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Graveyard Ops

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • A
    AngryOwl
    last edited by 9 Dec 2020, 21:59

    Module version:  v7033
    Quest name: Graveyard ops
    Quests giver: Dinkelberg Ivernerness
    Level range 4-6
    Party requirements 1-10 
    Number of people that did the quest 1 (and 2)
    

    Two things

    1. The boss skeleton mage attempted to repeatedly use a healing wand on themselves causing them to effectively do nothing for 6+ turns. This happened twice both once solo and once in a party of two.
    2. Scaling might be off for this quest, it felt fine with with a group of 2 but when doing this solo at level 5 all that spawned were extremely weak skeletons with +0 AB and sub 6 HP who couldn't have had more than around 12 AC which made this quest incredibly easy.
    Z 1 Reply Last reply 10 Dec 2020, 11:52 Reply Quote
    • Z
      Zool @AngryOwl
      last edited by 10 Dec 2020, 11:52

      @AngryOwl said in Graveyard Ops:

      Module version:  v7033
      Quest name: Graveyard ops
      Quests giver: Dinkelberg Ivernerness
      Level range 4-6
      Party requirements 1-10 
      Number of people that did the quest 1 (and 2)
      

      Two things

      1. The boss skeleton mage attempted to repeatedly use a healing wand on themselves causing them to effectively do nothing for 6+ turns. This happened twice both once solo and once in a party of two.
      2. Scaling might be off for this quest, it felt fine with with a group of 2 but when doing this solo at level 5 all that spawned were extremely weak skeletons with +0 AB and sub 6 HP who couldn't have had more than around 12 AC which made this quest incredibly easy.
      1. don't give undead healing wands! (Use monster loot spawning system- it will spawn after they die that way)
      2. Scaling is mostly a case of giving the system enough options to be able to choose more wisely, though it will sometimes (Rarely) spawn LOADS of tiny things, to make up the same CR as a few more powerful things - which is possbly what happened - though with more options, that would be less likely.

      > !!!MOLES for the MOLE GOD!!!

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      • P
        Prof. Misclick
        last edited by 10 Dec 2020, 21:29

        Professor v7047

        Lowered the encounter table min to allow for more flexible creatures. It was pulling the weakest of the creatures to meet the min required and still adhere to the CR.

        The boss skellie has no wand. Please run again and confirm if the issue persists.

        Retired

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        • A
          AngryOwl
          last edited by 11 Dec 2020, 16:16

          Ran this again today to test. Spawns seemed more consistent; smaller number of stronger zombies instead of hordes of useless skeletons.

          Boss dropped no loot and thus had no wands to spam on themselves and actually spent the time casting spells at me.

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          • E Echo moved this topic from Suggestions: Quest Tweaks and Feedback on 22 Oct 2021, 00:05
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