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    Module Changes

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    • ZoolZ
      Zool
      last edited by Zool

      v7533

      * Find Traps: Range changed to 15 - No longer disarms traps;
                SF Divination range is 30;
                GSF Divination range is 30, shows found traps to the party.
      

      > !!!MOLES for the MOLE GOD!!!

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      • ZoolZ
        Zool
        last edited by

        V7544

        Barbarian CUSTOM rages now not useable in heavy armour.

        Default rage still allowed, however, that is a temporary stop gap. the original intention was, no raging in heavy armour, which will be implemented some time in the near(ish) future. This is because there may be some characters who weren't aware (though it does say on the forums) that this was the intention - because the scripting allowed it.

        Also, made some modifications to the tying rope script, after I got a load of complaints about how sucky it is because some DM set people on missions to capture creatures or something.

        It should now be a bit less of a faff to capture something. They roll a d10 to see if they try to escape now, on a 1, they try to escape, so much less of that.

        Also, when they are free of the rope, they will fall down for a couple of rounds, giving you chance to get a head start on kicking their butt again (or to leave them where they are)

        > !!!MOLES for the MOLE GOD!!!

        1 Reply Last reply Reply Quote
        • ZoolZ
          Zool
          last edited by

          V7572

          Added new cooking ingredient merchant in Arabel Historic District, next to all the cooking tables, so you don't have to run back and forth to get salt and stuff. Halfling, near all the stuff, can't miss him.

          > !!!MOLES for the MOLE GOD!!!

          1 Reply Last reply Reply Quote
          • ZoolZ
            Zool
            last edited by

            Quarter staff and Shuriken now count as Monk Weapons, in the same way that Kamas so.

            > !!!MOLES for the MOLE GOD!!!

            PuffyP 1 Reply Last reply Reply Quote
            • PuffyP
              Puffy @Zool
              last edited by

              v7582

              The Historic District, Faceless Inn, Alleyways, Smuggler Route, and a few minor areas have been updated to reflect recent changes IG.

              @SpiffyMeister
              the real bench mark for success is if you seduce a puffy pc or npc
              @Prof-Misclick
              Puffy said "Don't you trust me? Then vote yes NERD!"
              #scaredofstrongwomen

              PuffyP 1 Reply Last reply Reply Quote
              • PuffyP
                Puffy @Puffy
                last edited by

                v7586 City walk quest unavailable due to closure of the Greywatch

                @SpiffyMeister
                the real bench mark for success is if you seduce a puffy pc or npc
                @Prof-Misclick
                Puffy said "Don't you trust me? Then vote yes NERD!"
                #scaredofstrongwomen

                1 Reply Last reply Reply Quote
                • EchoE
                  Echo
                  last edited by Echo

                  7587

                  Bugs fixed

                  • Maybe found the issue with crafting leather pouches
                  • Non-druid members of the Wildwalkers should now be able to access 'common' groves
                  • Pinwell at the palace should have orange name associated with quest NPCs
                  • Damage from Corrupted Large Earth Elemental should work properly now
                  • Attempted fix for wolf farm invasion
                  • Unblocked pathway in underground hidden grottos
                  • Fixed the Cape of the morning lord cost
                  • Fixed Winter Wolf studded and hide armor recipes/items
                  • Adjusted chests in Goldfeather tomb quest
                  • Edits to Awana Dawn's dialogue so players know where to go get paid
                  • Added prestige variable to sharktooth amulet
                  • Adjusted crafting noed on stonebolt trail and added some climbs so you can access them

                  Changes made

                  • Added juice bottles to brewing/baking shop since juices are needed to make pies
                  • Adjusted spawn location of some monsters in Smuggling Tunnels
                  • buffed/increased the difficulty of the sewer goblin quest making it on par for a 4-9
                  • Added a submenu to the Enchanting Altar so people can disenchant gems - might work?
                  • Fixed a trap in the Haunted Halls that kept firing
                  • Added a few resting places in the Haunted Halls to encourage further exploration
                  • Adjusted the auto-lock doors in the Haunted Halls

                  "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                  PuffyP 1 Reply Last reply Reply Quote
                  • PuffyP
                    Puffy @Echo
                    last edited by

                    7596

                    • All exploration areas now have hidden treasure spawns, the more dangerous the more spawns. Some have themed loot, others use generic treasures, more themed loot will be added over time.
                    • New dungeon area themed around the planar infestation in the Eastern Marches, there are two ways to access it
                    • Hillmarch Mines updated to reflect recent changes IG, more lore added after feedback

                    @SpiffyMeister
                    the real bench mark for success is if you seduce a puffy pc or npc
                    @Prof-Misclick
                    Puffy said "Don't you trust me? Then vote yes NERD!"
                    #scaredofstrongwomen

                    PuffyP 1 Reply Last reply Reply Quote
                    • PuffyP
                      Puffy @Puffy
                      last edited by

                      7597

                      • Crown Guards area and NPCs now live
                      • Beaker is available once more

