Remove ECL
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Remove ECL. The original idea was to slow leveling of characters who typically got a 10% to 20% buff to a stat or two by about 10 to 20%. But they still leveled at a decent rate. We largely thought this would slow powergaming but it never did.
With the way xp doesn't curve but just stops at 9th level that turns your level 8 ecl experience to a real grind and puts them at a clear disadvantage to non-ecl by taking a 10% hit to saves, hp, and maybe even AB.
This does not serve the purpose and these characters apply for a perk. But in this xp curve, it's a downside.
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Seconded!
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Rats.
I mean - these are special concept apps. I think the driving motivation to play these exceptional characters should be a real interest in whatever the concept is.
We have seen a lot of really scary and sometimes outright overpowering application characters out there - so if the mechanics become even more of the main attraction, I would see some issues.
Consider also that achievements or track record etc. from previous characters play absolutely zero role for perks like these granted at the start of a character to ensure that blank slate that Zool has been so adamant about existing. Therefore, just anyone who knows how to write a good app would get these. And some, like the were-rats, can become dominatingly powerful.
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They should be very powerful, so I don’t see an issue there.
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Unlikely to happen.
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And happened! Except for lycans, which are ECL 1 now.
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M Mr.Moloch moved this topic from Suggestions