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    Module Changes

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    • Mr.MolochM
      Mr.Moloch @Mr.Moloch
      last edited by

      We finally got around to a Hullack Forest redesign; the original area, players said was hard to navigate, difficult to see foes, and just very large without much really in any of the areas. So its all one area now (big still) but one area. There's still polishing to come with the area, little things like plantable trees and garden spots are not in yet but will come along down the road.

      The yaun-ti quest in there has been revised and updated. The Storm no longer affects this part of the Hullack but you can reach an edge where its clear the Storm has and always did blow so dangerously no one goes beyond that point. Just play it like its always been this way, the Storm originally wasn't suppose to affect the entire Hullack because we always planned to use this as an excuse to revise it.

      As always open to suggestions and ideas to make this area even more fun to explore.

      In the future, there are two simple rules to remember:

      NO SPITTING.

      DO NOT CROSS MISTER MOLOCH.

      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

      1 Reply Last reply Reply Quote
      • ZoolZ
        Zool
        last edited by Zool

        V8951

        Tent kits now work

        Campfires and tents now do more to slow the freeezing effect of the storm.

        > !!!MOLES for the MOLE GOD!!!

        1 Reply Last reply Reply Quote
        • ZoolZ
          Zool
          last edited by

          v8952

          Made changes to how magical mushroom hallucinations/visions work.

          You can now drink alcohol to temporarily become immune to the hallucinations.

          Drinking one drink gives you 2 minutes of immunity to the hallucinations.

          This is mostly so people can

          A: talk to NPCS
          B: Rest

          > !!!MOLES for the MOLE GOD!!!

          1 Reply Last reply Reply Quote
          • ZoolZ
            Zool
            last edited by Zool

            v8958

            Allows for quickslots to be cycled using a new UI element

            f4914595-9b1d-4b68-8532-991d54f931da-image.png

            Left and right arrow cycle through quick slot sets.

            Having the L button active (yellow underline) will load as soon as you change set.
            Having it unselected, just changes the number.

            Hitting S, will save your current quick slot layout, to the currently selected numbered set for later loading.

            This can be closed using the X, or minimised using the arrow on the title bar.

            You can re-open it using your Quick slot Token (everyone gets one now - upon being granted it, it saves your current quick slots to set 1)
            79b58156-4561-450c-8788-be2a17f1b11a-image.png

            > !!!MOLES for the MOLE GOD!!!

            1 Reply Last reply Reply Quote
            • ZoolZ
              Zool
              last edited by Zool

              v8961

              You can buy spell books from the merchant in the noble district, when you own one, examining it will bring up an interface to save and load spell load outs. Each book can have 12 load outs saved in it, you can name the load outs by editting the text next to the load and save buttons, then saving.

              Books are unique, so you can have several.
              You can rename spell books in the same way you can rename bags
              Use the PC Mode Switch to target them, and type

              .rename NEWNAMEHERE

              The books are real items that can be traded or stolen, not OOC items.

              They are only useful to:

              Cleric
              Druid
              Paladin
              Ranger
              Wizard

              49fb1d4b-e013-41df-b1e1-0f52424d840a-image.png

              > !!!MOLES for the MOLE GOD!!!

              Mr.MolochM 1 Reply Last reply Reply Quote
              • Mr.MolochM
                Mr.Moloch @Zool
                last edited by

                v8969

                Minor bug fixes.

                Some testing of CNR system to add in new metals, plants, and harvestables for crafting update. Players probably won't notice anything since a lot of this is in inaccessible areas or so rare right now that the spawn odds won't show up.

                Adjusting the power of the warehouse quest encounters for the Red Wizard side; this quest was probably harder than intended based on feedback. Please update me with ideas/thoughts for this or any quest.

                In the future, there are two simple rules to remember:

                NO SPITTING.

                DO NOT CROSS MISTER MOLOCH.

                https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                Mr.MolochM 1 Reply Last reply Reply Quote
                • Mr.MolochM
                  Mr.Moloch @Mr.Moloch
                  last edited by

                  v8969 will also see changes to polymorphs.

                  These changes are almost entirely minor buffs; details are here in the green text on the last column telling you what changed with Wizard Polymorphs and Druid Polymorphs.

                  Druids
                  https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=1290161559#gid=1290161559

                  Wizard
                  https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=1900092520#gid=1900092520

                  In the future, there are two simple rules to remember:

                  NO SPITTING.

                  DO NOT CROSS MISTER MOLOCH.

                  https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                  Mr.MolochM 1 Reply Last reply Reply Quote
                  • Mr.MolochM
                    Mr.Moloch @Mr.Moloch
                    last edited by

                    v8971 will fix an exploit with the Strength Domain's Greater Bull's Strength stacking with Bull's Strength. It will also cap GBS at 7 if you're level 10 or less. This allows it to function as a free Empowered Bull's Strength, but stops the exploit allowing +12 strength by stacking these two spells in the right order.

                    Again, please always tell us about things that are clearly too good to be true. It keeps the game more fun and fair.

                    In the future, there are two simple rules to remember:

                    NO SPITTING.

                    DO NOT CROSS MISTER MOLOCH.

                    https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                    Mr.MolochM 1 Reply Last reply Reply Quote
                    • Mr.MolochM
                      Mr.Moloch @Mr.Moloch
                      last edited by

                      8971v

                      Update to Planar Binding and Lesser Planar Binding to use our custom summons instead of defaults. This should make Lesser Planar Binding better and make Planar Binding a little less extremely over-powered. These summons may still need to be adjusted, just so you're forewarned (albeit, maybe up or down, need to watch them first and see).

                      In the future, there are two simple rules to remember:

                      NO SPITTING.

                      DO NOT CROSS MISTER MOLOCH.

                      https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                      Mr.MolochM 1 Reply Last reply Reply Quote
                      • Mr.MolochM
                        Mr.Moloch @Mr.Moloch
                        last edited by

                        v8975 we're starting to update to the new blacksmithing, metal desposits for mining will start changing as you will find the new metals that will be available, we're also going to adjust where metal spawns a little so that certain areas aren't the 'best' to go mining for everything but rather you get more reward for exploring everywhere. Some metals will appear in more specific kinds of areas, ie: some metals may appear in more volcanic areas more likely.

                        These changes are intended to make it more useful and fun to explore when you're looking for resources; the goal is not to make it extremely hard to find anything (outside the fact that copper is more likely and easy to find than platinum). So if something feels way off (too easy to find, or too hard to find) please give feedback so we can adjust and tweak things.

                        In the future, there are two simple rules to remember:

                        NO SPITTING.

                        DO NOT CROSS MISTER MOLOCH.

                        https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                        1 Reply Last reply Reply Quote
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