                      @SpiffyMeister
                      the real bench mark for success is if you seduce a puffy pc or npc
                      @Prof-Misclick
                      Puffy said "Don't you trust me? Then vote yes NERD!"
                      #scaredofstrongwomen

                      PuffyP 1 Reply Last reply Reply Quote
                      • PuffyP
                        Puffy @Puffy
                        last edited by Puffy

                        v7611

                        • Collinwood updated to reflect recent events!
                        • King's Forest and its quests updated to reflect recent events!
                        • New features to the King's Forest, aligning well with outcasts that aren't insane or (very)evil
                        • New feature warning potential exiles of the area ahead ICly, with ooc message in the description. Look for any "hangman" placeable IG, exiles have to keep track themselves where they are exiled to judge if its relevant for them

                        @SpiffyMeister
                        the real bench mark for success is if you seduce a puffy pc or npc
                        @Prof-Misclick
                        Puffy said "Don't you trust me? Then vote yes NERD!"
                        #scaredofstrongwomen

                        1 Reply Last reply Reply Quote
                        • ZoolZ
                          Zool
                          last edited by Zool

                          V7613

                          Update to the Underpassages: Starwater Flow

                          These can now be used by Exiles to get around (well, under, technically) Eveningstar in order to access the South Horn, and the Haunted halls.

                          There are no Blue NPC's, So you don't need a DM to enter there but bear in mind, the South-horn is under Eveningstars laws as the land belongs to them.

                          It was a bit weird that the exile passages, opened out into the area you were trying to avoid, even if it was on the very edge, it was still technically the area. That is now solved.

                          > !!!MOLES for the MOLE GOD!!!

                          PuffyP 1 Reply Last reply Reply Quote
                          • PuffyP
                            Puffy @Zool
                            last edited by

                            v7614

                            • All underpassages have been edited with more spawns, plot stuff, features, lore, and rewards

                            @SpiffyMeister
                            the real bench mark for success is if you seduce a puffy pc or npc
                            @Prof-Misclick
                            Puffy said "Don't you trust me? Then vote yes NERD!"
                            #scaredofstrongwomen

                            1 Reply Last reply Reply Quote
                            • ZoolZ
                              Zool
                              last edited by

                              V7617

                              (been like this for a little while now actually)

                              Items will no longer get

                              "This was given to your by DM [X]" on the description anymore. - This is tracked internally via other systems now.

                              One (of many!) reasons for this change, is so that items dropped by DM's, are no longer distinguishable from items dropped by players, this should make it nicer when trying to avoid metagaming things.

                              If any items a DM hands out get's marked like this in future, please BUG report it.

                              > !!!MOLES for the MOLE GOD!!!

                              1 Reply Last reply Reply Quote
                              • EchoE
                                Echo
                                last edited by

                                7621

                                Bugs fixed

                                https://nodebb.cityofarabel.com/topic/58087/incorrect-prestige-cost-on-crown-guard-hinder-rod/2
                                https://nodebb.cityofarabel.com/topic/58092/the-crown-dragon-statue
                                https://nodebb.cityofarabel.com/topic/57944/arabel-fungus-infested-house
                                https://nodebb.cityofarabel.com/topic/57951/grey-watch-quest-giver-in-historic
                                https://nodebb.cityofarabel.com/topic/57952/mushroom-house-dialogue
                                https://nodebb.cityofarabel.com/topic/58092/the-crown-dragon-statue


                                7625

                                Haunted Halls

                                Added more triggers for spawns to Haunted Halls.
                                Lowered the DC on some of the hidden stuff in the Halls.
                                Upped the DC to detect the traps
                                More details added.
                                New creatures made/added

                                Crafting

                                Players can spawn the items on the table instead of their inventory.
                                Edited all the bulk resources in shops.
                                Edits to juice and oil making recipes - they're all level 1 recipes now. XP adjusted.
                                All essences now require Essence Reagent available at the appropriate shops for 5gp each.
                                The Alchemical Reagent needed for potions are available at the appropriate shops for 10gp each.
                                The number of Alchemical Reagent for making potions has been reduced.
                                The number of essences required to make potions has been reduced to 1 each.
                                You no longer lose your essence if you fail the DC for making the potion.
                                You keep holy water/fairydust/etc if you fail the DC for making the potion.


                                7627

                                New mephits and new demons added


                                7637

                                New section of Haunted Halls open
                                New quest inside new section of Haunted Halls
                                New imps added
                                Bugs Fixed

                                https://nodebb.cityofarabel.com/topic/58415/ettin-savages-and-other-monsters-spawning-near-transition
                                https://nodebb.cityofarabel.com/topic/58336/spawning-in-a-closed-off-room-in-the-temple-of-tymora
                                https://nodebb.cityofarabel.com/topic/58357/cherry-tree-not-regenerating
                                https://nodebb.cityofarabel.com/topic/58266/arabellan-trumpet-in-general-prestige-store

                                Suggestions implemented

                                https://nodebb.cityofarabel.com/topic/58268/nerf-the-lucky-coin/5
                                https://nodebb.cityofarabel.com/topic/57932/leathercrafting/5
                                https://nodebb.cityofarabel.com/topic/56370/king-s-plaza-brewery-farmer-s-press


                                7638

                                New metal armor stats
                                added all new armors (copper)
                                updated enchanted shields stats
                                fixed the exit from the haunted halls flooded cavern

                                "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

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                                • ZoolZ
                                  Zool
                                  last edited by

                                  V 7649

                                  All "modes" will drop if you get paralysed or otherwise physically hindered.

