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    Animal Companions

    Scheduled Pinned Locked Moved Closed Bugs
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    • Gorga469G
      Gorga469
      last edited by

      Re: Tamable Animals

      After playing around with rangers awhile in CoA, and looking at a bunch of the "adoptable" animal companions and their stats, skills and feats, I wish I could go into the toolset and tweak a bunch of them to make more sense...

      "What has been will be again, what has been done will be done again; there is nothing new under the sun."
      ― Ecclesiastes 1:9

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      • ZoolZ
        Zool
        last edited by

        This is because they are "levelled up" using NWN internal NPC level up system.

        This mean it has to use "packages" which are built using a 2da, which is a horribly annoying method to modify things with.

        If you want to make a load of specific packages for these creature, go for it! we'd love the help.

        However, I did make a "level down" system more recently, which doesn't require these packages, but it's still not fully ready for use with Ranger Animal companions. Once I get the skills and stat points being modded properly, this might be a better method to use with these, as then we could just make the creature at the highest level possible, and then level it down to the ranger. Removing things is a lot easier than adding things, as, how do you know what to add? (without a packages.2da?) whereas you can know what to remove somewhat, as there can only be X feats at X level, some have prerequisites, you can only cast so many spells etc etc.

        > !!!MOLES for the MOLE GOD!!!

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