City of Arabel
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Register
    • Login

    Module Changes

    Scheduled Pinned Locked Moved Announcements
    438 Posts 11 Posters 330.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Mr.MolochM
      Mr.Moloch @Mr.Moloch
      last edited by

      With more new players coming and more players probably exploring out new concepts, did some updates to a few of the introduction quests that we've not gotten to yet.

      Saphrophyte Infestation and Experimental Chambers, two introductory quests that were in Moonsea Ride: Slyndyke were moved to just be a little closer, and are now in Arabel, Outskirts: Moonsea Ride. Saphrophyte Infestation is the first part of a two part quest, but we're still fleshing out some of the connections and more work will come down the road.

      Experimental Chambers was always designed to help set up conjurors with some books to get access to the unique summons, but tended to spawn too many books and didn't give access to some of the themes we've made available to sorcerers. So now there is a better variety but less odds of them spawning multiple copies.

      Graveyard Ops in Bospir was also readjusted, it ties more into the module's lore now. The quest is also designed to give necromancers a chance to find a little necromantic gear early on.

      v8994

      In the future, there are two simple rules to remember:

      NO SPITTING.

      DO NOT CROSS MISTER MOLOCH.

      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

      1 Reply Last reply Reply Quote
      • ZoolZ
        Zool
        last edited by Zool

        v8997

        Player run stores can now only hold 175 items total (Thsi is item OBJECTS) stacks don't count here, you can have 175 stacks of 200 shurikens, it's still 175 items)

        This is to curb huge server wide lag spikes with stores that have too many items in them.

        IF your store has more than this, you can still take the items out that are over hte limit.

        Anything over the limit wont show up when the store is being browsed by customers (and the order is... unknown)

        There is only one store that hits the limit currently though.

        So just take items out if it's over the limit, until it isn't.

        > !!!MOLES for the MOLE GOD!!!

        1 Reply Last reply Reply Quote
        • INOWANNAI
          INOWANNA
          last edited by INOWANNA

          v9000

          Arbitrarily named Crafting System [AnCS] is live!
          Blacksmithing benches and merchants have been replaced with the new crafting system.
          How to craft

          It's VERY simple to use.
          Happy Crafting!


          v9001
          Virgo the Monster Chef added into the Gilded Venture in v9000 but the prices were wrong
          So now I fixed it in v9001 (hopefully)
          Virgo's store won't have the fancy food until then.

          But more importantly I get to say

          It's OVER NINE THOUSAAAAAAAAND!

          Mr.MolochM 1 Reply Last reply Reply Quote
          • Mr.MolochM
            Mr.Moloch @INOWANNA
            last edited by

            Updated two more of our Introduction Quests: Sticky Situation and East Arabel Farmlands with new loot, updated monster spawns.
            https://coa.fandom.com/wiki/Quests (Would love some help getting quest giver names into this chart.)

            Balanced our Spider and Slime ooze summons out a little.
            https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=251118543#gid=251118543

            In the future, there are two simple rules to remember:

            NO SPITTING.

            DO NOT CROSS MISTER MOLOCH.

            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

            Mr.MolochM 1 Reply Last reply Reply Quote
            • Mr.MolochM
              Mr.Moloch @Mr.Moloch
              last edited by Mr.Moloch

              Foreboding Ruins Quest Revised
              https://coa.fandom.com/wiki/Quests

              Did a revision to the Foreboding Ruins quest in Deadwell. Please let me know if anything odd happens, there are a few resized monsters that may be the wrong size still. I don't have time to test that before I go out for the night.
              There's also a new skeleton called Skeleton, Drudge. It has some cool features, but let me know if it doesn't seem to work. You'll realize what the feature is probably quickly.

              Leave feedback here on this, or any quest.
              https://forums.cityofarabel.com/category/593/quest-feedback

              In the future, there are two simple rules to remember:

              NO SPITTING.

              DO NOT CROSS MISTER MOLOCH.