                                  This includes:

                                  ACTION_MODE_COUNTERSPELL
                                  ACTION_MODE_DEFENSIVE_CAST
                                  ACTION_MODE_DIRTY_FIGHTING
                                  ACTION_MODE_EXPERTISE
                                  ACTION_MODE_FLURRY_OF_BLOWS
                                  ACTION_MODE_IMPROVED_EXPERTISE
                                  ACTION_MODE_IMPROVED_POWER_ATTACK
                                  ACTION_MODE_PARRY
                                  ACTION_MODE_POWER_ATTACK
                                  ACTION_MODE_RAPID_SHOT
                                  ACTION_MODE_STEALTH
                                  

                                  And they will drop if you are:

                                  CHARMED      
                                  CONFUSED     
                                  FRIGHTENED   
                                  TURNED  - unlikely.... but    
                                  DAZED        
                                  STUNNED      
                                  DOMINATED    
                                  HELD         
                                  SLEEP        
                                  PETRIFIED  
                                  KNOCKDOWN
                                  ENTANGLED 
                                  

                                  > !!!MOLES for the MOLE GOD!!!

                                  1 Reply Last reply Reply Quote
                                  • ZoolZ
                                    Zool
                                    last edited by

                                    Some crafting stuff added to a building in High Crimmond.

                                    Can also do outfits and stuff there now.

                                    > !!!MOLES for the MOLE GOD!!!

                                    PuffyP 1 Reply Last reply Reply Quote
                                    • PuffyP
                                      Puffy @Zool
                                      last edited by

                                      The Helmlands have been updated to reflect recent events

                                      @SpiffyMeister
                                      the real bench mark for success is if you seduce a puffy pc or npc
                                      @Prof-Misclick
                                      Puffy said "Don't you trust me? Then vote yes NERD!"
                                      #scaredofstrongwomen

                                      PuffyP 1 Reply Last reply Reply Quote
                                      • PuffyP
                                        Puffy @Puffy
                                        last edited by

                                        7661

                                        King's and Queen's Abyss updated with more lore

                                        @SpiffyMeister
                                        the real bench mark for success is if you seduce a puffy pc or npc
                                        @Prof-Misclick
                                        Puffy said "Don't you trust me? Then vote yes NERD!"
                                        #scaredofstrongwomen

                                        PuffyP 1 Reply Last reply Reply Quote
                                        • PuffyP
                                          Puffy @Puffy
                                          last edited by

                                          7662

                                          CARES issue in the King's and Queen's Abyss resolved

                                          @SpiffyMeister
                                          the real bench mark for success is if you seduce a puffy pc or npc
                                          @Prof-Misclick
                                          Puffy said "Don't you trust me? Then vote yes NERD!"
                                          #scaredofstrongwomen

                                          1 Reply Last reply Reply Quote
                                          • EchoE
                                            Echo
                                            last edited by

                                            7670

                                            Crafting/Resources

                                            Terinav bushes didnt have stackable inventory; fixed; updated all instances
                                            Blue whinnis bushes didnt have stackable inventory; fixed; updated all instances
                                            Gem Crusher in Immersea had wrong tag; fixed
                                            Dire Rat leather should now work
                                            jaguar cloak stats now match forums
                                            finalized metal bracers with Professor's help and Shark's input
                                            added weight reduction to silver-coated throwing axes to make them inline with other crafted throwing axes
                                            Added new item "Medicine Bag" to alchemy & palette
                                            Added healing kits to alchemy (might later remove them from tailoring, idk)
                                            Added Wolf Items to tailoring
                                            Added some scummy recipes
                                            Added more amethyst nodes

                                            Quests

                                            Flagon Held High (Tilverton) - fixed missing hidden trap door.
                                            Darendaal Crypt (High Road) - Frosty Halberd had typo in prestige variable making it not count upon turn-in. Fixed.
                                            Knightswood tomb quest: put the elven statue armor back in its inventory
                                            Quest levels on forums/in game set to same
                                            Irondrake updated all spawns from bioware to coa customs
                                            Adjusted quest xp/gp based on Admin discussion

                                            Misc.

                                            Missing heads on NPCs
                                            Added bounty hunter to High Crimmond
                                            High Crimmond Merchants no longer discriminate
                                            Winking Moon had wrong iAreaInfo variable so that might've been the issue? idk. we'll see
                                            Added doorway transitions for the forest of eyes war camp
                                            Maybe fixed Grove of Kings for Wildwalker access

                                            "You can complain if you weren't asked; you can't complain if you were asked but didn't contribute." ~ Professor.

                                            PuffyP 1 Reply Last reply Reply Quote
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