• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Register
  • Login
City of Arabel
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Register
  • Login

Sorcerers

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
24 Posts 15 Posters 1.5k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • D
    DracoS @Walrus Warwagon
    last edited by 3 Dec 2019, 11:14

    @Walrus-Warwagon +1 on that thought. I like the idea of kits that build on a theme.

    1 Reply Last reply Reply Quote
    • J
      JoeKickAss @Walrus Warwagon
      last edited by 3 Dec 2019, 12:39

      @Walrus-Warwagon said in Sorcerers:

      giving sorcerers something to make them more universal, in my opinion, is like missing the whole point of the class. Wizards is universal casters. Sorcerers is heavy specialized casters due to amount of their spells. I think that their kits should push their specialization further, making them really good at one specific task.

      Well yes, but it would still mean access to spells at lower circles I suspect

      1 Reply Last reply Reply Quote
      • L
        lunatichigh
        last edited by 3 Dec 2019, 16:23

        I don't have a lot of input for sorcerers, but I'd give them significantly more spells per day than the wizard. I would also give them some stronger offensive cantrips that scale with level. Maybe they can get spell mastery with certain spells and cast them per day more often or even unlimited amounts of time?

        Current:
        Daren Boldshield
        Notable PCs:
        Wilhem Alun Drakensorrow
        Dawnsquire Amaire Anglemorn
        Paladin Mindira Scalecrusher
        Squire Rei Takeda
        Private Rikk'ash Deluth

        1 Reply Last reply Reply Quote
        • ?
          A Former User @Walrus Warwagon
          last edited by 3 Dec 2019, 16:38

          @Walrus-Warwagon said in Sorcerers:

          giving sorcerers something to make them more universal, in my opinion, is like missing the whole point of the class. Wizards is universal casters. Sorcerers is heavy specialized casters due to amount of their spells. I think that their kits should push their specialization further, making them really good at one specific task.

          This is what I would much rather see, instead of compensating sorcerers for being different than wizards.

          S M 2 Replies Last reply 3 Dec 2019, 16:52 Reply Quote
          • S
            SadGruffman @A Former User
            last edited by 3 Dec 2019, 16:52

            @Bowser this is the way.

            Nicholas Alwin Appleberry
            Victor Grauch
            Kyre'Kerrym
            Arfas Klennemen
            Nelven Nevelbi
            Vulgaris Penn
            Felkyr Esolen
            Sir Azcar Materii
            Ebatus
            Anton Black
            Michanderous, Ogrebane, Dandyluckonsen
            Ryann Macgullen
            Bronn

            1 Reply Last reply Reply Quote
            • M
              MiladyMouse @A Former User
              last edited by 3 Dec 2019, 20:04

              @Bowser said in Sorcerers:

              @Walrus-Warwagon said in Sorcerers:

              giving sorcerers something to make them more universal, in my opinion, is like missing the whole point of the class. Wizards is universal casters. Sorcerers is heavy specialized casters due to amount of their spells. I think that their kits should push their specialization further, making them really good at one specific task.

              This is what I would much rather see, instead of compensating sorcerers for being different than wizards.

              Yup! This.

              1 Reply Last reply Reply Quote
              • C
                Chips
                last edited by 4 Dec 2019, 07:37

                Sorcerers struggle with variability/adaptability, at low levels they don't have enough spells known to really cover their bases and adapt to situations.

                Their point of struggle is that because they can't choose the best spell for that particular situation, their spells are less impactful than a wizards, the spell is still useful but not ideal. They make up for it by spamming the less efficient spell enough times to make up the difference.

                A way to capitalize on the sorcerers strengths and uniqueness would be multi spell synergy. The ability to combine a multitude of spells together in order to create a special effect, this is something wizards can't afford to do because every single spell they cast needs to count for as much as it can. They can't afford to combine too many things together in order to get a desired result.

                Lumomancer and Shadow adept accomplished this back in v4 (especially Lumomancer), what was most fun about the class wasn't how broken the two spells that broke the kit was, but rather how much synergy its spells had with each-other, made the class feel different.


                As for suggestions for kits?
                I suggest we look into giving each sorcerer bloodline a power that functions similar to Fallow Staves, an infinitely spammable item with a minor effect that scales a little bit with caster level, who's effect varies based on what you're using it on (use on self to get a buff with a cooldown, use on floor to get an aoe effect, use on person to have a targeted effect, use on door or object to have a utility effect)
                This capitalizes on what sorcerers are all about, weak but adaptable effect that makes up the difference in potency with quantity or with the fact that you can combo multiple things together in order to get a better result.

                1 Reply Last reply Reply Quote
                • P
                  Prof. Misclick
                  last edited by 10 Dec 2019, 16:57

                  Giving this a bump for any last minute suggestions.

                  Retired

                  1 Reply Last reply Reply Quote
                  • M
                    Man in the Mist
                    last edited by 10 Dec 2019, 17:13

                    Deep One Bloodline

                    There are those with strange abilities who dream of untold spires beneath the waves...

                    Cold resistance 5/

                    Sea creature summoning theme

                    All ice spells deal an additional die of dmg.

                    Alien Mind: +2 vs mind effecting

                    I had visions, I was in them;
                    I was looking into the mirror,
                    to see a little bit clearer,
                    the rottenness and evil in me.

                    1 Reply Last reply Reply Quote
                    • P
                      Puffy
                      last edited by 5 Jul 2021, 08:11

                      Suggestions and feedback reviewed, with changes implemented.

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

                      1 Reply Last reply Reply Quote
                      • 1
                      • 2
                      • 2 / 2
                      2 / 2
                      • First post
                        24/24
                        Last post