Changes to the module
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As of 4003, you no longer need to set haks to on. We will not have invisible haks anymore, and the conversation directs people to our forums.
Therefore, use of the sethak command and the head changer PC to set haks and boot is unnecessary. The head changer PC will just have head changing dialogue.
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As of 4003, you no longer need to set haks to on. We will not have invisible haks anymore, and the conversation directs people to our forums.
Therefore, use of the sethak command and the head changer PC to set haks and boot is unnecessary. The head changer PC will just have head changing dialogue.
Barbarian uniters have been overhauled, please check here:
https://nodebb.cityofarabel.com/topic/38925/barbarian/9 -
All lowbie quests should be significantly more rewarding payout wise from the NPC.
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By team consensus:-
- Dispel 10 wands are no longer craftable. Only dispel 5 can be crafted. Dispel 10 potions exist, however.
- Dispel bloodstones are now dispel 5
- Attune gem system is no longer available.
as of next reset.
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As of next reset:
- Underdark areas updated to better reflect the current state of them and the search for the Spark of Divinity.
- House Bhaliir Area fixed.
- Tilverton undead spawns, null magic, and shadows removed. Buildings in ruin or removed to reflect it's cleansing.
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Elemental Gems plot are available as DMless plots until next reset.
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4024-5
Loads of bug fixes and comments on redmine. Check if you have a ticket end and bump it if I didn't get to it.
As of 4025
Frosties "Pass of Okrig" was rebalanced to not spawn a gazillion elite goblin archers.
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v4027
- Leather belt crafting SHOULD now work. Let me know if you guys find any more issues.
- Collected tree wood should now be identified, because you should know what kind of tree you just chopped down.
- Fixed a pair of issues with Porry Hatter Quest
- Maybe fixed an issue with minotaur quest area
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Wow, I never get to post here! This is neat!
Oh, right. Hi. I fixed some things as of v4030.
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Tilverton and the surrounding areas should be more amenable now, reflecting efforts by players to begin reconstruction. There also shouldn't be any more wild/null magic zones in the vicinity. Because, you know, you guys fixed that.
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All warforged repair kits should be working as intended. If you have old +6 ones in your inventory, dump them and get new ones.
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Minor grammatical changes to the Dwarf Embassy and correction of some consistency errors. It seems some NPCs weren't aware that Thunderholme had been reclaimed!
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Myron O'Connor's appearance has been tweaked according to recent events. Please roleplay accordingly by pointing and laughing at him (and then send screenshots to Spiffy).
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Arkham giveth, Arkham taketh.
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Kanthea's Store, available upon completing her quest, now no longer offers certain scrolls that were identified as excessively powerful for our current level range.
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In a (perhaps futile) effort to mitigate gold bloat, I will be monitoring merchants to ensure that none of them have buy schemes/buy prices that are too good to be true. You may notice some unusual merchant behavior over the next few days, and I encourage you to report it should something seem out of place.
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Changes were made to the improved disarm script to inform you once the cool down is over.
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Adjusted Dismissal Spell; it should have AoE again, and set its DC properly on targets - it will continue to affect Outsiders that are not summoned, but its DC is reduced against them and they should not grant XP or drop loot when you use Dismissal.
Canescent Hook Horrors should now drop two claws; also buffed them because they're suppose to be scary rather than push overs and their damage was way too low.
Adjust buy prices of numerous shops.
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As of v4035:
- Hak weapons have been added to the starting area for new PCs.
- Several missing weapons were added to the smiths in the Guild of Merchants in the Citadel. A few of these were also added to the Kests in Downtown, but not all.
- Added a flavorful new item to the Warforged store in the Factory.
Coming soon:
- Changes to the Tilverton area to reflect player actions.
- A spooky new Underdark area!
Gnomes will be removed as a playable raceZOOL DON'T HURT ME IT WAS JUST A PRANK BRO
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I fixed the bug with Temon not selling items.
The ruins below Arabel now have spawns working, however, keep in mind that the LACK of anything dangerous down there was IC as far as storylines go. Things showing up now are showing up now for a purpose.
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Spawn point added for Tilverton.
Fast Travel Added to Tilverton (one way to Arabel).Cobble Demon Door Fixed.
Various changes made to Ratlandia quest. -
Fixed a dialogue error on the freedom fighter (ratlandia quest giver).
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As of v4041:
- Temon will no longer purchase contraband (i.e., bloodstones, bleakstones, infernal stones, madcaps, and bottled fey). This change does not retroactively affect illegal items previously obtained, so please use common sense. If you can sell it to Temon and it falls into the above categories, you probably shouldn't sell it.
- Tilverton now features crafting stations and shops. If these do not work for some reason, please ping me over Discord.
- Anyone ever been up to the Primordial's Eye and see that weird wand that was always beneath the ice? I deleted it. Stupid V4 litterers!
- Minor bugfixes in shops in surrounding hamlets.
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Nerf to half-dragons, their AC is natural AC now not deflection.
Fixed their breath weapons though to work properly.Fixed Polar Bear Claw and Vaasa Boots, were OP! Boots now have 5 cold resistance instead of 10. ;)
AC boots, rings, amulets are back in the module with merchants. There was never, honestly, a great reason to remove these and they made people more reliant on potions to boost AC, but the items here don't stack with potions. So they should not be a huge problem.
Deleted some little used/incomplete areas in the module: Hillmarch Springs, Stormhorns Snow Wildlands, etc. You probably won't miss them, no idea what they were for but they were not finished and hopefully not even accessible!
Deleted the magic store in the Merchant Hall, same exact store exists in three other spots on the module. Some just two transitions away; so it was bloated resources.
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Axani now available for applications. Let your inner mechanus out!
Magma Genasi available.
Smoke Genasi Available.
Ice Genasi AvailableSoon to come:
Dust Genasi
Steam Genasi
Fetch
Wispling
Goliath (Maaaaybe)
Kenku (Maaaaybe)
Arctic Dwarf
Aquatic Elf
Catfolk
Gheden
Ghul
KataneBasic information will be made available for each in good time.
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As of v4049:
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Rali Esidian in the Dwarven Embassy, Wellby Underbrough in Downtown, and Milmandir in the Spire have all had their shops updated with new gear tied to their races (i.e., dwarf, halfling, and elf, respectively). Feedback welcomed on these changes.
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Some small, under-the-hood fixes to Tilverton.
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