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    Starwater Tomb

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • ?
      A Former User
      last edited by

      Module version
      Quest name Starwater Tomb
      Quests giver
      Level range 6-9
      Party requirements 2+
      Number of people that did the quest 3
      Party composition with levels Fighter 9/Cleric 8/Ranger 7
      Quest turn in gp and xp 250 each/200 each

      Quest is not profitable. Half Orc bandits spawned with every group necessitating expensive defensive potions. 1 barkskin potion costs more than the whole quest pays out, this is not including healing from the 20+ damage hits the bandits deal out. Quest isn't hard or a death trap but it gives no consumables as reward and requires very expensive ones to complete. Even all cleric buffs weren't enough to defend against heavy damage every fight.

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      • MortuiM
        Mortui
        last edited by Mortui

        I will make more loot for this to help counteract the lack of supplies if desired.

        I would also recommend that HOB's are removed from the quest, 15 ab with power attack results in massive damage and instant-death crits in every single encounter outside of the last area.

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