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    Module Changes

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    • PuffyP
      Puffy
      last edited by

      v6966

      • White Horde updates to reflect recent developments IG
      • Cobalt and Adaminium can now be mined in deadly areas
      • Cave of Wickedness is now accessible IG, please note the area is -deadly-

      @SpiffyMeister
      the real bench mark for success is if you seduce a puffy pc or npc
      @Prof-Misclick
      Puffy said "Don't you trust me? Then vote yes NERD!"
      #scaredofstrongwomen

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      • EchoE
        Echo
        last edited by

        v6968

        • Tailoring: Boots and Cloaks recipes available
        • Adjustmens made to leatherworking stat requirements (55/10/35 dex/con/int)
        • New stats on bows/crossbows from wood crafting
        • Added prestige points to animal skins

        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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        • EchoE
          Echo
          last edited by Echo

          v6970

          • another attempt at fixing auto AE & animal companions
          • Imported Titanium-coated Items to the palette.
          • Updated stats on Titanium items https://nodebb.cityofarabel.com/topic/48665/weapon-crafting/6
          • Added messenger raven to Misrim estate
          • Fixed an issue with deity books only using the last name of a 2-named deity
          • Tinkering changes https://nodebb.cityofarabel.com/topic/48638/tinkering/5
          • added Cobalt Armors to crafting. recipe levels, ingot requirements, crafting xp, and stats info here https://nodebb.cityofarabel.com/topic/48684/armor-crafting/5

          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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          • PuffyP
            Puffy
            last edited by

            v6972

            • Bospir's prestige store is now available, items to be made
            • Lowbie loot tweaked slightly
            • Lowbie loot now offers prestige points (All city quests covered, some outer ones to be done)

            @SpiffyMeister
            the real bench mark for success is if you seduce a puffy pc or npc
            @Prof-Misclick
            Puffy said "Don't you trust me? Then vote yes NERD!"
            #scaredofstrongwomen

            1 Reply Last reply Reply Quote
            • EchoE
              Echo
              last edited by

              6973

              • Improvements to crafting
                • weapon crafters will notice a big jump in xp gained
                • wood crafted gear updated
                • wood crafting got a small bump in xp gain

              "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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              • EchoE
                Echo
                last edited by Echo

                6975-6977

                Crafting Changes

                Alchemy -- increased crafting xp
                Gem Cutting and Polishing -- increased crafting xp
                Gem Crushing -- increased # of dust from cut and fine gems
                Armor Anvil -- increased crafting xp; put game xp on par with other crafting styles
                Bakers Oven -- increased crafting xp; increased crafting xp
                Silver-Coating Brazier -- increased crafting xp
                Titanium Brazier -- increased crafting xp
                Brewers Keg -- increased crafting xp; put game xp on par with other crafting styles
                Brewers Kettle -- increased crafting xp; put game xp on par with other crafting styles
                Brewers Oven -- increased crafting xp; put game xp on par with other crafting styles
                Curing Tub -- increased crafting xp, increased recipe level for grizzly, malar panther, polar bear, dire tiger and dire bear
                Enchanting Altar -- increased crafting xp
                Enchanting Pool - -- increased crafting xp, moved spear from throwing to polearms category
                Enchanting Statue -- increased crafting xp

                Farmers Mill

                • increased crafting xp (this was the lowest of all crafting types for xp)
                • lowered meal recipes from 2 to 1, adjusted xp accordingly
                • lowered flour recipes from 3 to 2, adjusted xp accordingly
                • increased malt recipes from 1 to 4, adjusted xp accordingly

                Farmers Press

                • added required recipe levels on oils (they had 0 for all of them)
                • corn/rice/almond RL1, Game XP 5, Crafting XP 20
                • chestnut/pecan RL 2, Game XP 10, Crafting XP 30
                • hazelnut/walnut RL 3, Game XP 15, Crafting XP 40
                • increased crafting xp on juices from 10 to 30
                • increased crafting xp on raw parchment from 10 to 20

                Hide Rack -- increased crafting xp
                Tinkers Furnace -- increased crafting xp
                Ink Desk -- increased crafting xp, added to Misrim Estate, People's Palace, Sembian Merchant area in Immersea
                Scroll Scribing Desk -- increased crafting xp, added to Misrim Estate, People's Palace, Sembian Merchant area in Immersea
                Tinkers Device

                • reduced number of ingots required for arrow heads from 4 to 1
                • reduced number of ingots required for studs from 2 to 1
                • reduced number of ingots required for iron spikes from 2 to 1
                • increased crafting xp gained
                • reduced caltrops recipe from 3 to 1
                • reduced compound bow cam recipe from 7 to 5

