Changes to the module
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Made some final fixes to the CARES system in my new dungeon.
Still doesn't seem like anyone's found it yet! -
Made a few alterations to the face lift areas and added some things to find. Altered the Temple of Lathander. Should be in next reset.
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Redux done of East Gate and East Way Road
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2 new Redux areas added. South East Outskirts and Calantar's Way North.
The mustard colour sky at night in the SE Out Skirts will be fixed with next reset.
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Added redux of North Gate and Zhent Grounds
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Fixed sphere spells to follow better I hope
circle against good/evil / invis sphere / silencefixed web/entangle spells to no longer give you permanent speed/dex penalties
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Thunderholme looks different now!
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Put in a 'new' quest for levels 1 - 5. Some might recognise this as a remake of an old quest, now with more efficient use of resources and rebalanced with a few additional tweaks here and there. Post any bugs that need reporting or feedback to the relevant forums.
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New area.
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Put in a new quest for levels 4-10. Please provide any feedback here
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The quest formerly 'Man Undercover' has been revamped for slightly higher levels, now 5-9 instead of 3-7. Please post any feedback on the Suggestions Forum.
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Put in another new quest for levels 3 - 7 - Worse Things Happen at Sea. Please post any bug reports or feedback in the usual places.
Dead Cold Up North and Stoned have hopefully all of the issues resolved now.
Increased the rewards for Wyvernwater demon hunting substantially.
Wine for the Thirsty is now for levels 3 - 6
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The Stormhorns West has been rebuilt and has a spawn system to represent the Grodd goblin forces in the area.
BE WARNED: Crossing the river and entering deep into the Grodd lands is a deadly excursion. The spawns there can be and often are harsh. Enter the area across the water with extreme caution.
Note: The cave with the quest in it is over the water, but should be relativity safe to get to.
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As of the next module version there's a general cleanup script in. If there are no PCs in an area, any placeable named "remains" will be destroyed, as will its inventory. I normally don't post in this thread but I'm doing so this time to ask everyone to please pay attention and make sure I'm not accidentally deleting anything that should be.
This does mean that you should take what loot you intend to take before leaving an area.
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The current implementation of this cleanup script is bugged. I have a fix ready, but it won't be in for a little while. Until that time, make sure you pick up loot before leaving an area or it will disappear.
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Put in a new quest 'Castle Assault' for levels 3-10. It's intended for large groups and I know the balance needs some work, but right now it should be on the easy side and it needs live testing so please do not skimp on the feedback.
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Updated some inventory in Greencastle Trade based on IC actions of characters. Fixed a bug in the Trade, added some NPCs.
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As of v981 a new area(s) will be accessible to be explored. Enjoy.
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As some of you already know, healing kits no longer require you to stip naked to use them. They still can't be used in combat however, and apply an AC penalty for a short period after use.
CoA is still in full support of the stripping industry.
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Low levels are limited to Sparring Mode from now on.