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Nerf Treasure Hunts

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • ?
    A Former User @JoeKickAss
    last edited by 22 Jan 2022, 23:58

    @joekickass There's at least 5 or 6 locations within 3-5 mins walking distance from historic or less. If you have 5-6 of these it's instantly an insane amount of gold influx going into the server all at once. I know a player that just started like 2 days ago and this morning he had 13k. That shouldn't be possible through conventional means, really.

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    • G
      gDarDog @druidtek
      last edited by 22 Jan 2022, 23:59

      You can easily take a group of 8 people with a large amount of maps and get a pool of 40k gold in a couple of hours. Seems too good to be true. Maybe reduce the gold per person amount?

      D 1 Reply Last reply 23 Jan 2022, 00:20 Reply Quote
      • ?
        A Former User
        last edited by 23 Jan 2022, 00:06

        Maybe lower the gold payout and make it prestige item heavy?

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        • D
          druidtek @gDarDog
          last edited by 23 Jan 2022, 00:20

          @gdardog said in Nerf Treasure Hunts:

          You can easily take a group of 8 people with a large amount of maps and get a pool of 40k gold in a couple of hours. Seems too good to be true. Maybe reduce the gold per person amount?

          5K per person for the hours it took to get the maps in the first place in other quests, then the hours more getting all the treasure dug up, seems fine to me, do not want nerf here.

          Player of Grete Moonsilver, Elora Brightsong

          ? 1 Reply Last reply 23 Jan 2022, 00:25 Reply Quote
          • ?
            A Former User @druidtek
            last edited by 23 Jan 2022, 00:25

            @druidtek Well, players are questing anyway. Often you don't even need to get the maps... You'll just receive a sending and go on a hunt without even having any yourself and still get thousands upon thousands. It's definitely a "too good to be true" thing for players 2 days old to have a spare 13k as a frontliner.

            D 1 Reply Last reply 23 Jan 2022, 00:41 Reply Quote
            • H
              HellzYeah
              last edited by 23 Jan 2022, 00:36

              A lot of these big treasure hunts that pay out a lot of gold are the result of a relatively long time of saving up maps by several players. This isn't reflected in the moment and isn't apparent if you're not collecting these maps and either running the events or handing them over to someone who does.

              A better side-grade I think would be to add quite a few more potential locations to the pool of maps, primarily to areas that aren't literally right outside the city. This would make it so there are less duplicates and more incentive to explore beyond the spots immediately surrounding the city. It still rewards players for collecting, organizing, and attending hunts but spreads out the places you need to visit and time you need to invest in order to get the same return a little better.

              It also gives you an actual reason to visit a lot of these areas which seemingly serve no other purpose than to be wasted space in the module with seemingly zero actual content in them.

              Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

              D 1 Reply Last reply 23 Jan 2022, 01:12 Reply Quote
              • D
                druidtek @A Former User
                last edited by 23 Jan 2022, 00:41

                @bowser that's because front liners are pretty self-sufficient and can solo well. Those of us support classes are making wands, buying consumables, burning through rests, and have a hard time if this gets nerfed.

                Player of Grete Moonsilver, Elora Brightsong

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                • D
                  Dire Rabbit @HellzYeah
                  last edited by 23 Jan 2022, 01:12

                  @hellzyeah said in Nerf Treasure Hunts:

                  A lot of these big treasure hunts that pay out a lot of gold are the result of a relatively long time of saving up maps by several players. This isn't reflected in the moment and isn't apparent if you're not collecting these maps and either running the events or handing them over to someone who does.

                  A better side-grade I think would be to add quite a few more potential locations to the pool of maps, primarily to areas that aren't literally right outside the city. This would make it so there are less duplicates and more incentive to explore beyond the spots immediately surrounding the city. It still rewards players for collecting, organizing, and attending hunts but spreads out the places you need to visit and time you need to invest in order to get the same return a little better.

                  It also gives you an actual reason to visit a lot of these areas which seemingly serve no other purpose than to be wasted space in the module with seemingly zero actual content in them.

