Module Changes
-
Version 8618:
Changelog:
Bug Fixes:
- https://nodebb.cityofarabel.com/topic/66506/druid-bugs
- https://nodebb.cityofarabel.com/topic/66585/undead-dropping-bounties
- https://nodebb.cityofarabel.com/topic/66566/protection-from-evil
New Feats:
Introducing 5 new feats:
- Action Surge
- Second Wind
- Practiced Spellcaster
- Arcane Armor Training
- Arcane Armor Mastery
Major props to both @Voss_ and @TheMinionOfArabel for their help with these!
As always please report any issues/explots with the new feats!
-
8621
- Falcon's Rest: changed load screen from random to one of castle interior
- House of Ash Specialty Shop open to the public. This is a trial run for other factions to offer items to the public.
- https://nodebb.cityofarabel.com/topic/66616/remove-this-arch-in-the-lizardfolk-quest
- https://nodebb.cityofarabel.com/topic/66579/lana-wetton-quest-giver-broken-bottle-shop/10
- https://nodebb.cityofarabel.com/topic/56231/putrid-meadow-tower
- https://nodebb.cityofarabel.com/topic/66646/gorgon-calf-double-drop
- https://nodebb.cityofarabel.com/topic/66650/quest-courier
- https://nodebb.cityofarabel.com/topic/66652/zqa-eastern-marches-abyssal-woods
- https://nodebb.cityofarabel.com/topic/66701/no-treasure-in-starwater-bandits
- https://nodebb.cityofarabel.com/topic/66630/ant-eye-lens-not-doing-anything
- https://nodebb.cityofarabel.com/topic/66647/zqa-stormhorns-tbhe-frozen-throne
- https://nodebb.cityofarabel.com/topic/66634/wrath-of-a-hateful-child
- https://nodebb.cityofarabel.com/topic/66606/talisman-of-malar
- https://nodebb.cityofarabel.com/topic/66675/rat-summoning-theme/2
- https://nodebb.cityofarabel.com/topic/66645/reduce-the-cost-of-medical-herbs
- https://nodebb.cityofarabel.com/topic/66485/broken-c25-climb-check/3
- https://nodebb.cityofarabel.com/topic/66706/zqa-haunted-halls-owlbear-lair
-
Version 8622:
Changelog:
Bug Fixes:
- https://nodebb.cityofarabel.com/topic/66677/practiced-spellcaster-not-applying-to-flame-weapon
- https://nodebb.cityofarabel.com/topic/66392/guardians-still-stealing-ores
Suggestions Implemented:
Other Changes:
- Added a Donation Chest to Irondrake along with a new NPC
-
Version 8624 - Changelog:
Bug Fixes:
- https://nodebb.cityofarabel.com/topic/66693/alter-weather-bugs
- https://nodebb.cityofarabel.com/topic/66422/darkfire-in-game-spell-description
- https://nodebb.cityofarabel.com/topic/66285/greater-magic-weapon-spell-description
- https://nodebb.cityofarabel.com/topic/66286/magic-vestment-spell-description
- https://nodebb.cityofarabel.com/topic/66287/animate-dead-spell-description
- https://nodebb.cityofarabel.com/topic/66691/practiced-spell-caster-not-working-for-cleric-buff-spells
Spell Changes
Aura of Shadows Modified:
Spell will now do as follows:
+1d4 cold damage and 10% cold immunity, for 5 rounds/level SF Necromancy: +1d4 negative damage and 15% negative immunity, for 1turn/level GSF Necromancy: +1d6 negative damage and 20% negative immunity, for 2turns/level
Impede Modified:
Spell will now do as follows:
Default: Target must make a Will save or be slowed for 1 round/2 levels GSF Enchantment: Target must make a Will save or be immobilized for 1 round/2 levels; if save successful target makes a Fort save or be slowed for same duration
Shield and Mage Armor Modified:
Corrected an oversight that allowed players to enjoy SF and GSF feat bonuses when the spell was cast from items. Should no longer be possible.
**If you come across more such cases please report them
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Version 8628 Changelog:
Asset Changes:
-
Added new Mountain Goat Appearances
-
Fixed broken Hippogriff Appearance
-
Added new portraits to support our new Mountain Goat creatures
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Added new tileset files, which might fix our Hullack issues
Domain Changes:
Undead Domain was reported as too good to be true(With the Create Greater Undead spell) and was rebalanced as a result(Updated also on the relevant forum section):
Access to spells: Mage Armor (1). Animate Dead (2). Negative Energy Burst (3). Fear (4).
