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    Module Changes

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    • ZoolZ
      Zool
      last edited by

      As of V8908

      A new quest can be found. Somewhere.

      > !!!MOLES for the MOLE GOD!!!

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      • ZoolZ
        Zool
        last edited by

        v8914

        Epic monster announcements are now separated in discord.

        Initial Announcment:
        General
        Sending Room
        Reported Sightings

        Updates:
        Sending Room
        Reported Sightings

        > !!!MOLES for the MOLE GOD!!!

        Mr.MolochM 1 Reply Last reply Reply Quote
        • Mr.MolochM
          Mr.Moloch @Zool
          last edited by

          New Solo Quest is in the module Reeking Sewers, located in Arabel Sewers; while a solo quest, caution is advised as its risk and reward are both a little better than the usual for these.

          Rebalanced almost all our summons except the Shadows (on the to do list). Many of these were just out of whack with power-level, mostly the result of people tweaking them here and there without good controls on what was being done. So some (fire elementals) were demonstrable worse across the board than others (reptiles).

          Now the summons are all balanced against a "median" theme which is the default Animals. Summons may be 10-20% on certain categories, or have unique powers, immunities, weaknesses - but they all keep a little closer to that baseline so they're better balanced. They are not equal and some are better than others particularly in specific situations.

          We'll track everything here (this is a mess of a database for Summons so far because I was using it just for myself but do want to share all the details with players, BOLD indicates a change to the existing stats). We're open to any and all feedback on these changes.

          https://docs.google.com/spreadsheets/d/125ZF5I6AnODH0qQBB3VIvflQwXH36C4bE1RAVXkEHlg/edit?gid=251118543#gid=251118543

          In the future, there are two simple rules to remember:

          NO SPITTING.

          DO NOT CROSS MISTER MOLOCH.

          https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

          Mr.MolochM 1 Reply Last reply Reply Quote
          • Mr.MolochM
            Mr.Moloch @Mr.Moloch
            last edited by

            If you wander the module, you may discover some druid glades are available.

            These glades work on the prestige system, so as you empower them, you will see definite results as they grow due to your care and attention. While druids and rangers will likely have the most to do with these glades, there are some things available for other classes as well - particularly if you're inclined to nature.

            They may be a little buggy; I have certainly never tried to use our prestige system quite this way. Especially the Seelie/Unseelie Glade. If something seems very off, let me know via a Bug Report asap. :) Otherwise, enjoy! I'm already off on the next fun project.

            In the future, there are two simple rules to remember:

            NO SPITTING.

            DO NOT CROSS MISTER MOLOCH.

            https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

            Mr.MolochM 1 Reply Last reply Reply Quote
            • Mr.MolochM
              Mr.Moloch @Mr.Moloch
              last edited by Mr.Moloch

              Wyvernwater Underwater Updates

              There's more to explore in the Wyvernwater: Underwater Area now, the sea elf village has gotten an update and now there are two quests in the area you can go through. The first is an updated version of the Sirene's Sister with improved loot and enemy varieties. The second is a brand new quest for you all to do.

              You can now swim from Immersea to the Deep Dives, with more hidden treasures to find along the way and new threats to encounter. Some of the goal here was to turn the sea elf village into a local hub for underwater adventures and exploration.

              Expect some other minor changes and additions over the course of the next week to these areas; but this is going to be the bigger stuff. We're open to any feedback to help improve these, or any other areas in the module designed for exploration and adventure.

              1edde80e-b348-4d80-89b5-9c04edfbf0da-image.png

              In the future, there are two simple rules to remember:

              NO SPITTING.

              DO NOT CROSS MISTER MOLOCH.

              https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

              Mr.MolochM 1 Reply Last reply Reply Quote
              • Mr.MolochM
                Mr.Moloch @Mr.Moloch
                last edited by Mr.Moloch

                8942v

                Did revisions to the Hateful Child; improved variety of spawns, adjusting the quest to have many mobs of undead like its had - but balancing those encounters to be hard rather than a set of overwhelming waves of undead.

