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    SF and GSF Transmutation not applying to animal spells

    Scheduled Pinned Locked Moved Closed Bugs
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    • farglenargleF
      farglenargle
      last edited by

      Area name: N/A
      Issue Location: N/A
      Quest Name: N/A
      Store Name: N/A
      NPC Name: N/A
      NPC Location: N/A
      Server Version: Puffy 6571
      Screen Shot: oops
      Time: lots of times

      Issue Description: You can still roll 2s and 3s on animal buffs, even with GSF Transmutation.

      Going ahead and compiling the module to see if that helps.

      Main PC: hiatus
      Time zone: Central (GMT -6(/-5 DST))
      Playing times: N/A

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      • Tempest RoseT
        Tempest Rose
        last edited by Tempest Rose

        Area name: N/A
        Issue Location: N/A
        Quest Name: N/A
        Store Name: N/A
        NPC Name: N/A
        NPC Location: N/A
        Server Version: 6662
        Screen Shot:
        Time: lots of times
        3bb8a595-fcb7-4576-9827-379bc576bcdd-image.png
        6cd30a7a-a038-40f4-96de-413a17a224a4-image.png
        74b2f2b9-b24b-4e32-9cfe-e1a0d64b6596-image.png
        4f306b71-8988-40ec-8f47-f8168ef08cc4-image.png
        ad608065-9263-40ad-b838-c491aa52ab0e-image.png
        f1e50f8b-ddd9-4fa9-88a4-cb34a91d4c49-image.png

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        • EchoE
          Echo
          last edited by

          We know, and we know it's still broken. We do not need duplicate entries. When it's fixed, a DM will post here.

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • Tempest RoseT
            Tempest Rose
            last edited by

            I was told by a DM who was not aware that this bug existed to bug report it.

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            • SpiffyMeisterS
              SpiffyMeister
              last edited by Echo

              /////////////////////////////////////////////////
              // Bull's Strength
              //-----------------------------------------------
              // Created By: Brenon Holmes
              // Created On: 10/12/2000
              // Description: This script changes someone's strength
              // Updated 2003-07-17 to fix stacking issue with blackguard
              /////////////////////////////////////////////////
              //:: Modified By: Fargle
              //:: Modified On: 11/26/19
              //:: Modifications: Casters with SF Transmutation now buff by 1d3+2 (3-5)
              //::                Casters with GSF Transmutation now buff by 1d2+3 (4-5)
              //:://///////////////////////////////////////////
              
              #include "x2_inc_spellhook"
              #include "nw_i0_spells"
              
              void main() {
                  /*
                    Spellcast Hook Code
                    Added 2003-06-23 by GeorgZ
                    If you want to make changes to all spells,
                    check x2_inc_spellhook.nss to find out more
              
                  */
                  if (!X2PreSpellCastCode()) {
                      // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
                      return;
                  }
              
                  // End of Spell Cast Hook
                  //Declare major variables
                  object oTarget = GetSpellTargetObject();
                  effect eStr;
                  effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
                  effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
                  int nCasterLvl = GetAdjustedCasterLevel(OBJECT_SELF);
                  // int nModify = d4() + 1; ---REMOVED BY FARGLE 11/26/19:--- deprecated by new code
                  //---ADDED BY FARGLE 11/26/19---
                  int bHasSFT = GetHasFeat(FEAT_SPELL_FOCUS_TRANSMUTATION, OBJECT_SELF);
                  int bHasGSFT = GetHasFeat(FEAT_GREATER_SPELL_FOCUS_TRANSMUTATION, OBJECT_SELF);
                  int nModify;
              
                  //---ADDED BY FARGLE 12/16/19---
                  //Debug messages, to figure out why the heck stuff isn't working.
                  SendMessageToPC(OBJECT_SELF, "bHasSFT, checking feat no. " + IntToString(FEAT_SPELL_FOCUS_TRANSMUTATION) + ": " + IntToString(bHasSFT));
                  SendMessageToPC(OBJECT_SELF, "bHasGSFT, checking feat no. " + IntToString(FEAT_GREATER_SPELL_FOCUS_TRANSMUTATION) + ": " + IntToString(bHasGSFT));
                  //---END ADDED BY FARGLE 12/16/19---
              
                  //If the caster has GSF Transmutation, then the buff should be 4-5 points;
                  //If they have SF Transmutation, the buff should be 3-5 points;
                  //If neither, it should be the standard 2-5.
                  if(bHasGSFT == TRUE) {
                      nModify = Random(2) + 4;
                  } else if(bHasSFT == TRUE) {
                      nModify = Random(3) + 3;
                  } else {
                      nModify = Random(4) + 2;
                  }
              
                  //---END ADDED BY FARGLE 11/26/19---
                  float fDuration = HoursToSeconds(nCasterLvl);
                  int nMetaMagic = GetMetaMagicFeat();
                  //Signal the spell cast at event
                  SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BULLS_STRENGTH, FALSE));
              
                  //Enter Metamagic conditions
                  if (nMetaMagic == METAMAGIC_MAXIMIZE) {
                      nModify = 5;//Damage is at max
                  }
              
                  if (nMetaMagic == METAMAGIC_EMPOWER) {
                      nModify = nModify + (nModify / 2);
                  }
              
                  if (nMetaMagic == METAMAGIC_EXTEND) {
                      fDuration = fDuration * 2.0;    //Duration is +100%
                  }
              
                  ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
                  // This code was there to prevent stacking issues, but programming says thats handled in code...
                  /*    if (GetHasSpellEffect(SPELL_GREATER_BULLS_STRENGTH))
                      {
                          return;
                      }
              
                      //Apply effects and VFX to target
                      RemoveSpellEffects(SPELL_BULLS_STRENGTH, OBJECT_SELF, oTarget);
                      RemoveSpellEffects(SPELLABILITY_BG_BULLS_STRENGTH, OBJECT_SELF, oTarget);
                  */
                  eStr = EffectAbilityIncrease(ABILITY_STRENGTH, nModify);
                  effect eLink = EffectLinkEffects(eStr, eDur);
                  ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration);
              }
              

              This is the script.

              Puffy's bumbling Scum-goblin minion.

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              • EchoE
                Echo
                last edited by

                Resolved(?)

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                • ?
                  A Former User @Echo
                  last edited by

                  @Echo
                  Yes

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