              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

              Mr.MolochM 1 Reply Last reply Reply Quote
              • Mr.MolochM
                Mr.Moloch @Mr.Moloch
                last edited by

                New Quest has gone in.

                Drow Assassination (House Melurden)
                https://coa.fandom.com/wiki/Quests

                In the future, there are two simple rules to remember:

                NO SPITTING.

                DO NOT CROSS MISTER MOLOCH.

                https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                Mr.MolochM 1 Reply Last reply Reply Quote
                • Mr.MolochM
                  Mr.Moloch @Mr.Moloch
                  last edited by

                  v9026

                  Adjusted the cost of brewing potions, this means almost all potions are now aligned to be cheaper than store- bought (hopefully, please let us know about inconsistencies or things that look too good to be true).

                  However, potions should cost and be brewed for the amounts shown in this chart basically:

                  7489bc1c-50bd-43d1-b564-ddab35fb3f12-image.png

                  In the future, there are two simple rules to remember:

                  NO SPITTING.

                  DO NOT CROSS MISTER MOLOCH.

                  https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                  Mr.MolochM 1 Reply Last reply Reply Quote
                  • Mr.MolochM
                    Mr.Moloch @Mr.Moloch
                    last edited by

                    @Mr-Moloch 9039v will bring a revision to the Mountain Climb quest located on the Dragon Trail; this quest was changed to provide more lore and background to the game world, but also was a reward for one of the players who saved the Primordial in the last metaplot for the server. Each player whose characters sacrificed themselves to save the the Primordial were given a chance to 'reshape' part of the game world, this is the first such of the four projects I've gotten to.

                    In the future, there are two simple rules to remember:

                    NO SPITTING.

                    DO NOT CROSS MISTER MOLOCH.

                    https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                    Mr.MolochM 1 Reply Last reply Reply Quote
                    • Mr.MolochM
                      Mr.Moloch @Mr.Moloch
                      last edited by

                      v9040

                      Cure Serious Wound Wands found in the module (not those that are crafted by players) will now have 10 charges.

                      Healing Kits will also all now have ten charges.

                      This is part of on-going balance changes we began last year that started with players getting maximum HP, monsters getting adjusted to be more in balance with 3.0 D&D rules, changes to crafted gear (that are on-going), and class changes and improvements (also on-going).

                      This part of the process was to make these wands more something players carry for combat, rather than just common tools to heal between each combat. We want to get to a place where players portraying healing clerics feel useful, wands are a resources to manage during combats, and healing kits exist to patch you up between combats.

                      There's some discussion of making these wands only used by divine casters in the future as well, no decisions have been reached.

                      The DM Team is, as always, open to feedback on all these changes.

                      In the future, there are two simple rules to remember:

                      NO SPITTING.

                      DO NOT CROSS MISTER MOLOCH.

                      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                      Mr.MolochM 1 Reply Last reply Reply Quote
                      • Mr.MolochM
                        Mr.Moloch @Mr.Moloch
                        last edited by

                        A new quest is in the module in the Molten Labyrinth of the Underdark. This was the last of the three new quests we wanted to release in January for the Underdark plot and story; all these quests do tie directly into the storyline that is developing.

                        Additionally, adjustments have gone in for all wand crafting prices that should better align our wands to the costs of brewing potions/scrolls and the costs of buying them in shops.

                        We want crafted goods cheaper than you get from stores.

                        But please let us know of any prices that seem too off, particularly, we're concerned about the costs of crafting low level wands of high level spells being too cheap or powerful.

                        In the future, there are two simple rules to remember:

                        NO SPITTING.

                        DO NOT CROSS MISTER MOLOCH.

                        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                        1 Reply Last reply Reply Quote
                        • 1
                        • 2
                        • 12
                        • 13
                        • 14
                        • 15
                        • 16
                        • 21
                        • 22
                        • 14 / 22
                        • First post
                          Last post