on the description anymore. - This is tracked internally via other systems now.

                      One (of many!) reasons for this change, is so that items dropped by DM's, are no longer distinguishable from items dropped by players, this should make it nicer when trying to avoid metagaming things.

                      If any items a DM hands out get's marked like this in future, please BUG report it.

                      > !!!MOLES for the MOLE GOD!!!

                      1 Reply Last reply Reply Quote
                      • EchoE
                        Echo Team Lead
                        last edited by

                        7621

                        Bugs fixed

                        https://nodebb.cityofarabel.com/topic/58087/incorrect-prestige-cost-on-crown-guard-hinder-rod/2
                        https://nodebb.cityofarabel.com/topic/58092/the-crown-dragon-statue
                        https://nodebb.cityofarabel.com/topic/57944/arabel-fungus-infested-house
                        https://nodebb.cityofarabel.com/topic/57951/grey-watch-quest-giver-in-historic
                        https://nodebb.cityofarabel.com/topic/57952/mushroom-house-dialogue
                        https://nodebb.cityofarabel.com/topic/58092/the-crown-dragon-statue


                        7625

                        Haunted Halls

                        Added more triggers for spawns to Haunted Halls.
                        Lowered the DC on some of the hidden stuff in the Halls.
                        Upped the DC to detect the traps
                        More details added.
                        New creatures made/added

                        Crafting

                        Players can spawn the items on the table instead of their inventory.
                        Edited all the bulk resources in shops.
                        Edits to juice and oil making recipes - they're all level 1 recipes now. XP adjusted.
                        All essences now require Essence Reagent available at the appropriate shops for 5gp each.
                        The Alchemical Reagent needed for potions are available at the appropriate shops for 10gp each.
                        The number of Alchemical Reagent for making potions has been reduced.
                        The number of essences required to make potions has been reduced to 1 each.
                        You no longer lose your essence if you fail the DC for making the potion.
                        You keep holy water/fairydust/etc if you fail the DC for making the potion.


                        7627

                        New mephits and new demons added


                        7637

                        New section of Haunted Halls open
                        New quest inside new section of Haunted Halls
                        New imps added
                        Bugs Fixed

                        https://nodebb.cityofarabel.com/topic/58415/ettin-savages-and-other-monsters-spawning-near-transition
                        https://nodebb.cityofarabel.com/topic/58336/spawning-in-a-closed-off-room-in-the-temple-of-tymora
                        https://nodebb.cityofarabel.com/topic/58357/cherry-tree-not-regenerating
                        https://nodebb.cityofarabel.com/topic/58266/arabellan-trumpet-in-general-prestige-store

                        Suggestions implemented

                        https://nodebb.cityofarabel.com/topic/58268/nerf-the-lucky-coin/5
                        https://nodebb.cityofarabel.com/topic/57932/leathercrafting/5
                        https://nodebb.cityofarabel.com/topic/56370/king-s-plaza-brewery-farmer-s-press


                        7638

                        New metal armor stats
                        added all new armors (copper)
                        updated enchanted shields stats
                        fixed the exit from the haunted halls flooded cavern

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                        1 Reply Last reply Reply Quote
                        • ZoolZ
                          Zool
                          last edited by

                          V 7649

                          All "modes" will drop if you get paralysed or otherwise physically hindered.

                          This includes:

                          ACTION_MODE_COUNTERSPELL
                          ACTION_MODE_DEFENSIVE_CAST
                          ACTION_MODE_DIRTY_FIGHTING
                          ACTION_MODE_EXPERTISE
                          ACTION_MODE_FLURRY_OF_BLOWS
                          ACTION_MODE_IMPROVED_EXPERTISE
                          ACTION_MODE_IMPROVED_POWER_ATTACK
                          ACTION_MODE_PARRY
                          ACTION_MODE_POWER_ATTACK
                          ACTION_MODE_RAPID_SHOT
                          ACTION_MODE_STEALTH
                          

                          And they will drop if you are:

                          CHARMED      
                          CONFUSED     
                          FRIGHTENED   
                          TURNED  - unlikely.... but    
                          DAZED        
                          STUNNED      
                          DOMINATED    
                          HELD         
                          SLEEP        
                          PETRIFIED  
                          KNOCKDOWN
                          ENTANGLED 
                          

                          > !!!MOLES for the MOLE GOD!!!

                          1 Reply Last reply Reply Quote
                          • ZoolZ
                            Zool
                            last edited by

                            Some crafting stuff added to a building in High Crimmond.

                            Can also do outfits and stuff there now.

                            > !!!MOLES for the MOLE GOD!!!

