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    Make the Sewers more Villain friendly

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • V
      Voss_
      last edited by

      Please yes.

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      • ?
        A Former User
        last edited by

        I haven't run into the issue yet either, but I think for places like the Stormhorns you need to pass through Eveningstar. ATM for IC reasons, my character pretty much wouldn't consider going there without an army. So that area is effectively closed off from my PC. Unless I am able to invis through these areas without a DM Presence? But I think that is pretty sketchy. Especially if players are around and decide to use see invis.

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        • Prof. MisclickP
          Prof. Misclick
          last edited by

          Would some people familiar with what is lacking please start putting together a list of transitions between areas?

          We’ll have a look and see what we can do to help out.

          Cheers.

          Retired

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          • sharkinajarS
            sharkinajar
            last edited by

            Needs a connection to the moonsea ride, calantars road, and east way.

            Also while on this topic, the couple villagers be evening star's entrance should be moved back to give a path for team bad to the Stormhorns

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            • ?
              A Former User @sharkinajar
              last edited by A Former User

              @sharkinajar said in Make the Sewers more Villain friendly:

              Needs a connection to the moonsea ride, calantars road, and east way.

              Also while on this topic, the couple villagers be evening star's entrance should be moved back to give a path for team bad to the Stormhorns

              Yes this would be great. Ideally too it would pop up out of line of sight of the castle walls, so that the Criminal isn't forced to be in sight of Arabel. Putting it right outside a wall can make for an awkward encounter that are still around a few blue NPCs at times in those smaller farmlands on the outskirts maps.

              Edit: Really as long as criminals aren't forced into blue NPC areas where other players could/should want to PvP them. Because a DM can't always be around :)

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              • toportimeT
                toportime
                last edited by

                There is at least one other way into the sewers from Moonsea Ride, it is just a bit dangerous and requires searching and exploration or find someone IG that knows the details.

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                • ?
                  A Former User @toportime
                  last edited by

                  @toportime said in Make the Sewers more Villain friendly:

                  There is at least one other way into the sewers from Moonsea Ride, it is just a bit dangerous and requires searching and exploration or find someone IG that knows the details.

                  Yeah fair enough! I did spend about an hour checking the sewers and hidden tunnels with a high level rogue but we weren't really able to find anything ourselves.

                  toportimeT 1 Reply Last reply Reply Quote
                  • ZoolZ
                    Zool
                    last edited by

                    This does need to be resolved so that you cannot get locked out of areas of the server by being wanted/because you are some kind of dodgy beast thing.

                    Aside from there being a path through places, the difficulty of it doesn't really matter.

                    It's just that, if you litterally cannot get to the stormhorns, from near arabel, without passing blue NPCs- then there's a problem.

                    Fixing this takes a lot of figuring out though...gonna need help

                    > !!!MOLES for the MOLE GOD!!!

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                    • toportimeT
                      toportime @A Former User
                      last edited by

                      @Bowser said in Make the Sewers more Villain friendly:

                      @toportime said in Make the Sewers more Villain friendly:

                      There is at least one other way into the sewers from Moonsea Ride, it is just a bit dangerous and requires searching and exploration or find someone IG that knows the details.

                      Yeah fair enough! I did spend about an hour checking the sewers and hidden tunnels with a high level rogue but we weren't really able to find anything ourselves.

                      Sadly the passage I mentioned is one way, into the city.. I have yet to find a way to backtrack it.

                      ZoolZ 1 Reply Last reply Reply Quote
                      • ZoolZ
                        Zool @toportime
                        last edited by

                        @toportime said in Make the Sewers more Villain friendly:

                        @Bowser said in Make the Sewers more Villain friendly:

                        @toportime said in Make the Sewers more Villain friendly:

                        There is at least one other way into the sewers from Moonsea Ride, it is just a bit dangerous and requires searching and exploration or find someone IG that knows the details.

                        Yeah fair enough! I did spend about an hour checking the sewers and hidden tunnels with a high level rogue but we weren't really able to find anything ourselves.

                        Sadly the passage I mentioned is one way, into the city.. I have yet to find a way to backtrack it.

                        That could do with fixing then, a one way passage doesn't -really- make much sense

                        > !!!MOLES for the MOLE GOD!!!

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                        • FizzgigF
                          Fizzgig
                          last edited by

                          The smuggle tunnel would be a nice addition, a little dangerous but thematic.

                          Ya look like Gelfling... [sniffs] SMELL like Gelfling... [sniffs] maybe y'ARE Gelfling!

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                          • ZoolZ
                            Zool
                            last edited by

                            Progress is being made on this.

                            At least, soon, you should be able to get to the areas north, south, east, and west of the city (PAST the outskirts areas) without bumping into the edge of civilisation.

                            There'll be more to do, like allowing you to reach the stormhorns without passing through eveningstar for instance, but this should be a good start to allowing exiles to move around the server without running into blue NPCs and therefore needing a DM just to travel.

                            > !!!MOLES for the MOLE GOD!!!

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