Balance of the construct summons with 3 circle example comparison
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Could use a Damage Reduction for 1 or 2 pts of damage, that'd be good to balance out.
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I have to admit. Haven't played vanilla for a lo-ong time, I completely forgot how default theme looks like and was sure that dire wolf is a custom summon. That's why I was shocked by the difference.
One of my points still stands however, golems can use some Discipline. Between lack of such and low AC it's incredibly easy to knock them down. 1-2 point of damage reduction would've been nice too because with the low AC, even when buffed, big hp pool helps only so much. This way they would've been better suited against many weak blows than few crushing ones, which suits the theme. -
Dire Wolf is pretty OP tbh
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This is why I asked you guys to test during Alpha.
I'll get to them next time I can get the mod. (Probably not til Sunday)
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While my initial failure to recognize default dire wolf is embarrassing, I'd like to ask you to consider adding 5% physical immunity and mild discipline bump to the constructs, please. Also, circle 5 summon seems to be relatively weaker than circle 4 summon, due to only 1 attack per round. Maybe I am missing an important detail, but didn't noticed any special effects about it that can compensate for the attack loss.
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Dire wolf is modified now from Bioware basic for Summon 3.
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Yes, but dire wolf is irrelevant. It was my mistake. My main point is just a construct theme suggestions. Sorry for misunderstanding.
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I'm working on Constructs currently.
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Thank you so much!
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Adjustments made to summons at various levels.
v6467