                            PuffyP 1 Reply Last reply Reply Quote
                            • PuffyP
                              Puffy @Zool
                              last edited by

                              The Helmlands have been updated to reflect recent events

                              @SpiffyMeister
                              the real bench mark for success is if you seduce a puffy pc or npc
                              @Prof-Misclick
                              Puffy said "Don't you trust me? Then vote yes NERD!"
                              #scaredofstrongwomen

                              PuffyP 1 Reply Last reply Reply Quote
                              • PuffyP
                                Puffy @Puffy
                                last edited by

                                7661

                                King's and Queen's Abyss updated with more lore

                                @SpiffyMeister
                                the real bench mark for success is if you seduce a puffy pc or npc
                                @Prof-Misclick
                                Puffy said "Don't you trust me? Then vote yes NERD!"
                                #scaredofstrongwomen

                                PuffyP 1 Reply Last reply Reply Quote
                                • PuffyP
                                  Puffy @Puffy
                                  last edited by

                                  7662

                                  CARES issue in the King's and Queen's Abyss resolved

                                  @SpiffyMeister
                                  the real bench mark for success is if you seduce a puffy pc or npc
                                  @Prof-Misclick
                                  Puffy said "Don't you trust me? Then vote yes NERD!"
                                  #scaredofstrongwomen

                                  1 Reply Last reply Reply Quote
                                  • EchoE
                                    Echo Team Lead
                                    last edited by

                                    7670

                                    Crafting/Resources

                                    Terinav bushes didnt have stackable inventory; fixed; updated all instances
                                    Blue whinnis bushes didnt have stackable inventory; fixed; updated all instances
                                    Gem Crusher in Immersea had wrong tag; fixed
                                    Dire Rat leather should now work
                                    jaguar cloak stats now match forums
                                    finalized metal bracers with Professor's help and Shark's input
                                    added weight reduction to silver-coated throwing axes to make them inline with other crafted throwing axes
                                    Added new item "Medicine Bag" to alchemy & palette
                                    Added healing kits to alchemy (might later remove them from tailoring, idk)
                                    Added Wolf Items to tailoring
                                    Added some scummy recipes
                                    Added more amethyst nodes

                                    Quests

                                    Flagon Held High (Tilverton) - fixed missing hidden trap door.
                                    Darendaal Crypt (High Road) - Frosty Halberd had typo in prestige variable making it not count upon turn-in. Fixed.
                                    Knightswood tomb quest: put the elven statue armor back in its inventory
                                    Quest levels on forums/in game set to same
                                    Irondrake updated all spawns from bioware to coa customs
                                    Adjusted quest xp/gp based on Admin discussion

                                    Misc.

                                    Missing heads on NPCs
                                    Added bounty hunter to High Crimmond
                                    High Crimmond Merchants no longer discriminate
                                    Winking Moon had wrong iAreaInfo variable so that might've been the issue? idk. we'll see
                                    Added doorway transitions for the forest of eyes war camp
                                    Maybe fixed Grove of Kings for Wildwalker access

                                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                    PuffyP 1 Reply Last reply Reply Quote
                                    • PuffyP
                                      Puffy @Echo
                                      last edited by Puffy

                                      7401

                                      Quests

                                      • Wool you look at that - final npc moved to collinwood and renamed Josefin Tallbridge
                                      • Tightly timed delivery - final npc moved to collinwood and renamed Erika Tumbleweed
                                      • Courtier - Ivar replaced with Ritter, moved to Collinwood from Eveningscar
                                      • Courtier - Dewdrop moved to Arabel alleyways, as Ritter is a lot further away than Ivar was, finishes the quest more locally too
                                      • Tessaril's Tower - Tessaril moved to Underground: Starwater Flow, along with the quest entrance
                                      • Ancient Watchtower - Replaced Alice with a non-person quest giver
                                      • Starwater Tomb - NPC moved to Collinwood, minor tweaks to the first area to reflect location change
                                      • Report Collector (Former Harvest report) - moved to Tilverton, all NPCs renamed Daymond > Thomas > Tia > Crystal > Weronica > Harry > Maxine

                                      Eveningscar

                                      • Some lore placeables moved around to other areas, redundant NPCs removed/moved
                                      • Area light tweaked

                                      @SpiffyMeister
                                      the real bench mark for success is if you seduce a puffy pc or npc
                                      @Prof-Misclick
                                      Puffy said "Don't you trust me? Then vote yes NERD!"
                                      #scaredofstrongwomen

                                      PuffyP 1 Reply Last reply Reply Quote
                                      • PuffyP
                                        Puffy @Puffy
                                        last edited by

                                        7704

                                        All Helmlands areas should be completed, note that quests are still pending.

                                        • New lore added
                                        • Transitions tweaked to fit the set up better
                                        • CARES tweaked for more variation
                                        • Lamella has been completely revamped

                                        @SpiffyMeister
                                        the real bench mark for success is if you seduce a puffy pc or npc
                                        @Prof-Misclick
                                        Puffy said "Don't you trust me? Then vote yes NERD!"
                                        #scaredofstrongwomen

                                        PuffyP 1 Reply Last reply Reply Quote
                                        • PuffyP
                                          Puffy @Puffy
                                          last edited by

                                          7706

                                          • 15ish quests have had some new loot added, lots of new boots, rings, bows, etc.

                                          @SpiffyMeister
                                          the real bench mark for success is if you seduce a puffy pc or npc
                                          @Prof-Misclick
                                          Puffy said "Don't you trust me? Then vote yes NERD!"
                                          #scaredofstrongwomen

                                          PuffyP 1 Reply Last reply Reply Quote
                                          • PuffyP
                                            Puffy @Puffy
                                            last edited by

                                            7707

                                            • Most quests have had new loot items added to them
                                            • Less popular quests will have more new stuff than popular ones

                                            @SpiffyMeister
                                            the real bench mark for success is if you seduce a puffy pc or npc
                                            @Prof-Misclick
                                            Puffy said "Don't you trust me? Then vote yes NERD!"
                                            #scaredofstrongwomen

                                            PuffyP 1 Reply Last reply Reply Quote
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