Module Changes
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Please note following months of discussion with the player base and DM Team, moving forward the Animal Buff Spells (Bull's Strength, Endurance, etc) will all do a flat +4 bonus. The spell can be extended, but not maximized or empowered.
Additionally, we added a new cantrip.
Vicious Mockery
https://forums.cityofarabel.com/topic/71020/vicious-mockeryThe honest reason was so I could go through the process of adding a new spell. Now I know how to do this, so we can make more new spells if there are suggestions that can work with our scripting, and make some adjustments to a few spells (ie: we'd like to make the Trout Backstroke, Toad Leap, etc spells be a single spell that works off a radial menu for example).
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Carving Stations are now in for players who want to pursue gem crafting (which just gets gems for the current Jewelry crafting at the moment - it'll eventually move to the new system too), and wood/bone crafting.
Open to feedback on the new recipes, its also easy to add recipes to the new Black Smithing and Carving Systems. So feel free to suggest ideas.
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New Quest
Check Mate
https://coa.fandom.com/wiki/Quests -
Updated the Kobold Quest in the Haunted Halls.
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Leatherworking/Tailoring should all be live in v9140.
As with anything, feedback is welcome. Had a lot of conversations with players about what would be available in the new crafting for these and carving; but there's always room for improvement.
NOTE: That suggestions to add whips/mauls and some monk weapons were made. They'll go on the list for whips/mauls. Monk weapons, I need to get around to adding the feats for those first.
Wonderous Item crafting should be in next week and I'm really hoping to get basic alchemy done by the afterweek.