                Tinkers Toolbox

                • increased xp gained for making tools
                • lowered recipe level for minor traps from 8 to 6, adjusted xp
                • lowered recipe level for average traps from 9 to 8, adjusted xp
                • left strong traps recipes at 10, but adjusted xp

                Tailor's Table

                • adjusted recipe levels (down on some , up on others)
                • increased crafting xp gain across the board

                Mining:

                • Reduced "hardness" on mineable rocks
                • Coal is no longer marked 'stolen'

                Smelting:

                • Changed requirements for smelting from 25/75 str/dex to 25/55/20 str/dex/wis
                • Reduced number of nuggets required to make ingots (for those that previously required more than one nugget)

                Carpenters Bench

                • Reduced the output for wood shafts from 2 to 1.

                Tinker Shop

                • Replaced outdated feathers in tinker shop with updated ones.

                Pelts

                • Replaced some of the mundane pelts with cool-looking new ones, like this, for dire tiger:
                  12e83872-a678-47ff-b0e0-e81cd5dad455-image.png

                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                • Strife and DiscordS
                  Strife and Discord
                  last edited by Strife and Discord

                  Version 6978:

                  Poison(Quality of Life Change):

                  The .POISON Dot Command have been refactored in order to:

                  • Allow Players to set poison type without breaking stealth
                  • Easier Application via Dot command

                  Setting a Poison for Application:

                  When you wish to set a new Poison type use the following dot command:

                  .poison set [INSERT POISON NAME WITHOUT BRACKETS]

                  The name doesnt need to be case sensitive but must be the exact name of the poison!
                  This will set your selection to that poison until one of the following things happen:

                  • Reset takes place
                  • You overwrite the type with a different type
                  • You run out of Vials for that Poison

                  Applying Poison to Weapons/Ammunition:

                  Unlike the old dot command version you will no longer have to type .poison left, .poison arrow and all that.
                  You simply have to type the following dot command:

                  .poison apply

                  The code will identify your weapon of choice at the moment the dot command was used:

                  • If you have no weapon equipped - It will try to target your Gloves
                  • If you have a Ranged weapon equipped it will try to target your ammunition
                  • If you have both Main-Hand and Off-Hand weapon equipped it will try to target both in succession

                  In the case of dual-wielding you must have one vial for each weapon.
                  Each failure will show the appropriate error message.


                  %(#ff0000)[As always: If you find some exploits, things that are too good to be true make sure to report these right away!]

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                  • EchoE
                    Echo
                    last edited by

                    v6983

                    • Added Enchanting stations to Tymoran Temple (added a small room to the map to accommodate these placebles)
                    • Lowered the cost of spider silk from 10 to 3 (they can still be collected in some areas of the server for free)
                    • Increased the cost of bow strings from 3 to 8 (it takes 2 spider silk to make a bow string, this way crafting them is still cheaper than buying them)
                    • Added titanium brazier to Historic District and Hillmarch near the smithy
                    • added ingot recycler to Hillmarch area
                    • reduced group size of young wyverns
                    • fixed exploit in the ingot recycler

                    "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                    • PuffyP
                      Puffy
                      last edited by

                      v6988

                      • New quest available in the Hullack
                      • More dwarven lore added IG
                      • New DMless plot encounters added IG (They are hidden! So good luck searching ;) )
                      • Various new lore additions IG

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

                      1 Reply Last reply Reply Quote
                      • EchoE
                        Echo
                        last edited by

                        acabe4bf-6638-44e7-b6f9-ebfb92e2593e-image.png

                        HOWEVER, most of the changes/updates in 8193.16 pertained to clerics and wizards so you will likely experience some issues. We are working on it.

                        "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                        • EchoE
                          Echo
                          last edited by

                          V6999 and V7000

                          Potion prices in shops and made via imbuing have been reduced in gp cost by 25%.
                          Happy shopping!

                          "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                          • EchoE
                            Echo
                            last edited by

                            v7033
                            Lowered costs at tailoring manequins - please let me know if you see any issues
                            Nerfed black boars
                            Increased XP for Immerflow quest; fixed jump/swim checks (maybe)
                            Tried fixing shield enchanting - probably didnt work

                            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                            • Prof. MisclickP
                              Prof. Misclick
                              last edited by Prof. Misclick

                              December 6, 2020-Pending reset and upload

                              When troubleshooting something Dec 2, 2020, I inadvertently undid some previous changes to custom class stuff

                              Cleric

                              • Removed Divine Power from base list
                              • Removed Lesser Heroism from base list
                              • Domain: Nobility grants Lesser Heroism as level 4 spell
                              • Domain: War- Added Divine Power as level 5 spell
                              • Domain: War- Removed Greater Magic Weapon

                              Bard Spell Casting reset to match here

                              • Added Lesser Heroism as level 3 spell

                              Ranger Spell Casting reset to match here

                                • You should no longer have spell slots that you cannot fill at levels 1,2,3. First spell granted at level 4

                              Paladin Spell Casting reset to match here

                                • You should no longer have spell slots that you cannot fill at levels 1,2,3. First spell granted at level 4

                              Please contact me if the above is not accurately represented IG

                              Professor

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                              • Prof. MisclickP
                                Prof. Misclick
                                last edited by

                                Previous post should now be live.

