Changes to the module
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Baths should be back in Fine Hells, Ilmater shrines (both) should allow free resting for the destitute and faithful, construction workers are all over the Citadel doing work (feel free to talk to them for more information, maybe have to ask a few different workers for all their viewpoints).
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New Spell Alteration for Wizards and Sorcerers, Baleful Polymorph.
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Beastmaster kit no longer gives Skill Focus Animal Empathy, this is partially done to make multiclassing into the kit less OP. More nerfs may need to come, make suggestions or the nerf train may run you down.
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The following should be in effect after the next reset:
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King's Swamp: Afad plants should be reachable. A few extras were added.
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Hardcastle Items (weapons and armor): should now work as intended.
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Frost Giant Quest: transition bug should be fixed.
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A few "behind the scenes" changes that you guys probably won't notice but the DMs will.
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Maybe fixed the issue with the Cold Dead quest.
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Maybe fixed the Haunted Painting issue.
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v2915
Dorf Fortress in Old Town's Deschurr estate
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v2916
Dracohorn and dorf fortresses should both be working
Fixed a bug that didn't allow sorcerers to use spell alteration scrolls. -
v2916 Moloch Ruins
I've rehauled the Ancient Ruins below Arabel. IC: they've always been like this even if OOC they're not quite as sprawling and empty.
The new, improved ruins will have tons of plot hooks, lore, mysteries, and more.
They may also have several dead transitions (some old transitions I had no idea where they pointed or if they even worked anymore at all). If you encounter bugs, please say specifically what area, try to screenshot the transition if it is a transition, or just give me as MUCH information as feasible since I fixed up not just the main "ruins" but also the Apostle's Garden and Bherskan Point.
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v2920: You can now buy portal passes from Vixen in the Spire, they let you use the Arabel portals without consuming one of your gemstones randomly. (Hopefully!) Once I know its working correctly, I'll have other NPCs selling them here and there too in case you got kicked out of the city.
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Finally got around to making the PD barracks, grab a DM to get your keys.
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V2922 will fix the githyanki quest. Due to an unforeseen series of bugs, the NPCs on the quest were made extraordinarly difficult to kill.
I have fixed that bug, restoring NPCs to previous difficulty of about six months ago.
Githyanki will also now show a little more variety and intelligence when using their dimensional door power. I will welcome suggestions to improve it more if needed.
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Fixed Silent Song quest too, needs a bit more adjustment but should be more worthwhile now and NPCs act like bizarrely.
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v2927
Fixed a few bugs:
tracker.php?p=1&t=1537
tracker.php?p=1&t=1520
tracker.php?p=1&t=1550Removed "War Golem, 12th Imperial Legion" from Stonelands
Removed xp markers from several exploration areas. Exploring should now generate better xp in some places.
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v2928
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Removed placeable "(C05) A knotted rope." from Stonelands. It didnt link to anywhere
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Fixed: tracker.php?p=1&t=1465
v2929
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Fixed: tracker.php?p=1&t=1559
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Attempted fix on Caria
v2930
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Bugs (Maybe) Fixed
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XP Penalty markers removed from seven quest zones. I'll let you figure out which ones.
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Removed Blindness/Deafness from Razavan Colds per this suggestion. He'll still cast NER, at least until I get more input from the Team.
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Added a trashbarrel to the spire behind the fighting arena.
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Old Town Interiors: put map pins for Shrine of Oghma, Shrine of Darmos, and Dwarven Embassy.
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v2932
Fixed:Fixed a few other "Security" tickets.
Fixed some placeables that were floating and such in the sewers.
Removed a couple inactive area transitions.
Attempted fixes on crafting. Probably didnt work. -
v2933:
Fixed-
tracker.php?p=1&t=1589 (again?)
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tracker.php?p=1&t=1592 (Apple Wood to Juniper Wood, Shortbow String to Short Bowstring)
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tracker.php?p=1&t=1596 (70 to 40 in both variables on both boys)
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tracker.php?p=1&t=1597 (2 Oak to 2 Oak Wood)
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tracker.php?p=1&t=1607 (2 copper nuggets to 2 copper ore)
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v2934
Vanos is again part of the furniture
Password fix script now functions (Please contant a DM if you need help) -
v2935:
Fixed-
Adjusted the variables for NPC clerics to (hopefully) cast Restoration now - the other spells worked appropriately.
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Might have fixed the militia evidence locker issue(s) in the Barracks. Let me know if you still have problems with these.
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Some behind-the-curtain changes you wont likely notice
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v2939:
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Darkleaf armor and Leaf Armor should now not cause druid spell loss.
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Aesthetic changes to PD barracks.
Please let me know if anything is wonky or doesnt work right.
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