Changes to the module
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v4223 now live
- Please report back in separate threads suggestions and bugs needing to be addressed for the quests
- Some quality of life and internal stuff done for the militia tower.
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As of Prof v4224 [Forgot to change name, doh]
- Transition restored between stonelands and haunted halls. No more walking forever!
- Multiple quest loot tables updated, with 50-60 pieces of loot buffed. Happy questing!
- Multiple new NPCs added for future events...
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As of Bowser 4228 & Prof 4227
Prof
Fixed Frin Transtion...I think
Fixed Io Larch Transition
Looked and tweaked spawns for Gladstones
Change Appearance ID of Tiefling Woman (Ashby's 2 boss)Bowser
Multiple quest loot tables updated
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as of Professor v4230
- Verified Stonelands' Manticore Cacti are functioning correctly. Issues can be traced to lag.
- Added warning to Mount Rausrawana. Yep...it's dangerous
- Adjusted one trap location in Mount Rausrawana to be more WYSIWYG
- Skuffy reduced strength of said trap in earlier version as well
- Fixed reversed transitions of Vaasa and Chult Portals
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Big change as of 4255:
City has been broken into 4 areas. This will hopefully cut down the lag in the city. If this doesnt work I'll have to do a rebuild with an entirely different tileset.Note: Not sure if this will break the "Map of Arabel" but if it does, I'll fix it later.
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v4263:
Adjusted transitions and accessibility to ramps in SW city area. Moved Gilmor's tower to easier-to-reach side of the same building.
Arabel SW to SE transition fixed
Fixed transition to Malar shrine
Fixed the Hullack Occasio Tree -
As of Bowser 4265:
- A path to House Ebonhawk's farmlands have opened up just outside of the entrance to the Hullack.
- Sir Altowin Silverhorn has moved into his new Villa in Southwest Arabel.
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As of Bowser 4268:
- Added to the Ebonhawk Farmlands. They now have a player area with basic storage. (Will get to Silverhorn soon)
- Revised quest loot for the following tables: Haunted Painting, Sewer Goblins, Swamp Barbs, Fishy Spiders, Shaman's Mask, Fey Extended, Toy Shop, Warehouse. (Look for more changes coming soon.)
- Opened a portal inside the Dwarven Embassy to the Thunderholme docks. All Thunderholme content should still be accessible. (Will be revising that quest loot in the coming days.)
- Some Snowsilver mining dwarves have become occupied with some contract in the Moonshaes at the refugee camp.
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As of Bowser 4269:
- Adjusted Haunted painting final encounter. Should be functioning as intended now and more difficult. Added 3 chests in addition to the final encounter.
- Adjusted Loot tables for Cold to the Bone, Frosties, and the other quest in Thunderholme in the cave (Name escapes me).
- Fixed issues with Ebonhawk interior trans.
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Professor v4291
- Ebonhawk Manor added
- Various Quests tweaked
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Skulduggery 2924
- Loot level increased in the Module base Low table, On Frin's Basement and on Pest control to bring more items in Line with or slightly better than The Starter store.
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Cumulative up to Professor v4929
- CoA Quest List [WiP]
- Added Scummy Wizard to Arabel Sewers
- Adjusted the Burning Skeleton Chieftain/removed Aura of Fire
- Added IC and OOC warning to Ashby/Gypsy Healer Optional
Loot tables are WiP @Skulduggery
Various other stuff and more to come!
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Professor v4932
Adjusted Missing Merchant Quest
- Removed Aura of Fear from Abominations
This is still supposed to be tough and the Abominations are still very frightening so be prepared.
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Professor 4975
Setting updates to reflect IC events.
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Professor 4977
I have added:
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Wand of Improved Disjunction (Dispel Magic cl10) to some shops [will be expensive] and hard quests
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Wand of Improved Lesser Disjunction (Lesser Dispel Magic cl5) to some shops [will be expensive] and hard quests. These may also show up on other quests as part of general loot.
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Potion of Dispelling (Lesser Dispel Magic cl5) to some shops [will be expensive] and hard quests. These may also show up on other quests as part of general loot.
I will be reviewing and tweaking this as we go.
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