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                                • Prof. MisclickP
                                  Prof. Misclick
                                  last edited by Prof. Misclick

                                  This post is deleted!
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                                  • ZoolZ
                                    Zool
                                    last edited by

                                    Added stuff in preparation for mysterious things later.

                                    > !!!MOLES for the MOLE GOD!!!

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                                    • EchoE
                                      Echo
                                      last edited by Echo

                                      v7056: Crafting changes

                                      • Birch Trees: Increased minimum birch bark from each tree from 1 to 2; maximum is still 6.
                                      • Alchemy: Made it so that if you fail roll when making barkskin you do not lose the birch bark but you do still lose the essence of bark (and have to make another)
                                      • Brewing: Made it so you dont lose your "wort" when failing a roll at beer brewing
                                      • Enchanting: Made it so you dont lose your leather bag when failing a roll at making elemental bags
                                      • Enchanting: Made it so you dont lose your weapon when failing a roll to add elemental enchantment to it
                                      • Carpentry: made it so you get back 1/2 of your metal ingots when failing to add metal to wooden weapons. You still get 1 mangled metal piece back as well.
                                      • Carpentry: made it so you dont lose your arrowheads or elemental bags when failing at making arrows/bolts; you still lose shafts and feathers
                                      • Carpentry: made it so you dont lose your bow cams when failing at making compound bows
                                      • Carpentry: made it so you dont lose all your ingredients when failing at making druid staves (you still lose some, but not the 'rare' items like elk antlers)
                                      • Enchanting: maybe enchanting shields and wizard staves will work now? IDK!
                                      • Enchanting: made it so you dont lose your enchanted gems or enchanted metals or rare bounty items when failing rolls. You still lose basic stuff and elemental bags.
                                      • Tinkering: made it so you dont lose your molds when failing at making items
                                      • Tinkering: made it so you dont lose your molds or leather bags when failing at making items
                                      • Tinkering: made it so you dont lose your elemental bags when failing at making traps
                                      • Scribing: you no longer lose your gem dust when failing to scribe scrolls
                                      • Jewelry: you no longer lose your mold or enchanted metal when failing at making jewelry. You now also receive gem dust when you fail at making jewelry.
                                      • Titanium Stuff: Made it so you dont lose your weapon or all of your enchanted metals (still can lose 1 where >1 is required) when failing a roll to add titanium coating to it
                                      • Silver Stuff: Made it so you dont lose your weapon or all of your enchanted metals (still can lose 1 where >1 is required) when failing a roll to add silver coating to it
                                      • Baking: Made it so you dont lose your oil or yeast when failing to make bread/pies; adjusted meat pie recipe just a bit
                                      • Misc: construction rocks might work now.

                                      "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                      • Prof. MisclickP
                                        Prof. Misclick
                                        last edited by

                                        Changes to Rogue class tested and working.

                                        https://nodebb.cityofarabel.com/topic/51382/rogue

                                        Barbarian Rage number confirmed working

                                        Added Weapon Specialization feat for

                                        • Maul
                                        • Short Spear
                                        • Falchion specialization issue s/b fixed
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                                        • Prof. MisclickP
                                          Prof. Misclick
                                          last edited by

                                          Professor v7062

                                          • After feedback from crafters and a review of consumables we have adjusted prices closer to their original number. We'll continue to monitor them and make adjustments as we think are needed.
                                          • Added new potions to some stores.
                                          • Attempted fix for https://nodebb.cityofarabel.com/topic/52221/character-not-receiving-xp-on-quest-turn-in/2
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                                          • PuffyP
                                            Puffy
                                            last edited by

                                            Puffy v7063.

                                            • Added spawn point to Murdered Manticore
                                            • Helmlands have been updated in regards of CARES, layout, CNR spawns and some accesses.
                                              • Forgotten Tunnels not accessible cause I just remembered that I forgot to set up the new trans.

                                            @SpiffyMeister
                                            the real bench mark for success is if you seduce a puffy pc or npc
                                            @Prof-Misclick
                                            Puffy said "Don't you trust me? Then vote yes NERD!"
                                            #scaredofstrongwomen

                                            1 Reply Last reply Reply Quote
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