Module Changes
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v7255
- New features to the Hullack Forest
- New plot lore added to the general module
- A few bug fixes
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v7263
- Subraces are now treated with disgust/fear by most NPCs and merchants, with possible penalties (excluding quest ones, for now)
- Falcon's Rest no longer welcomes freaks
- Remove Curse potions have been added to the potion stores
- Falcon's Rest now remove ailments upon rest
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v7265
- New major DMless plot features have been added IG
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v7267
- More features to the DMless plot
- Tymoran store added (WIP)
- Selunite store added (WIP)
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V 7278
Major bug fix to the player looting tools.
You select the tool from the player tools using the crafting menu.
This can then be used on the ground, to change looting modes options are:
Loot gold - just drops gold
Loot items - just drops items in inventory, nothing that is equipped
Loot all - takes everything from the characterSelect a subdued player, or the corpse of a player to loot them using the mode currently selected.
It takes one round for gold, two rounds for items, and three rounds for everything.Use the tool on yourself to drop your own pack - this will have a confirmation message, use it again to drop the pack (using the current looting mode)
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v7301
The Haunted Halls are now open. Explore at your own risk.
Please report any bugs or "too good to be true" sorts of things. I tried to make it dangerous, yet rewarding.
More material (quests, and plots) will be added Soon[tm]Also:
- https://nodebb.cityofarabel.com/topic/54105/bazaar-only-selling-one-item-at-a-time/3
- https://nodebb.cityofarabel.com/topic/54377/sembian-delivery
- https://nodebb.cityofarabel.com/topic/54298/faceless-room-missing-door
- https://nodebb.cityofarabel.com/topic/54466/council-of-12-bunks
- https://nodebb.cityofarabel.com/topic/54516/crafting-bag-of-thunder-uncraftable
- https://nodebb.cityofarabel.com/topic/53527/frost-giants-optional-journal-update/6
- https://nodebb.cityofarabel.com/topic/53517/chest-in-immerflow-doesn-t-have-any-items/8
- https://nodebb.cityofarabel.com/topic/53764/crafting-tilverton-gem-working
- https://nodebb.cityofarabel.com/topic/54078/remove-acid-fog-from-green-slime-medium/6
- https://nodebb.cityofarabel.com/topic/54132/fish-need-to-sit-too
- https://nodebb.cityofarabel.com/topic/54388/clover-district-s-ambient-chatter-is-super-loud
- https://nodebb.cityofarabel.com/topic/53650/decrease-the-item-size-of-salt
- https://nodebb.cityofarabel.com/topic/54413/move-the-farmer-s-xxx-stations-back-to-immersea
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v7311
- https://nodebb.cityofarabel.com/topic/54667/arturo-rallyhorn-shop-not-working/4
- https://nodebb.cityofarabel.com/topic/54639/skull-blocks-passage-in-sotrm-horn-giants-passage/2
- https://nodebb.cityofarabel.com/topic/54155/more-gloves/5
- https://nodebb.cityofarabel.com/topic/54520/upgrade-to-mithril-and-adamantium-armor-to-be-1/4
- https://nodebb.cityofarabel.com/topic/54285/new-creature-ideas/16
- https://nodebb.cityofarabel.com/topic/48667/tailoring/16
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7317 (fargle)
- vinemine spell fixed
- owlbear boss fixed
7318 (echo)
- updated conversations for several quests (thanks @Acemvi)
- New monsters added (plant-based) to palette and CARES
- Haunted Halls - minor edits, typos fixed
- Owlbear Quest - redrew encounter triggers, fixed hidden doors (maybe), fixed mining placeables not spawning
- updated celestial summoning theme
- https://nodebb.cityofarabel.com/topic/54761/scout-s-belt
- https://nodebb.cityofarabel.com/topic/54689/deneir-clergy-name-is-incorrect-in-description
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7322
- Split the Under Passages into multiple areas, since the area was getting too big
- Updates the CARES in the Under Passages
- Added a new Under Passage between Haunted Halls and Eveningstar
- Moved some Eveningstar NPCs to allow easier sneak arounds
- Moved smith anvils in the Workshop to avoid PCs getting stuck
- Maybe fixed the bug of normal subraces being treated badly
- Maybe fixed the Stormhorn Base key bug
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7323-7324
- New merchants available in Immersea, Tilverton, Bospir, and Arabel
- Mother Tethos in Eveningstar has new items
- new elemental monsters on quests that involve those
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7327
Bugs fixedhttps://nodebb.cityofarabel.com/topic/54799/cant-craft-gorgans-bane/2
https://nodebb.cityofarabel.com/topic/54807/touches-of-ages
https://nodebb.cityofarabel.com/topic/54072/standard-subraces-are-viewed-with-disgust/11Suggestions Implemented
https://nodebb.cityofarabel.com/topic/54797/add-gem-crafting-enchanting-stations-to-immersea
https://nodebb.cityofarabel.com/topic/54561/wages-in-eveningstar -
Fixed croc wildshape v
73357336, maybe -
v7339
Fixed Tymora Store
Combined Dragon Trail, Foothills and Dragon Trail, Drakewood areas into one area
Recombined East Way, Crossroads and East Way, Masoners Bridge into one area
Fixed Oaken small shield recipe typo -
V7340-7341
recombined the 2 areas between Outskirts High Road and Eveningstar
New spawns and fewer mushroom placeables in the Fungus house quest.
