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    Summon/Animate Control Tool

    Scheduled Pinned Locked Moved Closed Bugs
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    • ?
      A Former User
      last edited by

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      Issue Description: The control tool assigned with the player tool device seems to be buggy. When 2 players are near and have summons, the first summon that has been assigned will be the one that is always controlled, regardless of it not being the other player's summon. The tool will also not allow you to clear the state of the summon you are controlling and control a different summon.

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      • ZoolZ
        Zool
        last edited by

        I have no idea where any of this scripting is, but I do plan to look at it.

        In THEORY, it sounds easy to fix.

        In practice, that depends entirely on how it was coded in the first place, and if I can understand it.

        If it was scripted by someone who is more of a pro than me... it could take a while, it might have been scripted to be "efficient" not easily understandable.

        > !!!MOLES for the MOLE GOD!!!

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        • SpiffyMeisterS
          SpiffyMeister
          last edited by

          @Zool look at the player tool feat scripts?

          Puffy's bumbling Scum-goblin minion.

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          • PuffyP
            Puffy
            last edited by

            This is a known bug, its reported.. somewhere

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

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            • ZoolZ
              Zool
              last edited by

              I have altered the script.

              It now works like this (which I think was the original intention)

              You select a minion to control.

              You can then select the ground, and it will move there.

              If you select a creature it attacks it.

              If you select a door, it bashes it.

              If you select another creature- this will then be added to the list your controlling. - so now when you give a command, that creature will also follow it.

              You can clear which creatures you are controlling by clicking yourself.

              So, you can control just one by clicking it, then the thing you want it to attack, - if you want to send a different one, you click yourself to clear, then click the next creature to control, then the thing to attack.

              Or, you can click all your summons, then click something and they will all attack it.

              Also, I fixed it so it will only control your own summons...

              > !!!MOLES for the MOLE GOD!!!

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              • Dire RabbitD
                Dire Rabbit
                last edited by

                653601602732818442.png

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                • ?
                  A Former User @Zool
                  last edited by

                  @Zool said in Summon/Animate Control Tool:

                  I have altered the script.

                  It now works like this (which I think was the original intention)

                  You select a minion to control.

                  You can then select the ground, and it will move there.

                  If you select a creature it attacks it.

                  If you select a door, it bashes it.

                  If you select another creature- this will then be added to the list your controlling. - so now when you give a command, that creature will also follow it.

                  You can clear which creatures you are controlling by clicking yourself.

                  So, you can control just one by clicking it, then the thing you want it to attack, - if you want to send a different one, you click yourself to clear, then click the next creature to control, then the thing to attack.

                  Or, you can click all your summons, then click something and they will all attack it.

                  Also, I fixed it so it will only control your own summons...

                  Our lord and savior. Praise moles.

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