City of Arabel
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    Unfie

    @Unfie

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    Age 27
    Location Winthrop University

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    Latest posts made by Unfie

    • RE: Roleplay items

      There should be a tailor shop in the Clover District who sells stuff like that.

      posted in Implemented/Closed Suggestions
      UnfieU
      Unfie
    • Empty Custom Spell Names

      Server Version: Haquin 6552
      Screen Shot: alt text
      Issue description: Custom spells don't have names or descriptions no mo

      posted in Closed Bugs
      UnfieU
      Unfie
    • RE: [Closed]Buffs vanishing

      This happened again today in the same DM quest area that Bowser was mentioning before. So it seems related to the area. Caves: ZQA I think? Buffs instantly disappeared about 5-10 minutes in. This was a DM event of course

      posted in Closed Bugs
      UnfieU
      Unfie
    • Shamrock Garden

      Area name: Arabel, Shamrock Garden
      Issue Location: End of the quest
      Quest Name: Shamrock Garden
      NPC Name: Alustriel Wood
      NPC Location: Arabel, Clover Market
      Server Version: Echo 6534
      Screen Shot: Thought I took one, but I can't find it now.

      Issue Description: When I transitioned into the final area with the kid, there's was no transition out, and there was also no transition to return from where I came, so I was stuck there.

      Things that might also be bugs: Animated tomes didn't cast spells, also there was no loot. If this was intentional, please disregard!

      posted in Closed Bugs
      UnfieU
      Unfie
    • Greater Magic Weapon

      I feel dirty bumping someone's weapon to +3 as a level 9 wizard with this spell, please drop it back down to +1/4 levels like it used to be

      posted in Closed Bugs
      UnfieU
      Unfie
    • Beltyn's Burning Blood

      Server Version: Puffy 6517
      Screen Shot: alt text
      Issue description: Contrary to the description, this spell succeeds on the target regardless of whether the target passes the fort save. The target then rolls a fortitude save every concurrent round to take or resist damage. Which is oddly only DC 16 for a circle 5 spell, level 10 wizard with GSF: Necromancy. So either the description is incorrect or the spell itself is

      posted in Closed Bugs
      UnfieU
      Unfie
    • RE: Underwhelming Undead Summons

      Will do!

      posted in Implemented/Closed Suggestions
      UnfieU
      Unfie
    • Underwhelming Undead Summons

      Disclaimer: I'm currently playing a PC who could potentially benefit from this suggestion so I don't want to look like I'm trying to indirectly buff myself, buuuut

      The undead themed circle 5 summon has 18 AC and +12/+7 AB. Its attacks have an on-hit effect but only deal 1-8 damage with no modifiers. It perpetually has expertise toggled, giving it 23 AC and +7/+2 AB so you're lucky if it hits anything remotely challenging. It does have 10/+1 damage reduction (I think) and 50% concealment, but again, it just kind of exists with no real offensive threat.

      The rest of the summons are passable I think, but this theme should probably be looked at sometime in the future considering the risk involved, and the ramifications of summoning undead.

      posted in Implemented/Closed Suggestions
      UnfieU
      Unfie
    • RE: Lizard Cave

      Looks like it's fixed!

      posted in Closed Bugs
      UnfieU
      Unfie
    • RE: Irondrake Rock quest

      Tested this, it's fixed

      posted in Closed Bugs
      UnfieU
      Unfie