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    Suggestions: Monster tweaks

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • Prof. MisclickP
      Prof. Misclick
      last edited by

      @sharkinajar said in Suggestions: Monster tweaks:

      Arabel Dwarven Embassy, Upper Brewery (4-6): The boss, the Drunk Satyr, has 71 HP, which is a bit too much, I recommend only 50. He has 6 AB, which is a good amount, however he knows weapon specialization unarmed so his punches really hurt. Also, he has armor that has 5/+1 DR on it. I suggest removing the DR armor, and removing the WS unarmed feat. He also casts a level 4 War Cry, which is a little funky. The archers also have pretty high AB of 6-8 when flanking, and combined with their 1d6 sneak attacks, the dazes+sleeps of the petal fairies, you end up going through some pretty heavy damage from them. I suggest reducing their AB by 2 as well.

      Drunk Satyr

      • Lowered Creature level
      • Lowered HP
      • Lowered Con
      • Lowered AB
      • Unarmed specialization does not affect Creature Weapons. Removed anyhow.
      • Removed DR
      • Removed -2 CR for a bump to experience.

      Archers

      • No Change

      Added more variety to the encounter so should not always get the Archers and/or Petals

      Retired

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      • Prof. MisclickP
        Prof. Misclick
        last edited by

        @sharkinajar said in Suggestions: Monster tweaks:

        Moonsea Ride, Wyrm Cave (4-6): The fire elementals spawned have 8 AB each. I am not sure of their damage, because they're the vanilla spawns. However they do have on hit fire, and pretty hefty attacks. I am not too sure, but I think that the encounters might have been intended to have the custom fire elemental resrefs. The boss is perfectly fine.

        There are two fire elements. One is standard the other custom.

        • Changed the Minimum Creatures from 2 to 1. That should allow for greater flexibility for the encounter system to adjust to party size and to make it less deadly for solo types.

        Helmland Fire Elemental

        • Lowered Elemental class levels
        • Reduced APR from
        • Lowered AC
        • Lowered con
        • Lowered hp
        • Lowered AB

        Retired

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        • Prof. MisclickP
          Prof. Misclick @A Former User
          last edited by

          @Latok said in Suggestions: Monster tweaks:

          Sewers spawn large packs of spiders at once. None of the spawns themselves were very rough, but when they web you up in a small corridor you get surrounded and have no where to run. These would be good in the big open areas of the sewers but spawning in the small corridors are rough. The spawn in question was: 3 giant spiders, 2 skitterlings, 1 sword spider, 1 ettercap

          Would you check CARES please @Puffy ?

          Retired

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          • Prof. MisclickP
            Prof. Misclick @HellzYeah
            last edited by

            @HellzYeah said in Suggestions: Monster tweaks:

            Young Wyverns have DC 26 Con poison

            This seems high

            Standard spawn. Will address when we get to the Dragon Category.

            Retired

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            • Prof. MisclickP
              Prof. Misclick @Orin1234
              last edited by Prof. Misclick

              @Orin1234 said in Suggestions: Monster tweaks:

              Ghosts and their Negative blast are a bit rough when encountered in groups of more than one. They heal eachother and damage the party at the same time. And the damage is often double digits. Facing 3, you might get hit for 45 hp of damage easy in one round. And they can do it again their next attack.

              There are two types of Ghost that can do this. Ghost1 is lame and doesn't get to sit with the cool Ghosts.....

              Ghost2

              • Lowered Undead level
              • Monster Ability Negative Pulse
                • Lowered uses from 5 to 2
                • Lowered damage (based on Creature HD)
                • Lowered DC to save for 1/2 damage (based on creature HD)
              • Lowered HP

              Ghost3

              • Lowered Undead level
              • Monster Ability: Negative Pulse
                • Lowered uses from 5 to 2
                • Lowered damage (based on Creature HD)
                • Lowered DC to save for 1/2 damage (based on creature HD)
              • Lowered HP
              • Removed Negative Energy Dragon Breath
              • +2 CR for XP and increase challenge due to spell like abilities.

              Retired

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              • Prof. MisclickP
                Prof. Misclick
                last edited by

                That's it nerds? Come at me bro/sis!

                Retired

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                • sharkinajarS
                  sharkinajar
                  last edited by

                  ZQA: Redwoods, Haunted Castle Exterior (7-10): Overall, this quest is really fun. Enemies are well-balanced, (though put in more ghouls, those are juicy!) aside from the boss. Blackguard and Apostle of the Demon Prince has 200 HP, 24 AC, 22/17 AB, CR 20 with 10 levels of fighter and 10 levels of undead, and when you smack it everyone gets hit by NEB which is a bit a lot much.

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                  • PuffyP
                    Puffy
                    last edited by

                    @sharkinajar said in Suggestions: Monster tweaks:

                    Blackguard and Apostle of the Demon Prince

                    Updated to be less.. well ridiculously OP barely cuts it.

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

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                    • Prof. MisclickP
                      Prof. Misclick
                      last edited by

                      Work/rl has slowed down again so I am able to be much more active. Please use this post again for suggested monster tweaks, quests and random spawns.

                      Cheers.

                      Retired

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                      • Z
                        Zolm @Prof. Misclick
                        last edited by

                        20201112211542_1.jpg

                        Dragon Trail: Mining Tunnels Area
                        Character is level 4

                        Only CoA player whose Mom is cooler than he is.

                        • Spiffyhas

                        And damn right she is!

                        • Zolm
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                        • MiladyMouseM
                          MiladyMouse
                          last edited by

                          I suspect a high level was in the area fore you and that spawned when he/she was around but did not encounter them. They do not despawn when said high level leaves.

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                          • PuffyP
                            Puffy
                            last edited by

                            Bump, looking for feedback

                            @SpiffyMeister
                            the real bench mark for success is if you seduce a puffy pc or npc
                            @Prof-Misclick
                            Puffy said "Don't you trust me? Then vote yes NERD!"
                            #scaredofstrongwomen

                            1 Reply Last reply Reply Quote
                            • PuffyP
                              Puffy
                              last edited by

                              Replaced with other new thread!

                              @SpiffyMeister
                              the real bench mark for success is if you seduce a puffy pc or npc
                              @Prof-Misclick
                              Puffy said "Don't you trust me? Then vote yes NERD!"
                              #scaredofstrongwomen

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