                There is now more variety of enemies, a map that is easier to navigate and view, and a more interesting final encounter with a buffed up boss who doesn't go down before the entire party even realizes he's there fighting.

                Iron Golem Poison has killed a lot of people via lack of knowing how it works; now when you fail your first saving throw you should get a floating text over your head warning you that you've been coated in a toxic poison that will kill you if you do not take action quickly.

                Fixed a bunch of bugs, many of them in the druid glades. These should be working as intended now with a few more things showing up as prestige rises for them.

                In the future, there are two simple rules to remember:

                NO SPITTING.

                DO NOT CROSS MISTER MOLOCH.

                https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                Mr.MolochM 1 Reply Last reply Reply Quote
                • Mr.MolochM
                  Mr.Moloch @Mr.Moloch
                  last edited by

                  We finally got around to a Hullack Forest redesign; the original area, players said was hard to navigate, difficult to see foes, and just very large without much really in any of the areas. So its all one area now (big still) but one area. There's still polishing to come with the area, little things like plantable trees and garden spots are not in yet but will come along down the road.

                  The yaun-ti quest in there has been revised and updated. The Storm no longer affects this part of the Hullack but you can reach an edge where its clear the Storm has and always did blow so dangerously no one goes beyond that point. Just play it like its always been this way, the Storm originally wasn't suppose to affect the entire Hullack because we always planned to use this as an excuse to revise it.

                  As always open to suggestions and ideas to make this area even more fun to explore.

                  In the future, there are two simple rules to remember:

                  NO SPITTING.

                  DO NOT CROSS MISTER MOLOCH.

                  https://youtu.be/dQw4w9WgXcQ?si=uHdfqTMS7FMTWREf

                  1 Reply Last reply Reply Quote
                  • ZoolZ
                    Zool
                    last edited by Zool

                    V8951

                    Tent kits now work

                    Campfires and tents now do more to slow the freeezing effect of the storm.

                    > !!!MOLES for the MOLE GOD!!!

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                    • ZoolZ
                      Zool
                      last edited by

                      v8952

                      Made changes to how magical mushroom hallucinations/visions work.

                      You can now drink alcohol to temporarily become immune to the hallucinations.

                      Drinking one drink gives you 2 minutes of immunity to the hallucinations.

                      This is mostly so people can

                      A: talk to NPCS
                      B: Rest

                      > !!!MOLES for the MOLE GOD!!!

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                      • ZoolZ
                        Zool
                        last edited by Zool

                        v8958

                        Allows for quickslots to be cycled using a new UI element

                        f4914595-9b1d-4b68-8532-991d54f931da-image.png

                        Left and right arrow cycle through quick slot sets.

                        Having the L button active (yellow underline) will load as soon as you change set.
                        Having it unselected, just changes the number.

                        Hitting S, will save your current quick slot layout, to the currently selected numbered set for later loading.

                        This can be closed using the X, or minimised using the arrow on the title bar.

                        You can re-open it using your Quick slot Token (everyone gets one now - upon being granted it, it saves your current quick slots to set 1)
                        79b58156-4561-450c-8788-be2a17f1b11a-image.png

                        > !!!MOLES for the MOLE GOD!!!

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                        • ZoolZ
                          Zool
                          last edited by Zool

                          v8961

                          You can buy spell books from the merchant in the noble district, when you own one, examining it will bring up an interface to save and load spell load outs. Each book can have 12 load outs saved in it, you can name the load outs by editting the text next to the load and save buttons, then saving.

                          Books are unique, so you can have several.
                          You can rename spell books in the same way you can rename bags
                          Use the PC Mode Switch to target them, and type

                          .rename NEWNAMEHERE

                          The books are real items that can be traded or stolen, not OOC items.

                          They are only useful to:

                          Cleric
                          Druid
                          Paladin
                          Ranger
                          Wizard

                          49fb1d4b-e013-41df-b1e1-0f52424d840a-image.png

                          > !!!MOLES for the MOLE GOD!!!

                          1 Reply Last reply Reply Quote
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