                  I really like this idea. I know it's more work, but it's worth it I feel.

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                  • ?
                    A Former User
                    last edited by 23 Jan 2022, 01:59

                    @hellzyeah This is also a great suggestion to improve on how it exists ATM. But @druidtek I'm not sure I agree. As a support character I usually find I have even more gold/supplies than as a frontliner. I definitely feel as it exists currently is a "Too good to be true" Feel.

                    A 1 Reply Last reply 23 Jan 2022, 06:01 Reply Quote
                    • S
                      Shadowfax
                      last edited by 23 Jan 2022, 04:27

                      Being a frontliner, I can confirm getting gold is an issue. We burn it all on potions to stay alive. If I did not have a wage, I'd be dead all the time. But those treasure hunts saved my butt a few times.

                      Back on topic though,

                      More locations would be great.
                      Maybe have the treasure close to the city give lesser loot/gold, those further give a bit more and those in the super dangerous areas the good stuff?

                      Emeraude Highhill - retired I guess?
                      Bloodhound Ydira - active

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                      • A
                        Acemvi @A Former User
                        last edited by 23 Jan 2022, 06:01

                        @bowser said in Nerf Treasure Hunts:

                        @hellzyeah This is also a great suggestion to improve on how it exists ATM. But @druidtek I'm not sure I agree. As a support character I usually find I have even more gold/supplies than as a frontliner. I definitely feel as it exists currently is a "Too good to be true" Feel.

                        In fairness, this is likely due to the fact that non-frontliners tend to burn through gold and supplies at a much slower rate than frontliners.

                        "Nobody realizes that some people expend tremendous energy merely to be normal." - Albert Camus

                        P 1 Reply Last reply 23 Jan 2022, 12:31 Reply Quote
                        • P
                          Puffy @Acemvi
                          last edited by 23 Jan 2022, 12:31

                          Brought up for discussion, thank you all for your feedback

                          @SpiffyMeister
                          the real bench mark for success is if you seduce a puffy pc or npc
                          @Prof-Misclick
                          Puffy said "Don't you trust me? Then vote yes NERD!"
                          #scaredofstrongwomen

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                          • S
                            Sokki
                            last edited by 3 Feb 2022, 06:07

                            This post is deleted!
                            P 1 Reply Last reply 3 Feb 2022, 06:13 Reply Quote
                            • S
                              Sokki @A Former User
                              last edited by 3 Feb 2022, 06:11

                              @bowser I'd argue it's good payout for kind camaraderie and cooperation between players. Community comes together with all of the maps, then share all of the spoils. More people that contribute and join the more items spawn with each map. Then after the hunt everyone can use their earned keep to pursue whatever they wish in game.

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                              • P
                                Prof. Misclick @Sokki
                                last edited by Prof. Misclick 2 Mar 2022, 06:17 3 Feb 2022, 06:13

                                @sokki said in Nerf Treasure Hunts:

                                Hey, still lurk around from time to time. I still have a collection of 20 something maps from the Treasure Hunter's Society, if anyone wants to start back up group treasure hunting I'll pass them off. DM me anytime on Discord.

                                This has nothing to do with the suggestion post. Also, that is a very OOC thing and frowned upon by the DM team. If your PC wishes to use the maps and bring others along then please do. But please do not simply hand them off to another pc like this.

                                Retired

                                P 1 Reply Last reply 5 Feb 2022, 11:38 Reply Quote
                                • P
                                  Puffy @Prof. Misclick
                                  last edited by 5 Feb 2022, 11:38

                                  Treasure spots can now only be dug up once every reset, no spamming the same spot 10 times over.

                                  @SpiffyMeister
                                  the real bench mark for success is if you seduce a puffy pc or npc
                                  @Prof-Misclick
                                  Puffy said "Don't you trust me? Then vote yes NERD!"
                                  #scaredofstrongwomen

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                                  • P Puffy moved this topic from Suggestions on 5 Feb 2022, 11:38
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