DM Tools Related Work:
- Improved the DM Damage tool for ease of use so they can dish out more damage with relative ease, in cool new ways
- Deprecated some physical DM tools as well as dot commands
-
-
v8629
- https://nodebb.cityofarabel.com/topic/62306/help-sytem-journal-entry attempt at fixing the
.help
journal entries - https://nodebb.cityofarabel.com/topic/66814/high-road-quest-giver-grumbling-dwarven-goblin-hunter set him to immortal, gave him a dwarf voiceset (he had aribeth's voice lol)
- adusted CARES triggers for Firefall Vale map. put the castle back on the map too
- https://nodebb.cityofarabel.com/topic/66798/headless-gnome
- https://nodebb.cityofarabel.com/topic/66790/hullack-forest-mysterious-glade
- https://nodebb.cityofarabel.com/topic/66779/dulbir-s-shop-bug
- https://nodebb.cityofarabel.com/topic/66778/amulet-of-collinwood-no-charges
- https://nodebb.cityofarabel.com/topic/66772/ironwood-seeds-wildwalker-pp
- https://nodebb.cityofarabel.com/topic/66743/bug-in-tessaril-s-tower
- https://nodebb.cityofarabel.com/topic/66765/torchbearer-lantern-no-charges
- https://nodebb.cityofarabel.com/topic/66766/ranger-shop-stalker-s-leather-charge-issue
- adjustments to the scripts for the thaumaturgic shards in the Hullack
- https://nodebb.cityofarabel.com/topic/51826/quest-silence-of-the-lambs-no-interior-spawns/5
- edits to all the undead animals
- https://nodebb.cityofarabel.com/topic/66819/murdered-manticore-basement
- https://nodebb.cityofarabel.com/topic/66723/high-crimmond-area-has-unreachable-places added a climb check
- https://nodebb.cityofarabel.com/topic/66820/bronze-insect
- https://nodebb.cityofarabel.com/topic/62306/help-sytem-journal-entry attempt at fixing the
-
8631
- New loot available on Hillmarch Ogres and Goblin Valley quests
- New Lore available in game connected to current plots
- removed wyvernwater map pieces from loot chests in wyvernwater areas now that the puzzle has been solved
- https://nodebb.cityofarabel.com/topic/66827/crafting-issue-mahogany-quarterstaff fixed
-
8634-8635
- removed access to Grey Oaks in King's Forest, Mouth o'Gargoyles area (leftover area from sigils hunt)
- https://nodebb.cityofarabel.com/topic/66894/sirine-s-sister-undisarmable-mob
- added Santa & some holiday/seasonal decorations
- added a second merchant stall in the alleys
- updated poisons available in shops and via crafting to new appearances
- edited (lowered) the cost of some poisons via alchemy to reflect the new shop prices
- https://nodebb.cityofarabel.com/topic/66911/transition-missing - edited the dhedluk map to accommodate this link because it should exist
- new loot added to: halfhap quest, troll bog quest, hullack bandits quest
- https://nodebb.cityofarabel.com/topic/66896/remove-reagent-cost-for-polishing-oil/3
-
8636
fixed issues with new poison appearances
8637
- https://nodebb.cityofarabel.com/topic/55705/helmsland-elementals-needs-more-loot added loot
- added a few loot items in the knightswood quest
- https://nodebb.cityofarabel.com/topic/66771/haunted-halls-kobold-quest
- https://nodebb.cityofarabel.com/topic/66363/slumdog-remove-sneak-attack
- https://nodebb.cityofarabel.com/topic/66804/frigid-cavern added correct ondeath script. also added some loot items
- https://nodebb.cityofarabel.com/topic/65985/ancient-watchtower/8
- Sick Black Bear - adjusted stats to represent it being "sick"
- https://nodebb.cityofarabel.com/topic/66763/broken-bottle-shack
- https://nodebb.cityofarabel.com/topic/64717/downtown-quest-does-not-scale/5
- https://nodebb.cityofarabel.com/topic/66783/slumlord
- https://nodebb.cityofarabel.com/topic/66283/precept-quest added new willowisp varieties. also most of the encounters were set to "easy". I set them to "normal". this should pull more variety.
