The New Player Experience
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The faction shakeup was ultimately necessary for the health of the server in my opinion, but I have to agree with some of the sentiments here but in a different way.
Everything that is written down about the setting points towards these two factions having a major conflict over control of the city, but nothing in the game represents this conflict. Quests are largely independent of the narrative and rarely even reference the setting (Even less so now that certain quest givers have left factions).
A starting quest chain should, above all else, reinforce the themes of the setting. Making it so that the xp gets you all or most of the way to 5 as an introduction and safety net is a nice bonus, but I think that using this as an opportunity to introduce the setting to new players in an interactive way is just as important.
Existing quests should be considered for a redesign with this in mind as well, but that's a topic for another day.
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Literally no clue what HellzYeah is referring to when he says "everthing that is written down about the setting points toward these two factions having a major conflict". Nothing in-game suggests this.
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I think Hellz brings up a good point that the "New Player Experience" (NPE) should also teach a player about the setting. Starter quests should have dialogue that refers to the houses and other such factions in both positive and negative lights so that when a player is given the option to join one of them at the end of the quest chain, they already have some idea as to which sound like a good fit for their character.
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This is a neat idea. Anyone volunteering to take this on?
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I'd be happy to write down some dialogue and submit it for review. Someone else would have to copy-paste it into the module, though.
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Perfect. If you want to string together an interesting quest progression and some IC guidance from a new player POV we can flesh out the details (if you are unsure) and add it to the module as we can.
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Sounds good. I'll try to write something up over the next few days and PM you on Discord.
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:smiling_face_with_sunglasses:
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Went ahead and updated the dialogues since it was taking a while.
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Since it seems I’m back for the time being, I’d like to take a crack at this again, unless anyone has objections.
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Puffy said she updated stuff, granted that was in July and maybe things have changed some.
Players still have the option of spawning in the Faceless where there is a fetch quest that gets the player to explore parts of the city.
There are "Help Wanted" signs in the middle of the first area players encounter after leaving the Faceless for the first time. There are also "Help Wanted" signs outside the north gate.
Several other quests say in their dialogue things like Lana (Potion Shop Quest): "Well, I can fix that up in a jiffy! Here's your reward! If you need more work, there is a nervous halfling just to the South of here needing some help."So I think most of your idea has been implemented already.
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Yep, there is a little merry go-around of hints where to go
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Missed that comment, lovely to see.