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    Add a way to see progress of learning a script.

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • K
      Kanana
      last edited by

      Basically, I am suggesting a QOL feature that gives a Player Character ability to see how far (or little) they have progressed with learning a script from the placeables, to encourage exploration and to have a vague idea if they're moving in a right direction. Akin to a dialogue in the Crafting Menu that shows information just like Tradeskill Journal, something like Netherese 7/31, Elven 3/7, etc..
      Because as it stands now, I have no idea to know if my character is completely clueless about a language, or is on a verge of breakthrough to have full fluency with it, for example.

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      • PuffyP
        Puffy
        last edited by

        Very reasonable, however maybe some text of a hint rather than blatant numbers.

        @SpiffyMeister
        the real bench mark for success is if you seduce a puffy pc or npc
        @Prof-Misclick
        Puffy said "Don't you trust me? Then vote yes NERD!"
        #scaredofstrongwomen

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        • toportimeT
          toportime
          last edited by

          I agree, having found several script sources it gets a bit frustrating to have no clue how many more you need. It is hard to go off when the script says "you learn a bit more" but then you realize you have studied that sample before and have no clue if it adds to what you have studied. If you don't want specific numbers, then perhaps have the player token track it and let it have a chance of filling in some of what scripts say based on how many you have studied.

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          • ZoolZ
            Zool
            last edited by

            It definitely wouldn't be numbers. There could be several different descriptions though as you make progress. I haven't even looked at how this works though.

            > !!!MOLES for the MOLE GOD!!!

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            • K
              Kanana
              last edited by

              It doesn't have to be numbers, I just thought of it as the simplest way that (probably) requires least amount of effort to implement and to get the topic started, considering that there are multiple possible scripts to learn and having interesting prompts for them would be be way more welcomed as well, but would also warrant more effort. I would be more than satisfied with any kind of implementation that makes sense :)

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              • PuffyP
                Puffy
                last edited by

                Suggestions and feedback reviewed, with changes implemented.

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

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