Updated/new spawns in potion shop quest.
Bug Fixes:https://nodebb.cityofarabel.com/topic/53654/water-jet-has-different-school-type-ig-and-on-forum/8
https://nodebb.cityofarabel.com/topic/54892/house-of-the-morning-no-sendings
https://nodebb.cityofarabel.com/topic/54891/darendaal-no-transition
https://nodebb.cityofarabel.com/topic/54893/stonecliffs-floating-crevice
https://nodebb.cityofarabel.com/topic/54667/arturo-rallyhorn-shop-not-working/5 -
V7343
Bugs Fixed:- Broken transition to Bospir
Quest Updates:
- Added to quest loot table for Trashed Potion Shop (4-6)
- Fungus House quest updated to reflect suggestions/discussion, minor modifications to hopefully improve the experience
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v7344
New creatures added in certain underground areas. Please report if they are too OP/weak.
Updates to Shamrock Garden quest to tie it better to the Precept Arcanum. Please advise of any issues. The area will be rebuilt Soon[tm] but for now the questgiver, her dialogue, the person you find and her dialogue have been updated. -
v7345-7349
Quest Updates
Shamrock Garden
- new quest giver
- new boss
- connected to Precept Arcanum
Fungus House
- new lore
- new boss
- redesigned map
Downtown Thug
- new map layout
- 1 in 3 chance of different "flavor" of encounters/bosses
- lore added in dialogue for the 3 bosses for local cults (Black Chalice, Sickly Oak, Waiting Terror)
Haunted Mansion
- fixed lore-containing placeables that were being destroyed on quest reset
- fixed DC on hidden doors
- added consumables to loot table
Darendaal's Ring
- fixed lore-containing placeables that were being destroyed on quest reset
- Added more loot waypoints
New Quest Added
Fungus-Filled Cave (ake, Fungus House, Part 2)
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v7350-7353
Quest Updates
Sticky Situation
- Two "flavors" with new bosses and new spawns
- New loot and more waypoints for loot to spawn
Heroic Plumers
- New monsters
Old Tomb
- Updated questgiver dialogue to tie in to HotM
- New spawns to fight
- New/more loot options!
New Quests:
Dana's House
Arabel Alleys & Rooftop - a "blast from the past"
Boss Monster Spawning
Happy Hunting in:
King's Forest, Nelnueve's rest
King's Forest, Obyn's Thicket
King's Forest, Starwater Wood
Dragon Trail, Drakewood forest
Redwoods, Backwoods
Redwoods, Redspring MeadowNPC for plot:
Eveningstar
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V7354
Bounty Hunters now pay for certain items from creatures.
Happy Hunting. -
7355-7356
Water Pipes quest
re-added the new oozes. lost changes from previous version somehow
fixed boss spawn for rat group
Sticky Situation quest
removed brown pudding (had missed 1 on previous pass)
Starwater Walk
Fix attempted on "Kimberly's" dialogue
Shamrock Garden
Rotting Goblin Tribe
Fixed convo for Albert (Necro Goblins quest giver). He still had template answers in his options. [[Party says goodbye]] etc
Made the "quick exit" in the kobold nest easier to find/see.
Adjusted Fahzul the Animator's spells to be more Necromancy than conjuration/illusion
Added new monster: Zombie Goblin
Made the quest 6-9 by increasing # of spawns and their difficultyWolf Infested Farm
Minor changes to Wolf Infested Farm quest based on Quest Team feedback
Other Fixes
Fixed "From Green to Blue"
Lesser Cloak of Arachnida
Castle of True Sun
Added Prestige Points to quest loot that I skipped on the last pass through.
More bounty items from more "boss" creatures added