Changes to the module
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V3707 Sandman
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Updated Starwater Gorge area
added Orange Grove
cut down area for High Road to reflect IG map and distance
revised area and added/moved some features -
Added Arabel High Road
Spawns to be added
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V3708
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Alana has moved to Mertoi's Cauldron in Eastway
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Sugnar has moved to The Queen's Embers in Eastway
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Mertoi's Cauldron is now open in Eastway
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The Queen's Embers is now open in Eastway
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Stewad Ryan has moved into Mertoi's Estate in Eastway
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V3709:
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Fixed: tracker.php?p=1&t=2791
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Fixed: tracker.php?p=1&t=2770
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Fixed: tracker.php?p=1&t=2780
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Fixed: tracker.php?p=5&t=2762
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New plot items found throughout quests and exploration areas. You don't need to report possessing these until you hold about 10 of them.
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V3716
- Hidden Valley linked up
Hafling Village - Updates added to areas
- Hidden Valley linked up
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-New Goblin refugee camp added to Old Town.
-New quest, "Alley Kings," added to Old Town in goblin camp. 3-7, 2-8 people minimum!
-New Merchant Added to Old Town, functions like Temons. Check the goblin refugee camp. -
Lowered Minimum Party Required for the following quests:
Slaads (Minimum 3, now 2)
Aunkspeare Investigation (yaesol) dropped from 4 min to 3 min.
Chess is now two mannable, also raised quest cap from 6 to 8 people maximum. Also reduced minimum level to 3
Jarnek's is now minimum 2
Tyche's Crypt Quest is now soloable.
Haunted Painting now only requires 3 people.
Toystore is minimum 2
Fine Establishment (snakes in the brothel) is now soloable.
Slum Tower is now 3 mannable
Castle Assault is now 3 mannable.
Crypts of Trinity Now pays 250 per person
Sunken Ship/Sahuagin is now two mannable
Wretched Wandering is now solo
Sheikh Quest in Stonelands is now solo.
Ruins Quest Minimum 2 (Intellect Thief quest)
Papercut is now Soloable.
Orc Springs is now 3 mannable. -
Changes default Element if the Caster is a Cleric and they have one of the following Domains:
Ooze/Cavern/Earth = Acid
Air/Storm = Electrical
Water = Cold
** If the Caster has the First Domain as Air and the second one as Water - The First Domain will dictate the alteration of the default element.Basically:
If your domains are Ooze/Cavern/Earth, your darkfire will default to ACID
If your domains are Air/Storm your darkfire will default to ELECTRIC
If your domain is Water, your darkfire will default to COLD.
The first domain you select will determine the element it changes to. So if you take STORM and WATER domain, STORM domain supercedes water, and will do ELECTRIC damage. If you took WATER then STORM it will do COLD.Additionally, if a DM deems it appropriate/if you app, we can change your mages/clerics default darkfire/flame weapon casting to any damage type found in the game.
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V3727
- added Headstone Isle
spawns to be tested/balanced - updated Outset Isle
removed neg energy option - added Blue Dragon patrol quest of the Wyvernwater Isles
quest to be fully tested. Working on first test - added Starwater Gorge ( underwater )
temp area for plot ( currently accessable ) - Fixed issues around Stormhorn access and paths
updated trans locations
Advise issue via bug tickets
thanks
- added Headstone Isle
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V3732
Two new NPCs added to the Spire and Shylocks called "Provider"
These NPCs are to be used by DMs by storing an items in a persistent chest which can then later be picked up by players by a codeword provided to them. This should help with issues of DMs needing to give items to players when they're not on at the same time as well as setting up stuff for future DMless plots.
This is not intended for player use as of this time, so please don't ask to use it. You have PCs who you can talk to in order to pass on items on your behalf.
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v3735
fixed: tracker.php?p=1&t=2797
The providers should now be able to hand out gold as well as items for when DMs are not around
Hopefully a few changes to some NPCs will see a slight reduction in all the NPCs killing each other
Made a change to silent song to reduce the number of high difficulty spawns
Added automatic inclusion of the Help topic to the journal to make sure more people are aware of the dot commands -
V3739:
- Lord Patricia Mertoi's quest is now back and remade! LvL 1-7, party 1-8. Location Eastway
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Temporary fix in for all infernalists, will have a full fix in when I get a chance. Research can continue for those who I asked to stop for now and you can now use the infernal circle to perform a minor act.
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v1353
The new Old Town area is now live
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V3755
- Changes/fixes to Old town are in place
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v3766
New boat system in the server, which covers the whole server with 2 split services!
Blue Dragon Ferry:
Citadel
Downtown
Immersea
Eastway
Eveningstar
Thunderfjord
Headstone Isle
Windfall Isle
Isle of Steel
Outset IsleRiver Saints Ship:
Old Town
Sewers
Undead Isle
Headstone Isle
Windfall Isle
Isle of Steel
Outset Isle -
v3772
Albon's now has a store and the innkeeper isn't a man in disguise (or is she?)
Updates to the following estates: Winter, Wyvernspur, Mertoi
Shattered Tusk grounds removed from the mod due to PLOT
Mrs Fisher has opened shop in Eastway -
v3780:
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CHANGES IN THE ARABEL, DOWNTOWN: DWARVEN EMBASSY AREA:
- Moved Dwarven Carpenter Gemma Glimmerforge to the Room with the Cauldron, where the Woodcrafting station is currently located
- Added to the Embassy the missing Leatherwork Station - Placed it in the location Gemma used to be
- Added also to the Embassy the Missing Trapsmaker Merchant and named him: Dwarven Trapmaker Thorask Fireheart
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CHANGES TO THE BREWING SYSTEM TO ENSURE PLAYERS CANT USE THE RECIPES TO SCRIBE SPELLS ON:
- It will no longer be possible to accidentally use Brewing Recipes as Scrolls for Scribing due to a baby proofing code I added.
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ADDED THE CAPABILITY TO SCRIBE A CRAFTING DESIGN, WITHOUT THE NEED TO MAKE THE ITEM FIRST:
- Up until now you were required to have the item crafted and then use your book on it - Only then could you scribe the designs. To fix that I have created a dot command, which allows you to scribe the design without the need of the item(Provided your skill is high enough). The command is: .drawblueprint {item}
- You will need a Quill, Blank Sheet of Paper and Ink as well as spelling the correct item. If your skill is high enough and provided the item is even in your book - You get to draw a design.
- This is in addition to the old way of grabbing a design from a crafted item - This is not to replace the old way.
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Golden Caves Removed as of v3779. Maybe one day it will return...
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V3781:
- As of this version the Greater Magic Weapon Alterations will no longer stack with themselves or with Darkfire and Flame Weapon. If you accidentally cast the spell it wont go wasted, however, and it will simply strip the old Damage type and give you another - So if you need to switch to a different damage type all of a sudden it is now an option.
- The same fix was also applied to Darkfire and Flame Weapon. You will no longer get the old message that they cant be stack, but rather that the damage will be overwritten. This will also fix an old exploit that would allow players to stack Darkfire/Flame Weapon after being dispelled thus rending this exploit no longer possible.