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    Monsters: What is strong, what is weak?

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    • L
      listen4silence
      last edited by listen4silence

      Monster Name: Ochre Jelly

      Location: Heroic Plumbers Quest, ZQA:Arabel, Water Pipes

      Server Version:

      Problem: The Ochre Jelly seems to have a very high DR for a lowbie quest, each one posed more of a threat than any of the Gelatinous Cubes on the same quest. Ended up having to run around slinging lightning bullets at it after 10 minutes or so of close quarters.

      HellzYeahH 1 Reply Last reply Reply Quote
      • L
        listen4silence
        last edited by

        Monster Name: Stinger Larvae

        Location: Helmlands (blasted lands I think) and Redwoods

        Server Version: Uncertain, sorry. This was around 7-8pm UK time, on 15/10/2019

        Problem: The Larvae have two attacks the first of which has an ab of 19 (14 when Power Attack is active). Combined with their poison and the threat from the adult stingers they spawned with make them a bit too vicious. Was unable to even evade and flee as my character seemed to get stuck between two of them and a cliff face.

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        • HellzYeahH
          HellzYeah @listen4silence
          last edited by

          @listen4silence said in Monsters: What is strong, what is weak?:

          Monster Name: Ochre Jelly

          Location: Heroic Plumbers Quest, ZQA:Arabel, Water Pipes

          Server Version:

          Problem: The Ochre Jelly seems to have a very high DR for a lowbie quest, each one posed more of a threat than any of the Gelatinous Cubes on the same quest. Ended up having to run around slinging lightning bullets at it after 10 minutes or so of close quarters.

          They are supposed to have a bludgeoning weakness, but instead have bludgeoning immunity.

          Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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          • L
            listen4silence
            last edited by

            I tried a double-axe, shovel, fists, bow and arrow and finally settled on alchemist fire and lightening bullets. That was just after the first room.

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            • EchoE
              Echo
              last edited by

              Stick to the format, please, and hold actual discussions elsewhere so that the posts dont get lost in endless dialogue.

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • CrystalRLC
                CrystalRL
                last edited by

                Monster Name: Bandit Warden

                Location: Unknown - DM event (ZQA: Downtown, I think)

                Server Version (If you can remember:) Nov 13, 2019 Puffy ___

                Problem: Bandit Wardens can see invisibility. I think someone gave them True Sight instead of high spot/listen

                It’s alright, you want to fight, you’ve got a hunger
                I was just like you when I was younger
                Head full of fantasies of dyin’ like a martyr?
                Dying is easy, young man, living is harder.

                MidgardsormrM 1 Reply Last reply Reply Quote
                • HellzYeahH
                  HellzYeah
                  last edited by

                  Raloris Gang Wizard

                  These gang npcs are casting 6th circle spells (specifically circle of death) and probably should not be doing that given that PC's can't even attain the level required to cast them. They also seem to fire off a lot of sequencer spells when they activate including see invis so it is very hard to do anything about them in general.

                  Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

                  SalemS 1 Reply Last reply Reply Quote
                  • SalemS
                    Salem @HellzYeah
                    last edited by

                    @HellzYeah said in Monsters: What is strong, what is weak?:

                    Raloris Gang Wizard

                    These gang npcs are casting 6th circle spells (specifically circle of death) and probably should not be doing that given that PC's can't even attain the level required to cast them. They also seem to fire off a lot of sequencer spells when they activate including see invis so it is very hard to do anything about them in general.

                    These were renamed EV wizards from the pallette. I didn't know how OP they were, but do now!

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                    • MidgardsormrM
                      Midgardsormr @CrystalRL
                      last edited by

                      @CrystalRL said in Monsters: What is strong, what is weak?:

                      Monster Name: Bandit Warden

                      Location: Unknown - DM event (ZQA: Downtown, I think)

                      Server Version (If you can remember:) Nov 13, 2019 Puffy ___

                      Problem: Bandit Wardens can see invisibility. I think someone gave them True Sight instead of high spot/listen

                      Nothing suggesting this is the case. May've been a weird buff at time, but I don't see True Seeing or See Invisibility in their abilities as of 11/16/2019.

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                      • CrystalRLC
                        CrystalRL
                        last edited by

                        It was shooting me even after I fell back and drank a pot of invis. I don't believe it was buffed with see invis, since NPCs usually don't think to do that.

                        It’s alright, you want to fight, you’ve got a hunger
                        I was just like you when I was younger
                        Head full of fantasies of dyin’ like a martyr?
                        Dying is easy, young man, living is harder.

                        1 Reply Last reply Reply Quote
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