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    Addition to Tailoring models: Weapon appearence

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • O-louthO
      O-louth
      last edited by

      It is a quality of life suggestion, but with all the hard work going into the tailoring models, could we have the final piece, weapon appearence, added to it, similar to cloaks, shields and armors?

      Character: Wouldnt you like to know?
      Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

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      • ZoolZ
        Zool
        last edited by Zool

        I do want to do this.

        It would probably only be the first four, and the four basic colours.

        Reason is, there are loooooooooaaaaaaads of possible combinations with all the haks, and some of them are utterly mad, like, it turn a dagger into a bag, or part of its a meat cleaver and the other is a pigeon or something.

        In order to open all the possible appearance options and not all the crazy weird jank would require a pretty insane amount of hand hard coding of skipping weird stuff for every dodgy instance for every weapon type.

        The script would be huge numbers of lines long and... Pretty much nope.

        Even with just doing the four basics, there's some hand coding to do, because we have custom weapons which might not have those, and even some standard weapons (fuck you sickle...) Don't match the standard four appearance, four colours thing most stuff does.

        So...

        The reason it's not done, is it's about five million times more work than the helms etc (and those have a lot of hand coded ommisions themselves)

        > !!!MOLES for the MOLE GOD!!!

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        • O-louthO
          O-louth
          last edited by O-louth

          I would suggest the first four colors too. And if someone has, say "a rat flail" (which should probably be "do not alter"), and they change the appearence, it can never again become a rat flail.
          If memory serves, that is how it worked in the old crafting system. You could find something which used custom appearence, but if you changed it, you could not go back, that would be the "price".

          Character: Wouldnt you like to know?
          Olouthitis: Character does awesome things for a few months, but inevitability hijacks an air ship and crashes it into an evil faction head quarters screaming battle cries.

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          • PuffyP
            Puffy
            last edited by

            Hopefully to be implemented when time and energy is available.

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

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