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    Fighter QOL Updates

    Scheduled Pinned Locked Moved Announcements
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    • Mr.MolochM
      Mr.Moloch
      last edited by

      Some updates to Fighter QOL. The goal is largely to add more variability to the Fighter class, most builds look basically identical because there was really only one way to build a fighter. These changes, we hope will allow players to have a little more option in how to build by increasing available feat choices - but without using feats that are game breaking.

      Some of this is subject to change if discover it causes balance issues over-all.

      Fighters can now choose additional bonus fighter feats.

      At Level 4:
      Superior Initiative: + 4 to Initiative
      Overwhelming Critical: Critical Hits do 1d6 bonus damage

      At Level 7:
      Epic Saving Throw (Will)
      Epic Saving Throw(Fortitude) > These three feats provide +1 to the relevant save.
      Epic Saving Throw(Reflex)

      At Level 8:
      Epic Weapon Focus: +1 attack bonus with the chosen weapon (stacks with Weapon Focus)

      At Level 9
      Armor Skin: +2 AC, this stacks with all AC bonuses
      Blinding Speed: Haste Effect with caster level 1/2 your Fighter Level

      At Level 10
      Epic Prowess: +1 to all attack rolls
      Epic Toughness: +12 HP
      Epic Weapon Specialization: +2 damage with the chosen weapon.

      Additionally, these feats have changed for all players.

      Power Attack has been change to -2 AB / +4 Damage. Improved Power Attack to -4 AB / +8 Damage

      Expertise has been changed to -2 AB / +4 AC. Improved Expertise to -4 AB / +8 AC

      Finally, we know Rogues have access to the Fighter Bonus Feat List currently, we will soon develop a Bonus Feat list specifically for Rogues. More on this will come out soon.

      In the future, there are two simple rules to remember:

      NO SPITTING.

      DO NOT CROSS MISTER MOLOCH.

      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

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