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    Mass Loot Tool

    Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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    • HellzYeahH
      HellzYeah
      last edited by

      Since we're adding player tools to the game, how about we add one that helps with mass looting? It seems to come up a lot now that massive waves of enemies don't just instantly crash the server, so I think it would be worth looking into.

      Target a loot container or the ground, and automatically loot all unlocked containers within x distance? Perhaps make it require you stand still for 5 seconds once you activate?

      Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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      • ChipsC
        Chips
        last edited by Chips

        I can see this getting used by ninjalooters and trolls already. Benefits might outweigh the cons though.

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        • AronFFA
          AronFF
          last edited by

          I'd appreciate a funcion that typed out for the player what he picked up since start of quest, or start of.. whatever he was doing.
          Like.. use 1 on yourself: set start point.
          use 2 on yourself: prints what you picked up since you used "use 1"

          It should store data on the player token so it wouldn't get deleted after crashes.

          I usually want to distribute the loot i pick up but I sometimes miss something small in the inventory.

          If some poor English shows up in this post: and you're an English teacher, language-patriot or simply kind; please correct me. Thanks.

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          • D
            DracoS
            last edited by

            So can see this being more headaches than its worth.

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            • J
              JoeKickAss
              last edited by

              Would enemies not dropping loot and having chests not be an easier way? This is only a really a problem in DM events.

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