Immerflow update
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Area name: QZA Immerflow
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Server Version: 9111
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Time: https://www.timeanddate.com/Issue Description:
Very first animal encounter triggered again right after beating it, stronger the second time (might have added summons in the fight). Felt more like a double spawn instance than a timed spawn as all told between the spawns it ended up being something like 4 lions, a dire bear, a brown bear, two craig cats, and maybe a grizzly?
West side of the river, middle, south of the fort - there was an owl spawn where they had clearly fought each other and had slain several of each other - double check faction between hostile and docile animals.
At the falls there was a full avian spawn of peacocks and an aArabellan swan. non-hostile, and was a little goofy to have so many birds tightly packed ignoring us.
Transition for the boat was hard to hit without WASD. Could the boat be turned into the transition?

While Torg can intimidate, even he has trouble intimidating a row boat hard enough that it can go up the falls and apparently against the river. Not sure what makes sense here in terms of the toolset - as I'm guessing the z-levels get really finicky really quick.

For reference - party was 10 wizard, 9 barb, 7-9 bard, maybe 6 wizard?
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@Perdition None of these are really bugs. The animals aren't suppose to be hostile, the row boat was just convenient. :P
I did set up the birds to wander though.
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M Mr.Moloch moved this topic from Bug Reports