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Mass Loot Tool

Scheduled Pinned Locked Moved Implemented/Closed Suggestions
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  • H
    HellzYeah
    last edited by 11 Oct 2019, 02:40

    Since we're adding player tools to the game, how about we add one that helps with mass looting? It seems to come up a lot now that massive waves of enemies don't just instantly crash the server, so I think it would be worth looking into.

    Target a loot container or the ground, and automatically loot all unlocked containers within x distance? Perhaps make it require you stand still for 5 seconds once you activate?

    Magpie [17:05] I am begining to notice that people have my quotes within their signitures on the forums <_<

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    • C
      Chips
      last edited by Chips 10 Nov 2019, 05:13 11 Oct 2019, 05:13

      I can see this getting used by ninjalooters and trolls already. Benefits might outweigh the cons though.

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      • A
        AronFF
        last edited by 11 Oct 2019, 10:26

        I'd appreciate a funcion that typed out for the player what he picked up since start of quest, or start of.. whatever he was doing.
        Like.. use 1 on yourself: set start point.
        use 2 on yourself: prints what you picked up since you used "use 1"

        It should store data on the player token so it wouldn't get deleted after crashes.

        I usually want to distribute the loot i pick up but I sometimes miss something small in the inventory.

        If some poor English shows up in this post: and you're an English teacher, language-patriot or simply kind; please correct me. Thanks.

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        • D
          DracoS
          last edited by 11 Oct 2019, 10:40

          So can see this being more headaches than its worth.

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          • J
            JoeKickAss
            last edited by 11 Oct 2019, 11:33

            Would enemies not dropping loot and having chests not be an easier way? This is only a really a problem in DM events.

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