- https://nodebb.cityofarabel.com/topic/66471/owl-bear-lair/2
- https://nodebb.cityofarabel.com/topic/56167/redwood-undead-
- https://nodebb.cityofarabel.com/topic/65157/the-angry-bone-r-tribe/12 increased end gp payout from 400 to 600
-
8638
- updated the treasure maps in the chest that it pulls from when you get a 'furled up map' to the new map descriptions - might be easier for you to find stuff. thanks to @TheMinionOfArabel for help with descriptions
- https://nodebb.cityofarabel.com/topic/66963/bogstone-amulet
- https://nodebb.cityofarabel.com/topic/66958/swim-suit-properties-missing/3
- https://nodebb.cityofarabel.com/topic/66957/summoned-alligator
- https://nodebb.cityofarabel.com/topic/66953/wyverns-on-hullack-passage-quest-not-in-harvest-system
- https://nodebb.cityofarabel.com/topic/66946/quest-warm-waterfall/2
-
8639
- https://nodebb.cityofarabel.com/topic/66986/copper-scale-mail-bug
- fixed an issue with one of the librarian's reference books found in shamrock garden
- edited lowbie quest loot tables to identify items (only on 4-6 quests)
- https://nodebb.cityofarabel.com/topic/66983/copper-crafting lowered copper rivets cost from 15 to 7
- https://nodebb.cityofarabel.com/topic/66997/oak-shields-cost
- added some debug code to sort out this bug https://nodebb.cityofarabel.com/topic/66951/bospir-special-prestige-shop-requires-collinswood-prestige-points
- https://nodebb.cityofarabel.com/topic/66971/underground-lower-passage-xp-placeable-trapped
-
Version 8644 Changelog:
Fixes:
- https://nodebb.cityofarabel.com/topic/67044/traps-on-tessaril-s-tower
- This fix is not just for the Tessaril Tower quest but should encompass the entire server. This means you will start seeing proper thematic traps and not Spike traps everywhere
- Various exploits fixed
- https://nodebb.cityofarabel.com/topic/67036/kings-queens-abyss
- https://nodebb.cityofarabel.com/topic/67044/traps-on-tessaril-s-tower
-
Sorry, havent posted my stuff in a while:
8640
- Attempted fix of wraith rage https://nodebb.cityofarabel.com/topic/61098/wraith-rage. Now that I know the fix worked, I can adjust what it spawns
8642
- removed some mysteriously appearing triggers in the HoA
- adjustements to the
Frigid Cave
quest after feedback from players and watching them run it a couple times- fixed polar bears - had wrong set of scripts so they werent being skinned properly
- boosted the stats of the Frigid Cave yeti boss
- made variants of yetis since they werent spawning in the Frigid Cave quest due to high CR
- maybe fixed the frigid cavern not doing cold damage over time
- https://nodebb.cityofarabel.com/topic/67016/bronze-vs-copper-boots-same-stats
- some adjustments to radiance/motes. this will affect both
Tessaril's Tower
and the GoldfeatherHaunted Ruins
quests. Hopefully, they will both be better now. Feedback please.
8643
- fixed an issue/exploit with the arabel farms (insects) quest
- set some of the flora waypoints on the Wyvernwater isles to
TREE
so players can get twigs for campfires - started working on a new quest for Shadowmire Isle
-
8645
- https://nodebb.cityofarabel.com/topic/67035/some-wood-recipe-errors/ not sure about the club but fixed the staff
- https://nodebb.cityofarabel.com/topic/67038/dwarven-knot-cloak-missing-charges
- finalized the Wraith Rage creatures. it should scale now for barb level
- https://nodebb.cityofarabel.com/topic/66843/ more places to get loot and new/different loot added
- https://nodebb.cityofarabel.com/topic/67031/banded-ice-dwarf-mail
-
V8649 Change Log:
Trinity System Related Work:
Continued work on a new feature called Unbound Nodes. These will mimic the logic we have for Wild Flora(Not plantable ones) which can then be added to various quests or DM events(If needed).
