City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Tinkering Item Suggestion

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
    1 Posts 1 Posters 143 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Man in the MistM
      Man in the Mist
      last edited by

      So this one's kinda wild and would require scripting or some kind of toolset wizardry but I'm sure zool can do it.

      The Molten-Ingot Caster.

      "An insulated crossbow-shaped furnace primarily powered with what might be considered a crude and unstable combination of enchantment and gnomish engineering. It is insulated with platinum as a sort of insulation, yet emanates a low and constant heat until the furnace is opened. The concept is simple. An ingot goes in. A steam of molten metal shoots out on the pull of a trigger."

      Components: 5 Iron Ingots. 4 Platinum Ingots. 5 copper wire. 3 enchanted fire agate. 1 essence of power.

      Statistics:

      No Damage.

      Special Use: consume ingot.
      Special Use 2: fire molten spout at target.

      The effects and dmg should be dependent on the ingot consumed. I'd leave the dmg up to a smarter person than myself but I've a few thoughts on the effects.

      Copper Ingot: Applies 50% vuln. to Electricity

      Tin Ingot: Vanilla. No bonus effect.

      Bronze Ingot: Applies 50% vuln. to Fire

      Iron: Applies an extra 1d8 magic dmg on top of the standard base dmg. (Vs. Fey and Outsiders.)

      Silver: Prevents lycans from shifting between forms for x amount of rounds. +2d8 Divine Dmg vs undead and lycans.

      Gold: Adds 3d10 gold to target's inventory.

      Adamantine: Applies DR to target for x amount of rounds.

      Cobalt: Applies Slow effect to target. Also 65% fire immunity.

      Titanium: +1d4 fire/cold/acid/Electricity dmg on top of base dmg.

      Mithril: Applies SR to target for x amount of rounds.

      I think it's a big ol chore of an idea. But it's mine and I'm posting it.

      I had visions, I was in them;
      I was looking into the mirror,
      to see a little bit clearer,
      the rottenness and evil in me.

      1 Reply Last reply Reply Quote
      • 1 / 1
      • First post
        Last post