Module Changes
-
v8969 will also see changes to polymorphs.
These changes are almost entirely minor buffs; details are here in the green text on the last column telling you what changed with Wizard Polymorphs and Druid Polymorphs.
-
v8971 will fix an exploit with the Strength Domain's Greater Bull's Strength stacking with Bull's Strength. It will also cap GBS at 7 if you're level 10 or less. This allows it to function as a free Empowered Bull's Strength, but stops the exploit allowing +12 strength by stacking these two spells in the right order.
Again, please always tell us about things that are clearly too good to be true. It keeps the game more fun and fair.
-
8971v
Update to Planar Binding and Lesser Planar Binding to use our custom summons instead of defaults. This should make Lesser Planar Binding better and make Planar Binding a little less extremely over-powered. These summons may still need to be adjusted, just so you're forewarned (albeit, maybe up or down, need to watch them first and see).
-
v8975 we're starting to update to the new blacksmithing, metal desposits for mining will start changing as you will find the new metals that will be available, we're also going to adjust where metal spawns a little so that certain areas aren't the 'best' to go mining for everything but rather you get more reward for exploring everywhere. Some metals will appear in more specific kinds of areas, ie: some metals may appear in more volcanic areas more likely.
These changes are intended to make it more useful and fun to explore when you're looking for resources; the goal is not to make it extremely hard to find anything (outside the fact that copper is more likely and easy to find than platinum). So if something feels way off (too easy to find, or too hard to find) please give feedback so we can adjust and tweak things.
-
v8976
Small bug fixes.
https://forums.cityofarabel.com/topic/69963/sea-elf-village-inn
https://forums.cityofarabel.com/topic/69964/keen-edge-sorcerer
https://forums.cityofarabel.com/topic/69961/warm-waterfall-missing-variableFixes to some of our existing insect monsters to align their stats to 3.0 rules better.
Greater Sleep didn't really stack compared to Sleep since GSF and SF made it better, so applied the same benefits to Greater Sleep as follows Sleeps 4d4 HD of creatures in AoE (lowest HD first to 12 HD max per creature; Will save negates) for 1 round/level, SF increases 4d4 HD roll by 25%, GSF removes max HD of creature that can be effected and increases 4d4 HD roll by 50%
All drakes should now drop Drake Scale a 5 PP items, Hook Horrors should now all drop claws -- you have to skin all these though.