Experimental Chambers (4-6)
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I have done it with a lvl 6 character some times.
Most spawns are very okay. Some may be much harder if you bring companions, bit this time I didnt.
Pherhaps it would not be wise to have 6 slimes with engulf/paralization to spawn for a solo character.
I know that hardly ever comes up in higher lvl quests.
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The loot however, got a cool improvement. Cool staff.
Didn't see any books that time.
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Help me out, when I edit a quest, I only see the name and tag and resref of a mob.
So saying "6 slimes with engulf" doesn't point me at the problem at all! What monster does that? That's some thing I need to go in and specifically edit and adjust, its not something I "decided" to put in there. More I probably saw a slime with CR 1 which is fine on a level 4-6 quest, but it has some properties or abilities that means its not really a CR 1 creature.
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Sure. Its the Ochre Slime in there I think.
I too was taken by surprise, but died actually to a lag crash.
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M Mr.Moloch moved this topic from Suggestions: Quest Tweaks and Feedback
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None of the slimes should have that attack; so I've moved the ochre slimes out entirely until I can figure out the problem.
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M Mr.Moloch moved this topic from Quest Feedback