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    Please allow *star emotes* again

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Dire RabbitD
      Dire Rabbit
      last edited by

      I'd welcome this change, too. I don't have any issue making the brackets, but a literal lifetime of seeing asterisks as the way you express an action is just so ingrained in me that this bracket stuff nags at me hard.

      I don't understand why the change was made but I was and am not a fan at all. It feels completely unnecessary because I'm set in my ways. Like 'oh you have to do things this special way on this one server, nevermind several decades of RP. This is the new way.'

      Not a fan.

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      • toportimeT
        toportime @Aspirinsmurf2
        last edited by

        @aspirinsmurf2 https://nodebb.cityofarabel.com/topic/50307/dot-commands?_=1641560330776

        Specifically:
        .setemote# - This new dot command helps you bypass the pesky character limit of macros in Quickbars and let you set much MUCHHH longer emotes for yourself. Additionally you do not need to set them in your quickbar at all. Currently you will be able to set for yourself up to 10 emotes.
        .em# - This new dot command helps you reach out and speak the saved emote of choice. Currently you are able to use up to 10 saved emote

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        • toportimeT
          toportime @Aspirinsmurf2
          last edited by

          @aspirinsmurf2 Also you could try pre typing a list of [emotes] that you can type at your own speed in a notepad or something similar, then just copy paste it. Just a couple suggestions that may help you, use as you see fit.

          1 Reply Last reply Reply Quote
          • toportimeT
            toportime @Aspirinsmurf2
            last edited by

            @aspirinsmurf2 Also if your talking about using emotes as a freeform text box rather than having your PC try to physically do the emotes or skill checks you can use:
            .toggle emotes - To turn on and off the use of emotes

            Aspirinsmurf2A 1 Reply Last reply Reply Quote
            • Aspirinsmurf2A
              Aspirinsmurf2 @toportime
              last edited by

              @toportime said in Please allow *star emotes* again:

              @aspirinsmurf2 Also if your talking about using emotes as a freeform text box rather than having your PC try to physically do the emotes or skill checks you can use:
              .toggle emotes - To turn on and off the use of emotes

              No, you can't. I tried.

              PuffyP 1 Reply Last reply Reply Quote
              • G
                gDarDog
                last edited by

                +1
                Would hate to lose an old player coming back for this issue.
                Any way we can create a workable solution?

                1 Reply Last reply Reply Quote
                • PuffyP
                  Puffy @Aspirinsmurf2
                  last edited by

                  @aspirinsmurf2 said in Please allow *star emotes* again:

                  @toportime said in Please allow *star emotes* again:

                  @aspirinsmurf2 Also if your talking about using emotes as a freeform text box rather than having your PC try to physically do the emotes or skill checks you can use:
                  .toggle emotes - To turn on and off the use of emotes

                  No, you can't. I tried.

                  Please bug report this :)

                  @SpiffyMeister
                  the real bench mark for success is if you seduce a puffy pc or npc
                  @Prof-Misclick
                  Puffy said "Don't you trust me? Then vote yes NERD!"
                  #scaredofstrongwomen

                  1 Reply Last reply Reply Quote
                  • Aspirinsmurf2A
                    Aspirinsmurf2
                    last edited by Aspirinsmurf2

                    Bug reported. And I guess I'll be playing somewhere else in the meantime. I don't want to make a habit out of doing ;;emotes like this;; or anything like that. That's probably the best available option for me physically, but it's just an eyesore for everyone.

                    O-louthO 1 Reply Last reply Reply Quote
                    • O-louthO
                      O-louth @Aspirinsmurf2
                      last edited by

                      @aspirinsmurf2 i Got use to using ‘bla bla bla’ it works somewhat.

                      Character: Wouldnt you like to know?
                      Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

                      EchoE 1 Reply Last reply Reply Quote
                      • EchoE
                        Echo @O-louth
                        last edited by

                        @DoctorDeth Please take a look when you get time.

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                        • ZoolZ
                          Zool
                          last edited by

                          I would guess this has something to do with the dot command re-factoring and is an unfortunate oversight, and not a designed change.

                          (Essentially, a bug)

                          > !!!MOLES for the MOLE GOD!!!

                          Aspirinsmurf2A EchoE 2 Replies Last reply Reply Quote
                          • Aspirinsmurf2A
                            Aspirinsmurf2 @Zool
                            last edited by

                            I could take a stab at fixing this if you post the relevant scripts. I'm no programmer, but I've made scripts in NWN before. Something like this will work in onPlayerChat just for my account name. The generalized solution for the toggle would be similar:

                            void main()
                            {
                                object oPC = GetPCChatSpeaker();
                                string sChat = GetPCChatMessage();
                            
                                // Hack for Aspirinsmurf's emotes
                                if (GetPCPlayerName(oPC) == "Aspirinsmurf"
                            	&& GetStringLeft(sChat, 1) == "*")
                                {
                                    return;
                                }
                            
                                // Rest of the logic goes here
                            }
                            
                            1 Reply Last reply Reply Quote
                            • EchoE
                              Echo @Zool
                              last edited by

                              @zool said in Please allow *star emotes* again:

                              this has something to do with the dot command re-factoring and is an unfortunate oversight

                              This.
                              When Deth has time to fix it, he will.

                              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                              PuffyP 1 Reply Last reply Reply Quote
                              • PuffyP
                                Puffy @Echo
                                last edited by

                                Star emotes are possible, but you need to turn off emotes for it to work.

                                @SpiffyMeister
                                the real bench mark for success is if you seduce a puffy pc or npc
                                @Prof-Misclick
                                Puffy said "Don't you trust me? Then vote yes NERD!"
                                #scaredofstrongwomen

                                1 Reply Last reply Reply Quote
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