Make Evards +1 damage not +2
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This would help it be a little more survivable allowing things like lesser premonition from a specialist diviner block some of it
Stoneskin would still be a better blocker but not the only one as it is currently
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Agree with this.
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@Zool And rework the way the DC saving throw is set up to just use a typical fort save calculation.
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Or make it +0, in addtion to damage per single tentacle instead of grouped -
that way Blur soaks up a lot. -
@Coldburn We are disinclined to make Blur better.
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You can change this by editing nw_s0_evardsa and nw_s0_evardsc.
As it is now:
nw_s0_evardsa 122 | eDam = EffectDamage(nDieDam, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_PLUS_TWO); nw_s0_evardsc 122 | eDam = EffectDamage(nDieDam, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_PLUS_TWO);For +1 instead:
nw_s0_evardsa 122 | eDam = EffectDamage(nDieDam, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_PLUS_ONE); nw_s0_evardsc 122 | eDam = EffectDamage(nDieDam, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_PLUS_ONE);The grapple logic preceeds the paralysis check. Grapple determines how many of the tentacles aimed at the target succeed. Since it compares
nTentacleGrappleCheck = d20() + nCasterLevel + 8; vs nOpposedGrappleCheck = d20() + nOppossedGrappleCheckModifiers;where
nOppossedGrappleCheckModifiers = GetBaseAttackBonus(oTarget) + GetAbilityModifier(ABILITY_STRENGTH, oTarget); (and +4, or +8 if large or huge)i.e. if a level 10 wizard casts evards vs a level 10 human fighter, up to seven tentacles will try to grapple the target with an opposed check of d20 + 18 vs d20 + 14 or so highly likely 4-6 tentacles will hit the target per round. If a target is hit in a round, it rolls fort against paralysis (duration of paralysis is one round)
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M Mr.Moloch moved this topic from Suggestions