Death System Related Changes:
We have tweaked the XP penalties, lowering them from their current level. The changes are as follows:
- Respawn XP Penalty reduced from 25% to 20%
- Raise Dead XP Penalty(Via PC/NPC Priest or Scroll) reduced from 15% to 10%
- Resurrection XP Penalty(Via NPC or Scroll) reduced from 10% to 5%
-
8650
apparently i forgot to actually upload v8648 so ... made all those changes again
- adjusted traps in > Redwoods: Cursed Outpost
- https://nodebb.cityofarabel.com/topic/67058/fungal-ruins-quest
- https://nodebb.cityofarabel.com/topic/67054/white-lion-on-old-cnr-instead-of-trinity
- https://nodebb.cityofarabel.com/topic/67021/herb-collector-quest
- edits to gilded boots recipe & added gilded helm recipe
- https://nodebb.cityofarabel.com/topic/66251/some-issues-crafting-gilded-armors
- put Santa back into storage (finally)
- https://nodebb.cityofarabel.com/topic/67065/hag-s-heart-on-sirine-quest
- https://nodebb.cityofarabel.com/topic/67075/dana-s-house
- https://nodebb.cityofarabel.com/topic/67070/quests-that-need-traps-to-be-reviewed/6
8651-8655
Strife magic
8656
- https://nodebb.cityofarabel.com/topic/67076/spirit-warded-amulet-at-hoa-store/4
- Worked on a new set of quests
8657
- House of Ash shop adjustments https://nodebb.cityofarabel.com/topic/67064/shops-help-needed/13
- https://nodebb.cityofarabel.com/topic/67070/quests-that-need-traps-to-be-reviewed/7
- Bandit Camp quest in Hullack forest
- imported Moloch's updated bandit areas
- changed out bioware default wolves & spider for coa creatures
- Barrenstone quest
- several traps in the barrenstone quest did not have a type variable set so they were all defaulting to spike. changed them to other stuff for variety
8658
- https://nodebb.cityofarabel.com/topic/67130/pfe-doesn-t-work-against-mountain-orcs/4
- https://nodebb.cityofarabel.com/topic/67148/crafting-bug-wooden-stakes
- https://nodebb.cityofarabel.com/topic/67149/crafting-bug-oak-quarterstaff
- https://nodebb.cityofarabel.com/topic/67069/poison-gas-traps-on-hillmarch-ogres-quest adjusted some of the gas traps
- more work on a new set of quests
-
8559-8661
Strife magic
8662-8663
Deth magic
8664
- https://nodebb.cityofarabel.com/topic/67215/mystical-artifact-unreachable
- https://nodebb.cityofarabel.com/topic/67216/snaking-tunnel-blocked-passage
- https://nodebb.cityofarabel.com/topic/67214/secret-door-canyon-of-the-scourge
- https://nodebb.cityofarabel.com/topic/67231/knightswood-quest
- https://nodebb.cityofarabel.com/topic/67148/crafting-bug-wooden-stakes
- https://nodebb.cityofarabel.com/topic/67182/inaccessible-poi-in-firefall-vale
8665-8666
Strife magic
8667
- updates to tilverton
- updates to king's plaza
- https://nodebb.cityofarabel.com/topic/67287/hillmarch-ogre-warlord/7
- https://nodebb.cityofarabel.com/topic/67288/non-existent-lvl-5-plant-summon
- new monsters added ... go find them :)
8668
- another attempt at fixing plant summon v - tested in game, fix worked
- Edited all the trap waypoints on Clean Up Crew/Necro Gobbos
- edited all the trap waypoints in Pride of Arabel quest
- https://nodebb.cityofarabel.com/topic/67312/alicia-glimmerstroke-isn-t-evil
- https://nodebb.cityofarabel.com/topic/67181/discrepancy-on-forum-for-air-genasi
- Fixes to some gem/ore nodes in the stonelands
- more updates to king's plaza
-
V8670 Changelog:
General Changes:
- Infra changes support in code
- New NUI Assets added for future work
- New Placeables introduced for Builders' courtesy of @Zool
Trinity Related Changes:
Infra work to support Unbound Nodes is now completed and moving into QA stage.
What are Unbound Nodes?
Currently all our Resource Nodes(Ore, Stone, Crystals and Soil) are persistent in the DB and are spread across several regions. The Unbound nodes are not persistent and going to be utilized in quest areas.
What does it mean?
It means that we will now be able to set said resource nodes(Like Wild flora) to spawn in relevant quest areas based on quest difficulty mapping. This means some of the more rare materials will have a chance to spawn in hard quests, etc.
-
8683
Some NPC updates in King's Plaza
https://forums.cityofarabel.com/topic/67376/ritual-dagger-blood-vials/3
Edits to traps on these questsOld Tomb
Bospir Forgotten Graveyard
Deadwell Blistering Ruins
Precept Quest
Abyssal WoodsVisual edits to
Calantar's Way: Blisterfoot
Tilverton
High Road Stonefliffs
Arabel Library
Outskirts: Moonsea Ride