Monstrous Regeneration
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Monstrous Regeneration currently heals 18 HP over 6 rounds or 3 hp * ((1/2 caster level) + 1).
Its a 5th level spell - compared to 4th level Cure Critical Wounds (4d8 + 10) which is an average of 30 HP a pop.
This is a clearly inferior spell, I'd suggest it gets its duration doubled and heals 4 HP / round. That would allow it to heal 40 HP (which at least makes it about as useful as CCW while taking up a higher spell slot with the positive that it heals a little more and you can do other things while it runs in the back ground.
I could be talked into other options, even a 5 HP a round so its mimicking troll regeneration and heals 50 HP.
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Default Monstrous Regen- 1 round per level , 3hp per round.
SF Transmutation - 2 rounds per level, 3hp per round.
GSF transmutation, 3 rounds per level , 3hp per round.SF Abjuration, 1 round per level, 3 hp per round, 10% dmg immunity.
GSF Abjuration, 1 round per level , 3 hp per round, 25% dmg immunity.SF Evocation, when cast on an ENEMY- 1 hp regen granted in exchange for 25% flame vulnerability.
GSF Evocation, when cast on an ENEMY, 1 hp regen granted, 50% flame vulnerability.SF Necromancy- Inflicts a BLEED affect on a target, 3 hp per round, no save.
GSF necromancy, inflicts a bleed affect on a target, 5 hp per round, no save.Just some thoughts to make it more interesting.
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I think it's even worse than Moloch makes it look.
problem 1:
amount is low. (as Moloch demonstrated)problem 2:
if you are full, it's wasted.problem 3:
if you need healing, this isn't going to be enough.problem 4:
Doesn't deliver on theme: it ends so quick that I don't feel like a monster that regenerates.I think we should increase duration, decrease base amount, and increase regen amount as (current HP / max HP) drops.
Something like 1/round initially, 2/round below 75%, 3/round below 50%, 5/round below 25%, 10/round below 10%.
Then cap it at any total amount you see fit, but only count actual healing that happened. -
Could potentially make it start granting temp HP after you hit max.
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Or provide a higher amount of healing over an even greater amount of time. Not for a total of 50 HP, but a multitude of that.
It's a level V spell. It should be highly impactful.
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M Mr.Moloch moved this topic from Suggestions