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    Faction feedback, based on seeing V2 in action so far

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • O-louthO
      O-louth
      last edited by

      I am dragging a discord suggestion to the forum, to make it easier to discuss for all involved. Based upon the initial release of V2, and seeing the new factions + prestige system in action, in the spirit of constructive criticism, I suggest a few tweaks and balances to make the server even more fun.
      I LOVE the new factions, it brought me out of retirement. So I hope this will not be seen as nagging players, but constructive suggestions on how to make stuff run even better, and foster conflict and intrigue.
      Wild Walkers

      I suggest opening the Wild Walkers to be a bit less druid focused, and more nature oriented, to be the banner for “non civilization” concepts.
      The druids should be like the precept faction. They call the shots but invite similar minded individuals to act as their guards, eyes and soldiers of the balance.

      Create a new loot set for their prestige store, similar to the other factions, with basic gear with low prestige costs, and more heavy gear for the higher ranks. The faction seems overlooked in the transition from V1 to V2, but has so much potential, if is not so restrictive to one specific class, as it is now.

      Mossmere and Summerstar
      Both have huge potential for drama, intrigue and conflict. I suggest opening these as a basic faction for knowledge seekers and goodly adventurers respectively. If needs be, allow them to earn more stuff, but give these types of concepts a faction or an association home.

      Character: Wouldnt you like to know?
      Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

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      • ZoolZ
        Zool
        last edited by

        wildwalkers, im cool with that -personally-

        mossmere summerstar nope

        > !!!MOLES for the MOLE GOD!!!

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        • Lord_AcererakL
          Lord_Acererak
          last edited by

          Agreed regarding the wild walkers on a personal level. In the past it was always interesting seeing the Druids surround themselves with allies of all walks who were convinced the balance was the “true cause” or most important.

          Regarding the special positions, they are meant to be vague and secretive. Each house has their own ambitions which may or may not cause issues, either way it’s those houses issues and they don’t air their laundry. Gain their trust and prove your worth, and align with them if that is your intent.

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          • EchoE
            Echo
            last edited by

            You dont have to be a druid to be in the Wild Walkers. Any nature concept can join.
            Mossmere and Summerstar can be special positions but they are not/likely wont be opened as factions

            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

            ZoolZ 1 Reply Last reply Reply Quote
            • ZoolZ
              Zool @Echo
              last edited by

              @Echo said in Faction feedback, based on seeing V2 in action so far:

              You dont have to be a druid to be in the Wild Walkers. Any nature concept can join.

              cool.

              Loot needs a look then, it's 90% druid

              > !!!MOLES for the MOLE GOD!!!

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              • PuffyP
                Puffy
                last edited by

                Suggestions and feedback reviewed, with changes implemented.

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

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